Siren Rishath al-Kaalith
Javelin of Lightning “Rrakkma’s Smite”,
Boots of Elvenkind,
Bag of Holding,
Squallraider´s Jug of Plenty (Alchemy Jug),
Ring of Jumping,
Wand of Magic Missiles,
Staff of Lightning and Thunder,
Boomerang Shield,
Trident of Fish Command,
Brooch of Shielding,
Goggles of Night,
Ring Of Swimming,
Wand of Web,
Boots of Striding and Springing,
Lightbringer (Mace +1),
Dragonguard (Breastplate),
Wand of Magic Missiles,
Gauntlets of Ogre Power,
Spider Staff,
Emerald Pen,
Turtel Cloak (Cloak of the Manta Ray),
Mask of Many Fasihons (Cloak of Many Fasihons),
Charlatan's Die,
Pipe of Remembrances,
Selûne's owl-eye glasses,
Gnomish Pocket Knife (Glove of Thiefvery),
Ring of Evasion,
Ring of Jumping,
Chultan Midwinter Candle (Candle of the Deep),
Flurried Furs (Smoldering Studded Leather Armor),
Boots of the Winterlands — Waterdeep Provenance,
Enduring Spellbook,
Bell of Silent Carols (Horn of Silent Alarm)
Log Entries
| Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-12-26 20:11 | DDAL-00-05 Winter's Splendor | 1 | -8.92 | 10 | Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) | Show | ||
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Teilnehmer: Info: Icicle Twists – 2 cp Loot: 100gp Gekauft: -108,92 Story Award: Waterdeep City Watch Contact If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch. Margrid’s Snowbright Trinkets (Kauft einmal alles xD) Small wonders for cold days and long nights Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder. All trinkets cost 2sp. Snowglass Pendants Tin Star Charms Frosted Candle Cups Bellstrand Bracelets Ice-Kissed Marbles Painted Winter Stones Holly & Pine Sachets Snowbird Figurines Glowmelt Wax Figures Fur-Tipped Tassels Frostlace Ribbons Knotted Yarn Rings Gift Wrapping Lucky Choice Story Award: A Gift of Golden Wings *Golden Wings Like a candle, I burn Story Award: A Gift of Golden Wings Trillwing, the Gilded Pseudodragon Minor Celestial Familiar of Milil, Lord of Song Appearance Nature & Personality It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone. Celestial Origin
Bell of Silent Carols (Horn of Silent Alarm) Enduring Spellbook This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age. Boots of the Winterlands — Waterdeep Provenance *"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." These furred boots are snug and feel warm. While wearing them, you gain the following benefits. |
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| 2025-12-08 20:00 | DDAL00-04 Winter's Flame | 1 | 30 | 10 | Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) | Show | ||
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Teilnehmer: Info: Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult. Loot: 30gp Gürtelschnalle (Quem´s Badge´s Trinket) Das Schmuckstück fühlt sich immer kalt an. Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer. Chultan Midwinter Candle (Candle of the Deep) Wondrous Item, Common The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. Flurried Furs (Smoldering Studded Leather Armor) Wisps of harmless, odorless smoke rise from this armor while it is worn. As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024). |
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| 2025-08-30 19:34 | DAL05-06 Beneath the Fetid Chelimber | 1 | 80 | 10 | Ring Of Swimming | Show | ||
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Teilnehmer: Info: Loot: 80gp Ring Of Swimming This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. You have a swimming speed of 40 feet while wearing this ring. |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | 0 | Boomerang Shield | Show DM Log | ||||
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Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 0 | 10000 | Staff of Lightning and Thunder | Show DM Log | |||
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Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-12-26 20:11 | DDAL-00-05 Winter's Splendor | 1 | 10 | Show | ||||
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Teilnehmer: Info: Icicle Twists – 2 cp Loot: 100gp Gekauft: -108,92 Story Award: Waterdeep City Watch Contact If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch. Margrid’s Snowbright Trinkets (Kauft einmal alles xD) Small wonders for cold days and long nights Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder. All trinkets cost 2sp. Snowglass Pendants Tin Star Charms Frosted Candle Cups Bellstrand Bracelets Ice-Kissed Marbles Painted Winter Stones Holly & Pine Sachets Snowbird Figurines Glowmelt Wax Figures Fur-Tipped Tassels Frostlace Ribbons Knotted Yarn Rings Gift Wrapping Lucky Choice Story Award: A Gift of Golden Wings *Golden Wings Like a candle, I burn Story Award: A Gift of Golden Wings Trillwing, the Gilded Pseudodragon Minor Celestial Familiar of Milil, Lord of Song Appearance Nature & Personality It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone. Celestial Origin
