Show Log Entry

Adventure Title
WBW-DC-TEB Mind Lost
Session
Date Played
2022-06-04 10:00:00 UTC
Levels Gained
GP +/-
78
Downtime +/-
10.0
Location Played
Roll20
DM Name
Daniel T.
DM DCI Number
5320804952
Notes
# Story Awards **Fey Lesser Contract Gift** *Price*: one Recipe known given Away (*Sandkuchen - Kuchen mit Sand drin*) *Spellcasting*: You gain the ability to cast a spell of 4th level or lower once, without material components. You choose the spell, and your spellcasting ability for it is Charisma. Spell can only be cast during this specific adventure - AL-guidance. (*Find Greater Steed - casted for* **Dragonnel** ) # Loot - 78 GP - Talking Doll of Dorothe - Potion of Climbing - Oil of Slipperiness - Potion of Healing - Feywild Shard # *Kochzutaten gefunden* - Mehl - Eier - Zucker - Vanille - Äpfel - Zimt

Magic Items

Name Rarity Location Table Result Counts?
🗹 (C/AT) Talking Doll of Dorothe Common WBW-DC-TEB Mind Lost false
Wondrous Item, common, Requires Attunement While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Apple Pie Recipe. The doll always knows recipes for apple pies. Upon command, it can guide the bearer through the process of baking any kind of apple pie.
☐ (UC/AT) Feywild Shard Uncommon WBW-DC-TEB Mind Lost false
Wondrous item, uncommon (requires attunement by a sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.