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Adventure Title
WBW-DC-ZODIAC-01 The piper and the Rat King
WBW-DC-ZODIAC-01 The piper and the Rat King
Session
1
1
Date Played
2024-12-29 19:30:00 UTC
2024-12-29 19:30:00 UTC
Levels Gained
GP +/-
81.6
81.6
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
1875234
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) Arikatzi020 - Ramiris Fallleaf - Eladrin - Barbarian lvl 2 - EE (3) Eike - Shale - Earth Genasi - Armorer Artificer 3- none (3) Florian E. - Pat - Changeling - Rouge (3) - none (4) Sparetime Gamer - Ag Rahkin - Gold Dragonborn - Draconic Sorcerer 4 (4) Bramymond - Erhard Sunforger - Gold Dwarf - Cleric: Light Domain 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Kinder sind in der Stadt verschwunden. Die Bürgermeisterin bittet uns sie wieder zufinden. Drei Kinder fehlen: Liesa, Leo und Leah 3,7,12 Jahre - Ein seltsamer Man wurde von einen Trunkenbold gesehen wie er eine wunderfolle Melodie auf einer Pfeife spielte. (Nachts) - Wahnsinig viele Ratten sind in der Stadt und Umgebung unterwegs. - Seltsame regenbogenartige Kischblüten aus den Feywild wurden gefunden. - Ein seltsamer alter Man auf den Carneval erzählt Geschichten von einen Land voller Tieren - Findet Fussspuren von Ratten die in einer Reihe gehen, ihm Zimmer der Kinder. - Starke Verzauberungsmagie wurde gefunden. ------------------------------------------------------------------------------------------------------------------------------------------ There once was a Rat of the Fey. He loved a good buffet. His favorite treat is Golden Gaytime, But he also enjoys a musical rhyme. Be wary of his shadow: it enjoys live prey. ------------------------------------------------------------------------------------------------------------------------------------------ Wildmagic Effect: Wächst ein Paar Schmätterlingsflügel (für 5 h) ------------------------------------------------------------------------------------------------------------------------------------------ Loot: Fortune Points: 15 (-1 Für Aoras Wunschstein ausgegeben) and Trinket: A rainbow-colored gemstone that, when viewed, contains Aora the Half-Dryad's wish to bring her owl friend Juniper back to life. 1x Potion of Advantage 1x Potion of Greater Healing 1x Spell Scroll of Tasha´s Cautric Brew (“The spell scroll is etched and detailed like a musical sheet.”) ------------------------------------------------------------------------------------------------------------------------------------------ eingekauft im Dorf: 1x Woodcarver's Tools -1gp 1x Herbalism Kit -5gp ------------------------------------------------------------------------------------------------------------------------------------------ **Magical Gift (AKA Story Award)** Pip of the Sewers "Piper´s Pipe" Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. This magic item can only be used in the Domain of Delight Samsara and ZODIAC adventures. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Shadow Rat Gaining the friendship of the Rat King. The shadow of the archfey splits off a small portion of itself which forms the shape of a tiny shadow rat that connects to the character's shadow. Whenever the character reflects a shadow, a shadow of a tiny rat also follows along. The character may command the tiny shadow rat to move up to 60 ft. away from the character. The shadow rat has the statistics of a rat. ------------------------------------------------------------------------------------------------------------------------------------------ Hat of Vermin "Piper´s Hat" Wondrous Item, common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. ------------------------------------------------------------------------------------------------------------------------------------------ Doss Lute of the Bards Wondrous Item, uncommon (requires attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Doss lute: Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Pakt of the Piper Characters gain a monochromatic black tattoo of a rat wearing a crown and carrying a bamboo reed pipe. The Piper offers characters the gift to gain tool proficiency in Cook’s Utensils. Characters must spend 12d12 days in the abode of the Piper to learn the tool or skill. 50 downtime days, 0 gp. