Rashaa "Forgotten One"

Season:
Forgotten Realms S 13
Race:
Aasimar
Class:
The Genie Warlock lvl 10
Background:
Forgotten One (Hountet One inspiriert)
Lifestyle:
Modest
Current Level:
10
Total GP:
15528.4
Total Downtime:
84
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
35
Magic Item Limit:
3
Driftglobe,
Chain Book (Flail +1),
Helm of Comprehending Languages,
Ring of Swimming,
Bone Quill (Rod of the Pact Keeper +1),
Headband of Intellect,
Radiance,
Ring of Spell Storing,
Ring of Protection,
Stone of Good Luck,
Wand of the War Mage +2,
Robe of Scintillating Colors,
Ring of Shooting Stars,
Balance of Harmony,
Periapt of Wound Closure,
Stone of Ill Luck,
Ferret Mask (Hat of Disguise),
Wand of Lightning Bolts,
Eagle Whistle,
Mace +1,
Gloves of Missile Snaring,
Jade bead bracelets (Bracers of Defense),
Ring Of Fire Resistance,
Ring of Animal Influence,
Ring of Protection,
Longsword +1,
Ring of Telekinesis,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Sending Stones,
Rod of the Pact Keeper +2,
"Forgotten Pharaoh's Veil" (+2 Studded Leather Armor),
Arrow-Catching Shield,
Bracers of Archery,
Ivory Goats Figurine of Wondrous Power,
Silvered Longsword

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2024-02-21 18:03 DDHC-TYP White Plume Mountain 1 1 11207 10 Ring of Spell Storing, Ring of Protection, Armor of Vulnerability, Chain Mail +1, Stone of Good Luck, Goggles of Night, Blackrazor (T4 Lockt), Wand of the War Mage +2 Show

Teilnehmer:
(10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4
(7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers
(8) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none
(7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none
(9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9


Info: Das Sigel von Keraptis befindet sich darunter.
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.

North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.

To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.

Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught

I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.

The notes are signed with a wizards symbol.


Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.

Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.

That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes.

Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard.

That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out.


Loot: 11207gp
1x Potions: Greater Healing, Flying, Mind Reading
1x Scroll: Protection from Fiend, Conjure Minor Elementals, Dispel Magic, Magic Mouth, Fear, Hold Person


  1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. Chose: 2x Spells scroll of greater Restoration, 1x Spell Scroll auf Raise Dead, 2x Potions of superior Healing

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Chose: +2 wand of the war mage ------------------------------------------------------------------------------------------------------------------------------------------
  2. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. Chose: Blessing of Protection

2024-09-28 18:00 Assignment 4. Season 50th Anniversary B 0 250 Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) Show DM Log

Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp


Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-02-21 18:03 DDHC-TYP White Plume Mountain 1 10 Show

Teilnehmer:
(10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4
(7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers
(8) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none
(7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none
(9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9


Info: Das Sigel von Keraptis befindet sich darunter.
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.

North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.

To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.

Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught

I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.

The notes are signed with a wizards symbol.


Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.

Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.

That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes.

Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard.

That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out.


Loot: 11207gp
1x Potions: Greater Healing, Flying, Mind Reading
1x Scroll: Protection from Fiend, Conjure Minor Elementals, Dispel Magic, Magic Mouth, Fear, Hold Person


  1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. Chose: 2x Spells scroll of greater Restoration, 1x Spell Scroll auf Raise Dead, 2x Potions of superior Healing

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Chose: +2 wand of the war mage ------------------------------------------------------------------------------------------------------------------------------------------
  2. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. Chose: Blessing of Protection

2024-09-28 18:00 Assignment 4. Season 50th Anniversary B 1 Show DM Log

Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp


Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-02-21 18:03 DDHC-TYP White Plume Mountain 1 11207 10 Ring of Spell Storing, Ring of Protection, Armor of Vulnerability, Chain Mail +1, Stone of Good Luck, Goggles of Night, Blackrazor (T4 Lockt), Wand of the War Mage +2 Show

Teilnehmer:
(10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4
(7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers
(8) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none
(7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none
(9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9


Info: Das Sigel von Keraptis befindet sich darunter.
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.

North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.

To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.

Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught

I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.

The notes are signed with a wizards symbol.


Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats—threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis’s overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying the wizard’s heavy taxes and tithes, especially when stories were circulated of what happened to those who balked. Any nobles who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.

Gradually, as dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a great piece of everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden madness, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis’s tax collectors came forth with word of a new levy: one-third of all newborn children were henceforth to be turned over to the wizard.

That edict turned out to be the tipping point. As one, the people rose up to overwhelm the wizard’s lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis’s final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes.

Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard.

That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world’s heroes? There is only one way to find out.


Loot: 11207gp
1x Potions: Greater Healing, Flying, Mind Reading
1x Scroll: Protection from Fiend, Conjure Minor Elementals, Dispel Magic, Magic Mouth, Fear, Hold Person


  1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. Chose: 2x Spells scroll of greater Restoration, 1x Spell Scroll auf Raise Dead, 2x Potions of superior Healing

  1. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Chose: +2 wand of the war mage ------------------------------------------------------------------------------------------------------------------------------------------
  2. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. Chose: Blessing of Protection

2024-09-28 18:00 Assignment 4. Season 50th Anniversary B 250 Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) Show DM Log

Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp


Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.