Bell of Silent Carols (Horn of Silent Alarm) Enduring Spellbook This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age. Boots of the Winterlands — Waterdeep Provenance *"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." These furred boots are snug and feel warm. While wearing them, you gain the following benefits. |
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| 2025-12-08 20:00 | DDAL00-04 Winter's Flame | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult. Loot: 30gp Gürtelschnalle (Quem´s Badge´s Trinket) Das Schmuckstück fühlt sich immer kalt an. Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer. Chultan Midwinter Candle (Candle of the Deep) Wondrous Item, Common The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. Flurried Furs (Smoldering Studded Leather Armor) Wisps of harmless, odorless smoke rise from this armor while it is worn. As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024). |
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| 2025-08-30 19:34 | DAL05-06 Beneath the Fetid Chelimber | 1 | 10 | Show | ||||
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Teilnehmer: Info: Loot: 80gp Ring Of Swimming This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. You have a swimming speed of 40 feet while wearing this ring. |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | 1 | Show DM Log | |||||
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Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 3 | Show DM Log | |||||
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Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-12-26 20:11 | DDAL-00-05 Winter's Splendor | 1 | -8.92 | 10 | Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) | Show | ||
|
Teilnehmer: Info: Icicle Twists – 2 cp Loot: 100gp Gekauft: -108,92 Story Award: Waterdeep City Watch Contact If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch. Margrid’s Snowbright Trinkets (Kauft einmal alles xD) Small wonders for cold days and long nights Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder. All trinkets cost 2sp. Snowglass Pendants Tin Star Charms Frosted Candle Cups Bellstrand Bracelets Ice-Kissed Marbles Painted Winter Stones Holly & Pine Sachets Snowbird Figurines Glowmelt Wax Figures Fur-Tipped Tassels Frostlace Ribbons Knotted Yarn Rings Gift Wrapping Lucky Choice Story Award: A Gift of Golden Wings *Golden Wings Like a candle, I burn Story Award: A Gift of Golden Wings Trillwing, the Gilded Pseudodragon Minor Celestial Familiar of Milil, Lord of Song Appearance Nature & Personality It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone. Celestial Origin
Bell of Silent Carols (Horn of Silent Alarm) Enduring Spellbook This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age. Boots of the Winterlands — Waterdeep Provenance *"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." These furred boots are snug and feel warm. While wearing them, you gain the following benefits. |
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| 2025-12-08 20:00 | DDAL00-04 Winter's Flame | 1 | 30 | 10 | Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) | Show | ||
|
Teilnehmer: Info: Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult. Loot: 30gp Gürtelschnalle (Quem´s Badge´s Trinket) Das Schmuckstück fühlt sich immer kalt an. Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer. Chultan Midwinter Candle (Candle of the Deep) Wondrous Item, Common The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. Flurried Furs (Smoldering Studded Leather Armor) Wisps of harmless, odorless smoke rise from this armor while it is worn. As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024). |
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| 2025-08-30 19:34 | DAL05-06 Beneath the Fetid Chelimber | 1 | 80 | 10 | Ring Of Swimming | Show | ||
|
Teilnehmer: Info: Loot: 80gp Ring Of Swimming This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. You have a swimming speed of 40 feet while wearing this ring. |
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| 2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | Boomerang Shield | Show DM Log | |||||
|
Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| 2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 10000 | Staff of Lightning and Thunder | Show DM Log | ||||
|
Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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