Show Log Entry
Adventure Title
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Session
1
1
Date Played
2025-02-22 19:48:00 UTC
2025-02-22 19:48:00 UTC
Levels Gained
GP +/-
844
844
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
982345456
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none (4) Bramymond - Caleb Dekarios - Human - Wizard: School of Evocation 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tauschte ein Trinket gegen: Trinket: Waterskin adorned with spoils from the sea, including pearls, shells and non valuable but shiny gems. Mit Argentum ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 844gp 4x potions of healing 1x potion of gaseous form, 1x oil of slipperiness 1x assassin’s blood poison 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep 1x Far Realm Potion ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Belohnung der Golden Vault: ------------------------------------------------------------------------------------------------------------------------------------------ Trident of Fish Command Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none (4) Bramymond - Caleb Dekarios - Human - Wizard: School of Evocation 4 ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tauschte ein Trinket gegen: Trinket: Waterskin adorned with spoils from the sea, including pearls, shells and non valuable but shiny gems. Mit Argentum ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 844gp 4x potions of healing 1x potion of gaseous form, 1x oil of slipperiness 1x assassin’s blood poison 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep 1x Far Realm Potion ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Belohnung der Golden Vault: ------------------------------------------------------------------------------------------------------------------------------------------ Trident of Fish Command Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Trident of Fish Command | Uncommon | Belohnung der Golden Vault: DDHC-KftGV-03 Reach for the Stars | true | ||
Trident of Fish Command Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. | |||||
Ring of Jumping | Uncommon | DDHC-KftGV-03 Reach for the Stars | true | ||
Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
Wand of Magic Missiles | Uncommon | DDHC-KftGV-03 Reach for the Stars | true | ||
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |