Siren Rishath al-Kaalith

Season:
Forgotten Realms S 13
Race:
Water Genasi (Sea Elf/Triton/Genie)
Class:
Circel of the Sea Druid lvl 4
Background:
Oceans Voice (Far Traveler - Emissary)
Lifestyle:
Modest
Current Level:
4
Total GP:
11462.32
Total Downtime:
165
Tag:
Faction:
Emerald Enclave
Faction Rank:
Springwarden (rank 1)
Magic Item Count:
34
Magic Item Limit:
1
Sentinel Shield,
Javelin of Lightning “Rrakkma’s Smite”,
Boots of Elvenkind,
Bag of Holding,
Squallraider´s Jug of Plenty (Alchemy Jug),
Ring of Jumping,
Wand of Magic Missiles,
Staff of Lightning and Thunder,
Boomerang Shield,
Trident of Fish Command,
Brooch of Shielding,
Goggles of Night,
Ring Of Swimming,
Wand of Web,
Boots of Striding and Springing,
Lightbringer (Mace +1),
Dragonguard (Breastplate),
Wand of Magic Missiles,
Gauntlets of Ogre Power,
Spider Staff,
Emerald Pen,
Turtel Cloak (Cloak of the Manta Ray),
Mask of Many Fasihons (Cloak of Many Fasihons),
Charlatan's Die,
Pipe of Remembrances,
Selûne's owl-eye glasses,
Gnomish Pocket Knife (Glove of Thiefvery),
Ring of Evasion,
Ring of Jumping,
Chultan Midwinter Candle (Candle of the Deep),
Flurried Furs (Smoldering Studded Leather Armor),
Boots of the Winterlands — Waterdeep Provenance,
Enduring Spellbook,
Bell of Silent Carols (Horn of Silent Alarm)

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2023-06-04 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw 1 1 60 10 Mask of the Beast Show

Teilnehmer:
(1)Arikatzi020 - Siren Rishath al-Kaalith - Triton - Tempest Domain Cleric 1 - none
(1)Claudia - Crih - Lizardfolk - Bard
(2)Yaiz - Deomis - Satyr - Monk 2
(4)Pet-Cola - Rahat Nafas - Air Genasi - Tempest Sorcerer - 4
(1)Gomani - Bravon - Half Elf - Wizard 1


Loot: 80gp
1x Potion of Healing
1x Spell Scroll of Revivify


Mask of the Beast

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.


gekauft:
2x 10 gp worth of charcoal, incense, and herbs -20gp


Verbraucht um den Find Familiar spell zu Ritualisieren:1x 10 gp worth of charcoal, incense, and herbs


2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclaws 1 1 36 10 Sentinel Shield Show

Teilnehmer:
(2)Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 2 - none
(1) Bramymond - Figther -Man - Variant Human - Fighter - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1)Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(2) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 2 - none


Loot: 36gp
1x Potion of Necrotic Resistance
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.


+1 lvl Cleric


2023-08-23 19:30 DDAL-DRW-INT-03 A Red Day for Eleventree 1 1 50 10 Boots of Elvenkind Show

Teilnehmer:
(4) C0ldW0lf - Levi - Eladrin - WM Sorcerer 3/Hexblade 1 - None
(4) JinxedBear - Elias Magnus - Half Elf - Way of Mercy Monk 4 - Harpers
(2) Yaidz - Huldan "Saxy Time" Wonderbeard - Mountain Dwarf - Bard 2
(3) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 3 - none
(3) Bramymond - Will - Halfelf (Drow) - Ranger: Beast Master 3 - Emerald Enclave


You've made your way to Mulmaster, the City of Daggers, for different reasons (Mylady of Elventree). Mulmaster is currently controlled by Thay - one reason for the Red War, which is now at an uncomfortable standstill. As you approach the city, you stop at a hilltop a mile or so from the southern gate which provides a sweeping view of Mulmaster's walls an watchtowers. Some other adventurers stopped, too, their eyes fixated on ...


Info:
Prioritat 1. Schnell nach Elventree kommen
Priorität 2. Möglichst gestärkt durch den Tag
Priorität 3. Den Weg der untoten möglichst erschweren


Thalassa der kleine Wasserelematar kennengelernt


Loot: 50gp
+1 Arrow (6x)
1x Potion of Healing


Boots of Elvenkind
Wondrous item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B 0 Boomerang Shield Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 0 10000 Staff of Lightning and Thunder Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-06-04 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw 1 10 Show

Teilnehmer:
(1)Arikatzi020 - Siren Rishath al-Kaalith - Triton - Tempest Domain Cleric 1 - none
(1)Claudia - Crih - Lizardfolk - Bard
(2)Yaiz - Deomis - Satyr - Monk 2
(4)Pet-Cola - Rahat Nafas - Air Genasi - Tempest Sorcerer - 4
(1)Gomani - Bravon - Half Elf - Wizard 1


Loot: 80gp
1x Potion of Healing
1x Spell Scroll of Revivify


Mask of the Beast

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.


gekauft:
2x 10 gp worth of charcoal, incense, and herbs -20gp


Verbraucht um den Find Familiar spell zu Ritualisieren:1x 10 gp worth of charcoal, incense, and herbs


2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclaws 1 10 Show

Teilnehmer:
(2)Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 2 - none
(1) Bramymond - Figther -Man - Variant Human - Fighter - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1)Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(2) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 2 - none


Loot: 36gp
1x Potion of Necrotic Resistance
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.


+1 lvl Cleric


2023-08-23 19:30 DDAL-DRW-INT-03 A Red Day for Eleventree 1 10 Show

Teilnehmer:
(4) C0ldW0lf - Levi - Eladrin - WM Sorcerer 3/Hexblade 1 - None
(4) JinxedBear - Elias Magnus - Half Elf - Way of Mercy Monk 4 - Harpers
(2) Yaidz - Huldan "Saxy Time" Wonderbeard - Mountain Dwarf - Bard 2
(3) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 3 - none
(3) Bramymond - Will - Halfelf (Drow) - Ranger: Beast Master 3 - Emerald Enclave


You've made your way to Mulmaster, the City of Daggers, for different reasons (Mylady of Elventree). Mulmaster is currently controlled by Thay - one reason for the Red War, which is now at an uncomfortable standstill. As you approach the city, you stop at a hilltop a mile or so from the southern gate which provides a sweeping view of Mulmaster's walls an watchtowers. Some other adventurers stopped, too, their eyes fixated on ...


Info:
Prioritat 1. Schnell nach Elventree kommen
Priorität 2. Möglichst gestärkt durch den Tag
Priorität 3. Den Weg der untoten möglichst erschweren


Thalassa der kleine Wasserelematar kennengelernt


Loot: 50gp
+1 Arrow (6x)
1x Potion of Healing


Boots of Elvenkind
Wondrous item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B 1 Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 3 Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-04 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw 1 60 10 Mask of the Beast Show

Teilnehmer:
(1)Arikatzi020 - Siren Rishath al-Kaalith - Triton - Tempest Domain Cleric 1 - none
(1)Claudia - Crih - Lizardfolk - Bard
(2)Yaiz - Deomis - Satyr - Monk 2
(4)Pet-Cola - Rahat Nafas - Air Genasi - Tempest Sorcerer - 4
(1)Gomani - Bravon - Half Elf - Wizard 1


Loot: 80gp
1x Potion of Healing
1x Spell Scroll of Revivify


Mask of the Beast

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.


gekauft:
2x 10 gp worth of charcoal, incense, and herbs -20gp


Verbraucht um den Find Familiar spell zu Ritualisieren:1x 10 gp worth of charcoal, incense, and herbs


2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclaws 1 36 10 Sentinel Shield Show

Teilnehmer:
(2)Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 2 - none
(1) Bramymond - Figther -Man - Variant Human - Fighter - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1)Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(2) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 2 - none


Loot: 36gp
1x Potion of Necrotic Resistance
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.


+1 lvl Cleric


2023-08-23 19:30 DDAL-DRW-INT-03 A Red Day for Eleventree 1 50 10 Boots of Elvenkind Show

Teilnehmer:
(4) C0ldW0lf - Levi - Eladrin - WM Sorcerer 3/Hexblade 1 - None
(4) JinxedBear - Elias Magnus - Half Elf - Way of Mercy Monk 4 - Harpers
(2) Yaidz - Huldan "Saxy Time" Wonderbeard - Mountain Dwarf - Bard 2
(3) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genasi) - Tempest Domain Cleric 3 - none
(3) Bramymond - Will - Halfelf (Drow) - Ranger: Beast Master 3 - Emerald Enclave


You've made your way to Mulmaster, the City of Daggers, for different reasons (Mylady of Elventree). Mulmaster is currently controlled by Thay - one reason for the Red War, which is now at an uncomfortable standstill. As you approach the city, you stop at a hilltop a mile or so from the southern gate which provides a sweeping view of Mulmaster's walls an watchtowers. Some other adventurers stopped, too, their eyes fixated on ...


Info:
Prioritat 1. Schnell nach Elventree kommen
Priorität 2. Möglichst gestärkt durch den Tag
Priorität 3. Den Weg der untoten möglichst erschweren


Thalassa der kleine Wasserelematar kennengelernt


Loot: 50gp
+1 Arrow (6x)
1x Potion of Healing


Boots of Elvenkind
Wondrous item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B Boomerang Shield Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 10000 Staff of Lightning and Thunder Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.