Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ (R/AT) Cli Lyre
rare
DDHC00-GSM Chapter 8: The Styes
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Instrument Rarity Spells
All - Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Cli lyre Rare Stone Shape, Wall of Fire, Wind Wall
🗹 (R) Folding Boat
rare
DDHC00-GSM-7: Tammraut's Fate
DDHC00-GSM-7: Tammraut's Fate
Show
Notes:
Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three Command words, each requiring you to use an Action to speak it.
One Command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium Creatures comfortably.
The second Command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium Creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third Command word causes the folding boat to fold back into a box, provided that no Creatures are aboard. Any Objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any Objects in the vessel that can fit inside the box do so.
☐ (R/AT) Armor of Vulnerability (Slashing)
rare
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
☐ (R) Mace of Smiting
rare
DDAL08-07 - Into the Dark
DDAL08-07 - Into the Dark
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.
☐ (R/AT) Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
☐ (R) Quaal’s feather token (anchor)
rare
DDHC00-GSM-7: Tammraut's Fate
DDHC00-GSM-7: Tammraut's Fate
Show
Notes:
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
🗹 (VR) Studded Leather +2
very_rare
Trade Log
Show
🗹 (VR/AT) Scimitar of Speed
very_rare
Out of the Abyss - Chapter 15: The City of Spiders
Assign Service Reward
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, you can make one Attack with it as a bonus Action on each of your turns.
🏲 Blessing of Protection
unique
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (R/AT) Cli Lyre | rare | DDHC00-GSM Chapter 8: The Styes | Show | |||
Notes:
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Instrument Rarity Spells Cli lyre Rare Stone Shape, Wall of Fire, Wind Wall |
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🗹 (R) Folding Boat | rare | DDHC00-GSM-7: Tammraut's Fate | DDHC00-GSM-7: Tammraut's Fate | Show | ||
Notes:
Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three Command words, each requiring you to use an Action to speak it. One Command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium Creatures comfortably. The second Command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium Creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third Command word causes the folding boat to fold back into a box, provided that no Creatures are aboard. Any Objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any Objects in the vessel that can fit inside the box do so. |
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☐ (R/AT) Armor of Vulnerability (Slashing) | rare | DDHC-TYP - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
☐ (R) Mace of Smiting | rare | DDAL08-07 - Into the Dark | DDAL08-07 - Into the Dark | Show | ||
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. |
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☐ (R/AT) Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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☐ (R) Quaal’s feather token (anchor) | rare | DDHC00-GSM-7: Tammraut's Fate | DDHC00-GSM-7: Tammraut's Fate | Show | ||
Notes:
Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. |
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🗹 (VR) Studded Leather +2 | very_rare | Trade Log | Show | |||
🗹 (VR/AT) Scimitar of Speed | very_rare | Out of the Abyss - Chapter 15: The City of Spiders | Assign Service Reward | Show | ||
Notes:
Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, you can make one Attack with it as a bonus Action on each of your turns. |
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🏲 Blessing of Protection | unique | DDHC-TYP - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show |