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Adventure Title
DDHC-QftIS-01 The Lost City
Session
4
Date Played
2025-09-21 20:08:00 UTC
Levels Gained
1
GP +/-
1214.4
Downtime +/-
10.0
Location Played
Roll20
DM Name
JinxedBear
DM DCI Number
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none (3) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 2 - none (3) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 2 - di Castelli Handelsimperium (3) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 2 (Später dazu 1 Level Fighter / 1 Level Bard) - None (3) Zitzus - Thokk - Orc - Barbarian 2 - None ------------------------------------------------------------------------------------------------------------------------------------------ Info: Kastrith, Priester der Cynidiceaner https://files.d20.io/images/397250965/3muU9C2t4j0K-lFtpfahHQ/med.png?1718552907 A Mask of Zargon https://files.d20.io/images/397250740/FIC0GisqLfneF79vtyhq6w/med.png?1718552823 Altes Mosaik von Cynidicea https://files.d20.io/images/397292998/Ndxzo2dwAZkwWIfA_Tn7PQ/med.png?1718569937 Karte von Cynidicea ------------------------------------------------------------------------------------------------------------------------------------------ Trinket: An empty silver snuffbox bearing the inscription "dreams" on its lid 1x Acid Potionbottle ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1214.4gp 1x Spell Scroll of Comprehend Languages 1x Spell Scroll of Levitate 1x Spell Scroll of Evard's Black Tentacles ------------------------------------------------------------------------------------------------------------------------------------------ Wähle 1 : a charm of darkvision, feather falling, heroism, or vitality ------------------------------------------------------------------------------------------------------------------------------------------ Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. ------------------------------------------------------------------------------------------------------------------------------------------ Shield +2 Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. ------------------------------------------------------------------------------------------------------------------------------------------ Deck of Illusions (20 Cards) Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion Ace of hearts Red dragon King of hearts Knight and four guards Queen of hearts Succubus or incubus Jack of hearts Druid Ten of hearts Cloud giant Nine of hearts Ettin Eight of hearts Bugbear Two of hearts Goblin Ace of diamonds Beholder King of diamonds Archmage and mage apprentice Queen of diamonds Night hag Jack of diamonds Assassin Ten of diamonds Fire giant Nine of diamonds Ogre mage Eight of diamonds Gnoll Two of diamonds Kobold Ace of spades Lich King of spades Priest and two acolytes Queen of spades Medusa Jack of spades Veteran Ten of spades Frost giant Nine of spades Troll Eight of spades Hobgoblin Two of spades Goblin Ace of clubs Iron golem King of clubs Bandit captain and three bandits Queen of clubs Erinyes Jack of clubs Berserker Ten of clubs Hill giant Nine of clubs Ogre Eight of clubs Orc Two of clubs Kobold Jokers (2) You (the deck's owner) ------------------------------------------------------------------------------------------------------------------------------------------ Scimitar of Speed Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Ranger ASI: Feat - Sharpshoter +1 Dex ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Elvenkind Uncommon DDHC-QftIS-01 The Lost City true
Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Shield +2 Rare DDHC-QftIS-01 The Lost City true
Shield +2 Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Deck of Illusions (20 Cards) Uncommon DDHC-QftIS-01 The Lost City true
Deck of Illusions (20 Cards) Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion Ace of hearts Red dragon King of hearts Knight and four guards Queen of hearts Succubus or incubus Jack of hearts Druid Ten of hearts Cloud giant Nine of hearts Ettin Eight of hearts Bugbear Two of hearts Goblin Ace of diamonds Beholder King of diamonds Archmage and mage apprentice Queen of diamonds Night hag Jack of diamonds Assassin Ten of diamonds Fire giant Nine of diamonds Ogre mage Eight of diamonds Gnoll Two of diamonds Kobold Ace of spades Lich King of spades Priest and two acolytes Queen of spades Medusa Jack of spades Veteran Ten of spades Frost giant Nine of spades Troll Eight of spades Hobgoblin Two of spades Goblin Ace of clubs Iron golem King of clubs Bandit captain and three bandits Queen of clubs Erinyes Jack of clubs Berserker Ten of clubs Hill giant Nine of clubs Ogre Eight of clubs Orc Two of clubs Kobold Jokers (2) You (the deck's owner)
Scimitar of Speed Very Rare DDHC-QftIS-01 The Lost City true
Scimitar of Speed Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.