Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Drow Armor (Breastplate of Gleaming)
common
FR-DC-Vex-Vermin Exterminators
FR-DC-Vex-Vermin Exterminators
Show
Notes:
Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common
https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.
This armor never gets dirty.
Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).
Rod of Sanctuary (Rod of Security)
very_rare
FR-DC-Vex-Vermin Exterminators
FR-DC-Vex-Vermin Exterminators
Show
Notes:
Rod of Sanctuary (Rod of Security)
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.
https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912
"This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses."
Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Lunebough Whisper (Moon-Touched Rapier)
common
PS-DC-BY-01 Beneath Yggdrasil
PS-DC-BY-01 Beneath Yggdrasil
Show
Notes:
Lunebough Whisper (Moon-Touched Rapier)
Weapon (Rapier), Common
This slender rapier was not forged in a mortal forge, but grown beneath moonlit branches where the World Tree’s crown brushes the night sky. Its blade carries the quiet radiance of moonlight filtered through leaves—soft, pale, and unwavering.
Origin
Legends say the weapon was shaped by an avatar who walked the upper boughs of the World Tree, where moonlight pools like dew upon silver bark. There, the avatar drew a single ray of moonlight down through the branches and bound it into steel, tempering it with sap drawn from the tree’s highest limbs.
The result was a blade meant not for conquest, but for watchfulness—a companion to those who walk the dark paths between roots and stars.
Appearance
The rapier’s blade gleams with a cool, translucent sheen, as if moonlight itself were trapped beneath its surface. Fine, vein-like patterns run along the steel, echoing branches reaching toward the sky.
Its hilt is adorned with organic motifs—twisting roots and crescent forms—and set with a pale gemstone that softly glows when darkness deepens. When drawn, the blade sheds moonlight that spills outward like leaves catching silver light in the night.
Moonlit Vigil
In darkness, the rapier awakens. Its glow does not burn or blind—it reveals, casting bright moonlight around the bearer and soft illumination beyond, banishing shadows without disturbing the quiet of the night.
The blade hums faintly when danger approaches, a whisper carried through steel and grip alike. Those attuned to it often react before conscious thought, guided by an instinct that feels older than fear.
Minor Prophecy — Guardian
The rapier does not speak in words, but in warnings: a tightening of the hand, a subtle shift of balance, a breath drawn just a moment sooner. It favors vigilance over aggression, rewarding those who remain aware and ready.
Many believe the blade remembers its vigil beneath the World Tree’s crown, forever watching the spaces where moonlight and shadow meet.
Mark of the Worldroot (Barrier Tattoo)
very_rare
PS-DC-BY-01 Beneath Yggdrasil
PS-DC-BY-01 Beneath Yggdrasil
Show
Notes:
Mark of the Worldroot (Barrier Tattoo)
Barrier Tattoo (Very Rare)
This tattoo is not merely a ward of magic, but a symbol of balance between realms.
Its origin does not lie in mortal craft, but in the living essence of the World Tree itself.
Legends tell of an avatar who once walked at the boundary of the planes—neither god nor mortal, but a living extension of the World Tree. Where the avatar stood, roots pierced sky, soil, and shadow alike. When the fabric of the worlds began to strain, the avatar tore a fragment of its own essence free and bound it into living ink, so that those who walk unarmored would not walk unprotected.
The Rootbinding Rite
The needle used to create the tattoo is forged from condensed world-metal—cool as moonlight, heavy with memory. During attunement, the bearer presses it to their skin and feels the whisper of the planes: leaves in distant wind, grinding stone, the slow pulse of deep earth.
At the rite’s completion, the needle dissolves into silvery-green ink, forming the mark.
Appearance
The tattoo depicts interwoven lines like roots, branches, and veins, shifting subtly as the bearer moves. From certain angles it resembles bark, from others ancient runes or flowing metal. In moments of stillness, it seems to breathe, as if an ancient heartbeat stirs beneath the skin.
Three layers can be discerned by those who study it closely:
The Roots – endurance and survival
The Trunk – balance and presence
The Crown – protection against forces beyond
Blessing of the Avatar
While the bearer wears no armor, the World Tree’s protection wraps around them like an unseen bark—not rigid like steel, but resilient and adaptive. Blows are turned aside, hostile magic is guided away, as though striking the wrong branch of a vast tree.
A shield may still be used, for the World Tree teaches not vulnerability, but harmony between defense and freedom.
Harmonious Bond
Attunement requires only one minute, as the avatar recognizes those who stand in balance with the worlds. The bond is not forced—it is remembered.
When the bond ends, the roots withdraw. The tattoo fades, and the needle reappears nearby, waiting for another who dares to walk the paths between realms.
Wildspace Suit (Fish Suit)
very_rare
SJ-DC-DF-01 Flight of the Dragonfly
SJ-DC-DF-01 Flight of the Dragonfly
Show
Notes:
Wildspace Suit (Fish Suit)
Wondrous item, Very Rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace.
Wildspace Tablet (Orray)
uncommon
SJ-DC-DF-01 Flight of the Dragonfly
SJ-DC-DF-01 Flight of the Dragonfly
Show
Notes:
Wildspace Tablet (Orray)
Wondrous item, Uncommon
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location.
Dawnpetal Oath-Ring (Ring of Spell Turning)
legendary
Tradet with Eftychia (Char von Jinxbear)
Trade Log
Show
Notes:
Dawnpetal Oath-Ring (Ring of Spell Turning)
Ring, legendary (requires attunement)
While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC.
Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree. Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.
At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers.
The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.
What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.
