Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bag of Holding “Luna Carnival Tote Bag”
uncommon
WBW-DC-ZODIAC-00 Luna Park
WBW-DC-ZODIAC-00 Luna Park
Show
Notes:
Bag of Holding “Luna Carnival Tote Bag”
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.
Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The
gate then closes. The gate is one-way only and can’t be reopened.
This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.”
Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.
Hat of Vermin "Piper´s Hat"
common
WBW-DC-ZODIAC-01 The piper and the Rat King
WBW-DC-ZODIAC-01 The piper and the Rat King
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Notes:
Hat of Vermin "Piper´s Hat"
Wondrous Item, common
This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn.
“The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.”
Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Doss Lute of the Bards
uncommon
WBW-DC-ZODIAC-01 The piper and the Rat King
WBW-DC-ZODIAC-01 The piper and the Rat King
Show
Notes:
Doss Lute of the Bards
Wondrous Item, uncommon (requires attunement by a Bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Instruments of the Bards
All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Doss lute: Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison
“The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.”
Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bag of Holding “Luna Carnival Tote Bag” | uncommon | WBW-DC-ZODIAC-00 Luna Park | WBW-DC-ZODIAC-00 Luna Park | Show | ||
Notes:
Bag of Holding “Luna Carnival Tote Bag” This bag has an interior space considerably larger than its outside dimensions roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.” Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. |
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Hat of Vermin "Piper´s Hat" | common | WBW-DC-ZODIAC-01 The piper and the Rat King | WBW-DC-ZODIAC-01 The piper and the Rat King | Show | ||
Notes:
Hat of Vermin "Piper´s Hat" This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Doss Lute of the Bards | uncommon | WBW-DC-ZODIAC-01 The piper and the Rat King | WBW-DC-ZODIAC-01 The piper and the Rat King | Show | ||
Notes:
Doss Lute of the Bards An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. |