Siren Rishath al-Kaalith

Season:
Forgotten Realms S 13
Race:
Water Genasi (Sea Elf/Triton/Genie)
Class:
Circel of the Sea Druid lvl 4
Background:
Oceans Voice (Far Traveler - Emissary)
Lifestyle:
Modest
Current Level:
4
Total GP:
11462.32
Total Downtime:
165
Tag:
Faction:
Emerald Enclave
Faction Rank:
Springwarden (rank 1)
Magic Item Count:
34
Magic Item Limit:
1
Sentinel Shield,
Javelin of Lightning “Rrakkma’s Smite”,
Boots of Elvenkind,
Bag of Holding,
Squallraider´s Jug of Plenty (Alchemy Jug),
Ring of Jumping,
Wand of Magic Missiles,
Staff of Lightning and Thunder,
Boomerang Shield,
Trident of Fish Command,
Brooch of Shielding,
Goggles of Night,
Ring Of Swimming,
Wand of Web,
Boots of Striding and Springing,
Lightbringer (Mace +1),
Dragonguard (Breastplate),
Wand of Magic Missiles,
Gauntlets of Ogre Power,
Spider Staff,
Emerald Pen,
Turtel Cloak (Cloak of the Manta Ray),
Mask of Many Fasihons (Cloak of Many Fasihons),
Charlatan's Die,
Pipe of Remembrances,
Selûne's owl-eye glasses,
Gnomish Pocket Knife (Glove of Thiefvery),
Ring of Evasion,
Ring of Jumping,
Chultan Midwinter Candle (Candle of the Deep),
Flurried Furs (Smoldering Studded Leather Armor),
Boots of the Winterlands — Waterdeep Provenance,
Enduring Spellbook,
Bell of Silent Carols (Horn of Silent Alarm)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 30 10 Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-08-30 19:34 DAL05-06 Beneath the Fetid Chelimber 1 80 10 Ring Of Swimming Show

Teilnehmer:
(3) Stefan M. - Urzana - Halforc - Barbarian 3 - none
(4) Stephan - Thoran - Human - Cleric (Light) 4 - none
(4) Mustaine - Varis Nailo - Wood Elf - Druid 4 - Emerald Enclave
(4) Echo - Alvaro Steelward - 2024 Human - Hunter Ranger 4 - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE


Info:
Emerald Enclave. Members of the Emerald Enclave are informed that the faction has learned of unusual reports of strange plant life in the Marsh of Chelimber—specifically razorvine, an unusual plant not native to Faerûn or even the Material Plane. Members are instructed to keep an eye out for the unusual plant, but to be careful, ist name is well-earned.


Loot: 80gp


Ring Of Swimming
Ring, uncommon

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

You have a swimming speed of 40 feet while wearing this ring.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B 0 Boomerang Shield Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 0 10000 Staff of Lightning and Thunder Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-08-30 19:34 DAL05-06 Beneath the Fetid Chelimber 1 10 Show

Teilnehmer:
(3) Stefan M. - Urzana - Halforc - Barbarian 3 - none
(4) Stephan - Thoran - Human - Cleric (Light) 4 - none
(4) Mustaine - Varis Nailo - Wood Elf - Druid 4 - Emerald Enclave
(4) Echo - Alvaro Steelward - 2024 Human - Hunter Ranger 4 - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE


Info:
Emerald Enclave. Members of the Emerald Enclave are informed that the faction has learned of unusual reports of strange plant life in the Marsh of Chelimber—specifically razorvine, an unusual plant not native to Faerûn or even the Material Plane. Members are instructed to keep an eye out for the unusual plant, but to be careful, ist name is well-earned.


Loot: 80gp


Ring Of Swimming
Ring, uncommon

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

You have a swimming speed of 40 feet while wearing this ring.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B 1 Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 3 Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.


Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 30 10 Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-08-30 19:34 DAL05-06 Beneath the Fetid Chelimber 1 80 10 Ring Of Swimming Show

Teilnehmer:
(3) Stefan M. - Urzana - Halforc - Barbarian 3 - none
(4) Stephan - Thoran - Human - Cleric (Light) 4 - none
(4) Mustaine - Varis Nailo - Wood Elf - Druid 4 - Emerald Enclave
(4) Echo - Alvaro Steelward - 2024 Human - Hunter Ranger 4 - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE


Info:
Emerald Enclave. Members of the Emerald Enclave are informed that the faction has learned of unusual reports of strange plant life in the Marsh of Chelimber—specifically razorvine, an unusual plant not native to Faerûn or even the Material Plane. Members are instructed to keep an eye out for the unusual plant, but to be careful, ist name is well-earned.


Loot: 80gp


Ring Of Swimming
Ring, uncommon

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

You have a swimming speed of 40 feet while wearing this ring.


2024-09-28 18:00 Assignment 2. Season 50th Anniversary B Boomerang Shield Show DM Log

Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days


Boomerang Shield
Armor (Shield), Uncommon (Requires Attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


2024-09-18 17:00 Assignment 1. Season 50th Anniversary B 10000 Staff of Lightning and Thunder Show DM Log

Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp


Staff of Lightning and Thunder
Staff, Very Rare (Requires Attunement)

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).

Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.

Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.

Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.

Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.