Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ (R/AT) Moon Sickle +2 rare BMG-DRWEP-OD-01 The Enemy of My Enemy Show
Notes:

Weapon (sickle), rare (requires attunement by a druid or ranger)

A glowing platinum arabesque graces both sides of this sickle’s blade. The polished ivory hilt is carved in the likeness of a beautiful dryad.

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

☐ (R/AT) Longbow of Conflagration rare FR-DC-RAY-07 Green Lady's Lament Show
Notes:

Weapon (Longbow) , rare (requires attunement)

Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.

Minor Property
Harmonious. Attuning to this item takes only 1 minute.
"I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one."
When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you.

☐ (R/AT) Gem of Seeing rare SJ-DC HIPS Hiding in Plain Sight SJ-DC HIPS Hiding in Plain Sight Show
Notes:

Wondrous Item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

☐ (R/AT) Flame Tongue Longsword rare DDHC-KftGV-10 - Heart of Ashes Show
☐ (R/AT) Flame Tongue Greatsword rare Storm King's Thunder - Chapter 8: Forge of the Fire Giants Assign Service Reward Show
Notes:

Weapon (Greatsword), rare (requires attunement)

You can use a bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus Action to speak the Command word again or until you drop or sheathe the sword.

☐ (R/AT) Cloak of Displacement rare CCC-SFBAY-02-01 Old Enemies Arise Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual Location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

(R/AT) Cloak of Displacement rare CCC-SFBay-02-01 Old Enemies Arise Show
Notes:

Wondrous Item, Rare (Requires Attunement)

While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.

(R/AT) Cloak of Displacement rare DDAL05-05 A Dish best served cold Show
Notes:

Wondrous Item, Rare (Requires Attunement)

While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.

This cloak is made of the pelt of a smooth, black furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

☐ (R/AT) Bracers of Defense rare Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous Item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

☐ (R/AT) Bracers of Defense rare DDAL00-02C Spawn of the Maimed Virulence DDAL00-02C Spawn of the Maimed Virulence Show
Notes:

Wondrous item, rare (requires attunement)

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

☐ (R/AT) Bracers of Defense rare BMG-DRW-OD-01 Something in the Way BMG-DRW-OD-01 Something in the Way Show
Notes:

Wondrous Item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.

☐ (R/AT) Belt of Hill Giant Strength rare CCC-SFBAY-02-03 The Risen Minotaur Lord Trade Log Show
Notes:

(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

☐ (R/AT) Battering Shield common BMG-DRW-OD-02 Something Wicked BMG-DRW-OD-02 Something Wicked Show
Notes:

Armor (Shield), Rare (Requires Attunement)

The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.

☐ (R/AT) Armor of Vulnerability (Slashing) rare DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-TYP - White Plume Mountain Show
Notes:

Armor (plate), rare (requires attunement)

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

☐ (R/AT) Amulet of Health rare DDAL08-10 The Skull Square Murders DDAL08-10 The Skull Square Murders Show
Notes:

Wondrous Item, Rare (Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

☐ (R) +1 Chain Mail rare Trade Log Show
Psionic Belt (Belt of Hill Giant Strength) rare FR-DC-MIND Mindflayed Adventures Show
Notes:

Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

This strange belt seems to be made from some biological matter, it fuses with the wearer and grants it psionic strength. Even if the wearer has "no muscles", with this belt he could lift and carry huge boulders.

Minor Property: Wicked, the belt makes you hungry. And suddenly you feel like brains aren't that gross anymore!

Nettle (Hand Crossbow +2) rare DDEP4 - Reclamation of Phlan Show
Notes:

Weapon (Hand Crossbow), Rare

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.

Liriod (Pole of Collapsing) common WBW-DC-ZION-02 Alexanders Hand Show
Notes:

Wondrous item, common

While holding this 10-foot pole, you can use an action to
speak a command word and cause it to collapse into a 1-
foot-long rod, for ease of storage. The pole's weight doesn't
change. You can use an action to speak a different command
word and cause the rod to revert to a pole; however, the
rod will elongate only as far as the surrounding space
allows. This item is found in the Xanathar’s Guide to
Everything.

Sculpted along the shaft of this 1-foot-long rod made of
gray marble are two blue dragon wyrmlings fighting. When
this magic item reverts to a 10-foot pole, the rod splits in
half horizontally as it elongates, and a magical 9-foot long
crackling, harmless, black lightning connects both ends of
the pole.

Compass. The wielder can use an action to learn which
way is north.

Lantern of Tracking: Undead common DDHC-JRC-06 Sins of Our Elders Show
Notes:

Wondrous item, common

This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however.