Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
🗹 (C/AT) Talking Doll of Dorothe
common
WBW-DC-TEB Mind Lost
WBW-DC-TEB Mind Lost
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Notes:
Wondrous Item, common, Requires Attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie.
☐ (U) Corrupted Flamesoul Stone
unique
CCC-SRCC-01-01 Trouble in the Old City
CCC-SRCC-01-01 Trouble in the Old City
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Notes:
Trinket, unique
This fist-sized crystal emits a pulsing purple light. The pulses change to match the heartbeat of any who carry it (assuming they have a heartbeat).
Casting detect magic on the Corrupted Flamesoul Stone shows a slight hint of transmutation magic emanating from within.
The light from the stone is a distinct color from the comet that has recently been seen over Ylraphon, though you can’t help but to feel they are connected.
Note: This does not count as a magic item for purposes of counting the number of permanent magic items you possess.
☐ (UC/AT) Slippers of Spider Climbing
uncommon
CCC-SRCC-01-01 Trouble in the Old City
CCC-SRCC-01-01 Trouble in the Old City
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Notes:
Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted
🗹 (UC/AT) Cigar Smoke Tattoo (Coiling Grasp Tattoo)
uncommon
SJ-DC-YZ- 01 - 01 Easy Task gone wrong
Trade Log
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Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.
When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.
The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.
☐ (UC) Mithral Plate
uncommon
DDHC-KftGV - The Murkmire Malevolence
Trade Log
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Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
☐ (UC/AT) Stone of good Luck
uncommon
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗹 (C/AT) Talking Doll of Dorothe | common | WBW-DC-TEB Mind Lost | WBW-DC-TEB Mind Lost | Show | ||
Notes:
Wondrous Item, common, Requires Attunement While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie. |
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☐ (U) Corrupted Flamesoul Stone | unique | CCC-SRCC-01-01 Trouble in the Old City | CCC-SRCC-01-01 Trouble in the Old City | Show | ||
Notes:
Trinket, unique This fist-sized crystal emits a pulsing purple light. The pulses change to match the heartbeat of any who carry it (assuming they have a heartbeat). Casting detect magic on the Corrupted Flamesoul Stone shows a slight hint of transmutation magic emanating from within. The light from the stone is a distinct color from the comet that has recently been seen over Ylraphon, though you can’t help but to feel they are connected. Note: This does not count as a magic item for purposes of counting the number of permanent magic items you possess. |
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☐ (UC/AT) Slippers of Spider Climbing | uncommon | CCC-SRCC-01-01 Trouble in the Old City | CCC-SRCC-01-01 Trouble in the Old City | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted |
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🗹 (UC/AT) Cigar Smoke Tattoo (Coiling Grasp Tattoo) | uncommon | SJ-DC-YZ- 01 - 01 Easy Task gone wrong | Trade Log | Show | ||
Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process. When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim. The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke. |
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☐ (UC) Mithral Plate | uncommon | DDHC-KftGV - The Murkmire Malevolence | Trade Log | Show | ||
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
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☐ (UC/AT) Stone of good Luck | uncommon | Trade Log | Show |