Tongcat Nenek Kebayan (Staff of Healing)
rare
WBW-DC-DMM-01 The Soltitude of Solace
Trade Log
Show
Notes:
Tongcat Nenek Kebayan (Staff of Healing)
Staff, Rare (Requires Attunement by a Bard, Cleric or Druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Drow Armor (Breastplate of Gleaming) | common | FR-DC-Vex-Vermin Exterminators | FR-DC-Vex-Vermin Exterminators | Show | ||
|
Notes:
Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). |
||||||
| Rod of Sanctuary (Rod of Security) | very_rare | FR-DC-Vex-Vermin Exterminators | FR-DC-Vex-Vermin Exterminators | Show | ||
|
Notes:
Rod of Sanctuary (Rod of Security) While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912 "This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses." Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. |
||||||
| Lunebough Whisper (Moon-Touched Rapier) | common | PS-DC-BY-01 Beneath Yggdrasil | PS-DC-BY-01 Beneath Yggdrasil | Show | ||
|
Notes:
Lunebough Whisper (Moon-Touched Rapier) This slender rapier was not forged in a mortal forge, but grown beneath moonlit branches where the World Tree’s crown brushes the night sky. Its blade carries the quiet radiance of moonlight filtered through leaves—soft, pale, and unwavering. Legends say the weapon was shaped by an avatar who walked the upper boughs of the World Tree, where moonlight pools like dew upon silver bark. There, the avatar drew a single ray of moonlight down through the branches and bound it into steel, tempering it with sap drawn from the tree’s highest limbs. The result was a blade meant not for conquest, but for watchfulness—a companion to those who walk the dark paths between roots and stars. The rapier’s blade gleams with a cool, translucent sheen, as if moonlight itself were trapped beneath its surface. Fine, vein-like patterns run along the steel, echoing branches reaching toward the sky. Its hilt is adorned with organic motifs—twisting roots and crescent forms—and set with a pale gemstone that softly glows when darkness deepens. When drawn, the blade sheds moonlight that spills outward like leaves catching silver light in the night. In darkness, the rapier awakens. Its glow does not burn or blind—it reveals, casting bright moonlight around the bearer and soft illumination beyond, banishing shadows without disturbing the quiet of the night. The blade hums faintly when danger approaches, a whisper carried through steel and grip alike. Those attuned to it often react before conscious thought, guided by an instinct that feels older than fear. The rapier does not speak in words, but in warnings: a tightening of the hand, a subtle shift of balance, a breath drawn just a moment sooner. It favors vigilance over aggression, rewarding those who remain aware and ready. Many believe the blade remembers its vigil beneath the World Tree’s crown, forever watching the spaces where moonlight and shadow meet. |
||||||
| Mark of the Worldroot (Barrier Tattoo) | very_rare | PS-DC-BY-01 Beneath Yggdrasil | PS-DC-BY-01 Beneath Yggdrasil | Show | ||
|
Notes:
Mark of the Worldroot (Barrier Tattoo) This tattoo is not merely a ward of magic, but a symbol of balance between realms. Legends tell of an avatar who once walked at the boundary of the planes—neither god nor mortal, but a living extension of the World Tree. Where the avatar stood, roots pierced sky, soil, and shadow alike. When the fabric of the worlds began to strain, the avatar tore a fragment of its own essence free and bound it into living ink, so that those who walk unarmored would not walk unprotected. The Rootbinding Rite The needle used to create the tattoo is forged from condensed world-metal—cool as moonlight, heavy with memory. During attunement, the bearer presses it to their skin and feels the whisper of the planes: leaves in distant wind, grinding stone, the slow pulse of deep earth. At the rite’s completion, the needle dissolves into silvery-green ink, forming the mark. Appearance The tattoo depicts interwoven lines like roots, branches, and veins, shifting subtly as the bearer moves. From certain angles it resembles bark, from others ancient runes or flowing metal. In moments of stillness, it seems to breathe, as if an ancient heartbeat stirs beneath the skin. Three layers can be discerned by those who study it closely: The Roots – endurance and survival The Trunk – balance and presence The Crown – protection against forces beyond Blessing of the Avatar While the bearer wears no armor, the World Tree’s protection wraps around them like an unseen bark—not rigid like steel, but resilient and adaptive. Blows are turned aside, hostile magic is guided away, as though striking the wrong branch of a vast tree. A shield may still be used, for the World Tree teaches not vulnerability, but harmony between defense and freedom. Harmonious Bond Attunement requires only one minute, as the avatar recognizes those who stand in balance with the worlds. The bond is not forced—it is remembered. When the bond ends, the roots withdraw. The tattoo fades, and the needle reappears nearby, waiting for another who dares to walk the paths between realms. |
||||||
| Wildspace Suit (Fish Suit) | very_rare | SJ-DC-DF-01 Flight of the Dragonfly | SJ-DC-DF-01 Flight of the Dragonfly | Show | ||
|
Notes:
Wildspace Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace. |
||||||
| Wildspace Tablet (Orray) | uncommon | SJ-DC-DF-01 Flight of the Dragonfly | SJ-DC-DF-01 Flight of the Dragonfly | Show | ||
|
Notes:
Wildspace Tablet (Orray) Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location. |
||||||
| Dawnpetal Oath-Ring (Ring of Spell Turning) | legendary | Tradet with Eftychia (Char von Jinxbear) | Trade Log | Show | ||
|
Notes:
Dawnpetal Oath-Ring (Ring of Spell Turning) While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree. Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath. At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever. What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril. |
||||||
| Tongcat Nenek Kebayan (Staff of Healing) | rare | WBW-DC-DMM-01 The Soltitude of Solace | Trade Log | Show | ||
|
Notes:
Tongcat Nenek Kebayan (Staff of Healing) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |
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