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Adventure Title
DDHC-SKT Storm King’s Thunder - Chapter 2: Rumblings Triboar
DDHC-SKT Storm King’s Thunder - Chapter 2: Rumblings Triboar
Session
8
8
Date Played
2023-10-29 19:00:00 UTC
2023-10-29 19:00:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 5 - none (5) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 5 - none (5) NeOn - Drak - Lizardfolk - Drake Warden Ranger 5 - none (5) Morti16 - Aehorn Aldra - Firbolg - Genie Warlock 5 - none (5) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Es entbrannte eine Wilde Schlacht in der die Gefährten sich gegen die Schergen der Giands stellen mussten. Es gab Verluste unter den Bewohnern der Stadt, darunter die Wirtin wo Kephalos, Aehorn und Nori unter gekommen waren. Narth Tezrin der Geliebte der Handelspsoten inhaberin kam zuspät doch konnte die Wirtin rächen. Darz Helgar kam den anderen zu hilfe doch wurde kurz zu boden geworfen doch von Nori geheilt. Daratha Sendril die Bürgermeisterin der Stadt versuchte alle zu Koordinieren. Kephalos brachte einen der Riesen zu fall und gemeinsam Töteten sieh ihn und seine Schergen. Die Riesin die noch am leben war flüchtete mit hilfe ihrer Magnin. Sie kamen grade so noch mit den Leben davon.... ------------------------------------------------------------------------------------------------------------------------------------------ **Active Quests:** Giants are in an uproar. What caused this and how can the giants be calmed? Attack on Triboar: Two firegiants and their entourage attacked the village. The giants are carring strange rods. **Ghelryn Foehammer’s Quest** As a reward for their efforts, Ghelryn writes the characters a letter of recommendation (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide) and suggests they present it to King Morinn or Queen Tithmel should they find themselves in Citadel Felbarr. **Darz Helgar’s Quest** Darz relates to the characters that he was recently visited by an old acquaintance, a merchant from Mirabar, with an interesting tale to tell. The merchant saw a dwarf cleaning stables in Xantharl’s Keep, a fortified village on the Long Road, and later recognized him from a wanted poster he saw while traveling south through Longsaddle. The merchant is sure that the dwarf he saw is a wanted brigand known as the Weevil; according to the wanted poster, whoever delivers him alive to the authorities in Mirabar can collect a reward of 5,000 gp. **Narth Tezrin’s Quest** A few months ago, the Lionshield Coster received a payment from one Amrath Mulnobar, castellan of Noanar’s Hold, for five horse harnesses made by none other than Triboar’s finest harness-maker, Othovir. Othovir recently finished the last of the harnesses, and Narth needs to arrange for their delivery to Noanar’s Hold. Since the recent giant attack, he has become worried about the safe arrival of the shipment. Narth has never been to Noanar’s Hold, but he describes it as a village near the High Forest that once attracted wealthy hunters. **Othovir’s Quest** After his close call during the giants’ attack, Othovir expresses his gratitude to the characters by sharing a secret with them: he knows the location of a stash of magic items that the Margaster family, his kin, keeps locked away for emergencies. If the characters ask him how he came by this information, Othovir tells them that he has a history with the Margaster family, which he despises for reasons he’d rather not discuss. The family owns a three-story tower in Silverymoon that has a detached carriage house on the property, and it is here that the characters must travel. He provides the following details: The carriage house is a 30-foot-square stone building with two floors. The windowless ground floor that holds the carriage has a big wooden sliding door in the front. The upper floor is an apartment with a floor made of wooden planks and a barred window set into each wall. An open wooden staircase in one corner of the building connects the floors. Two human guards with spears are stationed in the upstairs apartment. An arcane lock spell protects the sliding wooden door. The carriage has two draft horses harnessed to it, ready to leave at a moment’s notice. The carriage is protected by an alarm spell, set to go off when a carriage door is opened. The magic items are hidden in a compartment under the passenger seat inside the carriage. Othovir doesn’t know what magic items are included in the stash **Zhentarim:** VIDRA ONLY: Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is **Completed Quests:** A Great Upheaval Morak’s friend and neighbor, Darthag Ulgar, was eaten by giant rats. Darthag ran the Lionshield Coster trading post in Nightstone, and his ex-wife runs a similar trading post in Triboar. Morak asks the characters to travel to Triboar and deliver the sad news of Darthag’s passing to Alaestra Ulgar. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end. The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Vidra - Shadar-kai - Phantom Rouge lvl 5 - none (5) Christian K. - Kephalos - Minotaur - Path of the Ancestrial Gardian Barbar 5 - none (5) NeOn - Drak - Lizardfolk - Drake Warden Ranger 5 - none (5) Morti16 - Aehorn Aldra - Firbolg - Genie Warlock 5 - none (5) Folk2K - Nori - Satyr - Order Cleric 1 + Glamour Bard 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Es entbrannte eine Wilde Schlacht in der die Gefährten sich gegen die Schergen der Giands stellen mussten. Es gab Verluste unter den Bewohnern der Stadt, darunter die Wirtin wo Kephalos, Aehorn und Nori unter gekommen waren. Narth Tezrin der Geliebte der Handelspsoten inhaberin kam zuspät doch konnte die Wirtin rächen. Darz Helgar kam den anderen zu hilfe doch wurde kurz zu boden geworfen doch von Nori geheilt. Daratha Sendril die Bürgermeisterin der Stadt versuchte alle zu Koordinieren. Kephalos brachte einen der Riesen zu fall und gemeinsam Töteten sieh ihn und seine Schergen. Die Riesin die noch am leben war flüchtete mit hilfe ihrer Magnin. Sie kamen grade so noch mit den Leben davon.... ------------------------------------------------------------------------------------------------------------------------------------------ **Active Quests:** Giants are in an uproar. What caused this and how can the giants be calmed? Attack on Triboar: Two firegiants and their entourage attacked the village. The giants are carring strange rods. **Ghelryn Foehammer’s Quest** As a reward for their efforts, Ghelryn writes the characters a letter of recommendation (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide) and suggests they present it to King Morinn or Queen Tithmel should they find themselves in Citadel Felbarr. **Darz Helgar’s Quest** Darz relates to the characters that he was recently visited by an old acquaintance, a merchant from Mirabar, with an interesting tale to tell. The merchant saw a dwarf cleaning stables in Xantharl’s Keep, a fortified village on the Long Road, and later recognized him from a wanted poster he saw while traveling south through Longsaddle. The merchant is sure that the dwarf he saw is a wanted brigand known as the Weevil; according to the wanted poster, whoever delivers him alive to the authorities in Mirabar can collect a reward of 5,000 gp. **Narth Tezrin’s Quest** A few months ago, the Lionshield Coster received a payment from one Amrath Mulnobar, castellan of Noanar’s Hold, for five horse harnesses made by none other than Triboar’s finest harness-maker, Othovir. Othovir recently finished the last of the harnesses, and Narth needs to arrange for their delivery to Noanar’s Hold. Since the recent giant attack, he has become worried about the safe arrival of the shipment. Narth has never been to Noanar’s Hold, but he describes it as a village near the High Forest that once attracted wealthy hunters. **Othovir’s Quest** After his close call during the giants’ attack, Othovir expresses his gratitude to the characters by sharing a secret with them: he knows the location of a stash of magic items that the Margaster family, his kin, keeps locked away for emergencies. If the characters ask him how he came by this information, Othovir tells them that he has a history with the Margaster family, which he despises for reasons he’d rather not discuss. The family owns a three-story tower in Silverymoon that has a detached carriage house on the property, and it is here that the characters must travel. He provides the following details: The carriage house is a 30-foot-square stone building with two floors. The windowless ground floor that holds the carriage has a big wooden sliding door in the front. The upper floor is an apartment with a floor made of wooden planks and a barred window set into each wall. An open wooden staircase in one corner of the building connects the floors. Two human guards with spears are stationed in the upstairs apartment. An arcane lock spell protects the sliding wooden door. The carriage has two draft horses harnessed to it, ready to leave at a moment’s notice. The carriage is protected by an alarm spell, set to go off when a carriage door is opened. The magic items are hidden in a compartment under the passenger seat inside the carriage. Othovir doesn’t know what magic items are included in the stash **Zhentarim:** VIDRA ONLY: Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is **Completed Quests:** A Great Upheaval Morak’s friend and neighbor, Darthag Ulgar, was eaten by giant rats. Darthag ran the Lionshield Coster trading post in Nightstone, and his ex-wife runs a similar trading post in Triboar. Morak asks the characters to travel to Triboar and deliver the sad news of Darthag’s passing to Alaestra Ulgar. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end. The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles. ------------------------------------------------------------------------------------------------------------------------------------------