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2) Arikatzi020 - Ramiris Fallleaf - Eladrin - Barbarian lvl 2 - EE (3) Eike - Shale - Earth Genasi - Armorer Artificer 3- none (3) Florian E. - Pat - Changeling - Rouge (3) - none (4) Sparetime Gamer - Ag Rahkin - Gold Dragonborn - Draconic Sorcerer 4 (4) Bramymond - Erhard Sunforger - Gold Dwarf - Cleric: Light Domain 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Kinder sind in der Stadt verschwunden. Die Bürgermeisterin bittet uns sie wieder zufinden. Drei Kinder fehlen: Liesa, Leo und Leah 3,7,12 Jahre - Ein seltsamer Man wurde von einen Trunkenbold gesehen wie er eine wunderfolle Melodie auf einer Pfeife spielte. (Nachts) - Wahnsinig viele Ratten sind in der Stadt und Umgebung unterwegs. - Seltsame regenbogenartige Kischblüten aus den Feywild wurden gefunden. - Ein seltsamer alter Man auf den Carneval erzählt Geschichten von einen Land voller Tieren - Findet Fussspuren von Ratten die in einer Reihe gehen, ihm Zimmer der Kinder. - Starke Verzauberungsmagie wurde gefunden. ------------------------------------------------------------------------------------------------------------------------------------------ There once was a Rat of the Fey. He loved a good buffet. His favorite treat is Golden Gaytime, But he also enjoys a musical rhyme. Be wary of his shadow: it enjoys live prey. ------------------------------------------------------------------------------------------------------------------------------------------ Wildmagic Effect: Wächst ein Paar Schmätterlingsflügel (für 5 h) ------------------------------------------------------------------------------------------------------------------------------------------ Loot: Fortune Points: 15 (-1 Für Aoras Wunschstein ausgegeben) and Trinket: A rainbow-colored gemstone that, when viewed, contains Aora the Half-Dryad's wish to bring her owl friend Juniper back to life. 1x Potion of Advantage 1x Potion of Greater Healing 1x Spell Scroll of Tasha´s Cautric Brew (“The spell scroll is etched and detailed like a musical sheet.”) ------------------------------------------------------------------------------------------------------------------------------------------ eingekauft im Dorf: 1x Woodcarver's Tools -1gp 1x Herbalism Kit -5gp ------------------------------------------------------------------------------------------------------------------------------------------ **Magical Gift (AKA Story Award)** Pip of the Sewers "Piper´s Pipe" Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. This magic item can only be used in the Domain of Delight Samsara and ZODIAC adventures. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Shadow Rat Gaining the friendship of the Rat King. The shadow of the archfey splits off a small portion of itself which forms the shape of a tiny shadow rat that connects to the character's shadow. Whenever the character reflects a shadow, a shadow of a tiny rat also follows along. The character may command the tiny shadow rat to move up to 60 ft. away from the character. The shadow rat has the statistics of a rat. ------------------------------------------------------------------------------------------------------------------------------------------ Hat of Vermin "Piper´s Hat" Wondrous Item, common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. ------------------------------------------------------------------------------------------------------------------------------------------ Doss Lute of the Bards Wondrous Item, uncommon (requires attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Doss lute: Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Pakt of the Piper Characters gain a monochromatic black tattoo of a rat wearing a crown and carrying a bamboo reed pipe. The Piper offers characters the gift to gain tool proficiency in Cook’s Utensils. Characters must spend 12d12 days in the abode of the Piper to learn the tool or skill. 50 downtime days, 0 gp. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hat of Vermin "Piper´s Hat" | Common | WBW-DC-ZODIAC-01 The piper and the Rat King | true | ||
Hat of Vermin "Piper´s Hat" Wondrous Item, common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. | |||||
Doss Lute of the Bards | Uncommon | WBW-DC-ZODIAC-01 The piper and the Rat King | true | ||
Doss Lute of the Bards Wondrous Item, uncommon (requires attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Doss lute: Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. |