Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Rapier +1 uncommon DDHC-QftIS-01 The Lost City DDHC-QftIS-01 The Lost City Show
Notes:

Rapier +1
Melee weapon (martial, rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Cloak of Protection uncommon DDHC-QftIS-01 The Lost City DDHC-QftIS-01 The Lost City Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Cloak of Elvenkind uncommon DDHC-QftIS-01 The Lost City DDHC-QftIS-01 The Lost City Show
Notes:

Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.

Shield +2 rare DDHC-QftIS-01 The Lost City DDHC-QftIS-01 The Lost City Show
Notes:

Shield +2
Armor (shield), rare

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Wand of Magic Detection uncommon DDHC-QftIS When a Stars Falls DDHC-QftIS When a Stars Falls Show
Notes:

Wand of Magic Detection
Wand, uncommon

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Liriod (Compass Pole of Collapsing) common WBW-DC-ZION-02 Alexander's Hand Show Assignment 5. Season 2025 Version 2 Show
Notes:

Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The Wielder can use an action to learn which way is north.