Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Brazier of Commanding Fire Elementals rare DDHC-KftGV Fire and Darkness DDHC-KftGV Fire and Darkness Show
Notes:

Brazier of Commanding Fire Elementals
Wondrous Item, Rare

While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn.

Bracers of Defense rare DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds Show
Notes:

Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Binds of Moon and Stars (Amulet of the Devout +2) rare DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return Show
Notes:

Binds of Moon and Stars (Amulet of the Devout +2)
Wondrous item, rare (requires attunement by a cleric or paladin)

Various golden ornaments are incorporated into red decorative cords, including a star on the left side and a crescent moon on the right side. At the ends of the cords there are small bells on both sides. When moonlight shines on the gold ornaments, the gold turns into pure silver, looking as if it were moonlight itself. A bright pair of eyes of a darkly beautiful human woman squints at others from the center of the two ornaments.

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Belt of Hill Giant Strength rare DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker Show
Notes:

Belt of Hill Giant Strength
Wondrous item, rare (requires attunement)

While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants.

Bag of Holding uncommon DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds Show
Notes:

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3) very_rare Event Trading Post zum Charity-Epic DDEP4 - Reclamation of Phlan Trade Log Show
Notes:

Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3)
Wondrous Item, Very Rare

While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Woven from spectral silk and threads kissed by starlight, these handwraps shimmer faintly even in total darkness. The fabric is cool to the touch and moves like breath — wrapping not just the hands, but the spirit of the one who wears them. Whispers of ancient draconic prayers seem to echo through their seams, only audible when the wearer enters perfect stillness.

Once worn by a master who walked the veil between worlds, the Claws of the Silver Veil do not simply enhance strikes — they define them. With each focused motion, pale runes flare across the surface, pulsing with inner clarity. When fully embraced, the wraps manifest ghostly dragon claws of light — elegant, deadly extensions of the wearer's will.

These spectral talons strike with the silence of falling snow, but each blow resonates like a bell across the Astral Sea.

To fight with them is not to lash out in rage, but to channel the calm fury of a silver storm.

Arrow-Catching Shield rare DDHC-HotDQ Hoard of the Dragon Queen: Chapter 7: Hunting Lodge DDHC-HotDQ Hoard of the Dragon Queen: Chapter 7: Hunting Lodge Show
Notes:

Arrow-Catching Shield
Armor (shield), rare (requires attunement)

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.