(HC) Maple

Season:
Critical Role S11
Race:
Eladrin
Class:
Ranger 5/Cleric 1
Background:
Hermit
Lifestyle:
None
Current Level:
6
Total GP:
2.5
Total Downtime:
70
Tag:
Hardcover
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
2
Magic Item Limit:
3
🗹 (C) Medal of the Horizonback,
☐ (UC) 2x Dust of Dryness Pellets,
☐ (UC) Goggles of Night,
🗹 (UC) Longbow +1,
🗹 (UC) Mithral Plate,
🗹 (C) Guardian Bolt (Dart),
🗹 (UC/AT) Eyes of the Eagle

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-01-10 19:00 DDHC-CotN Entering the Betrayers Rise 7 10 Show

/

2022-12-13 19:00 DDHC-CotN Steel Yourselves 6 1 10 🗹 (UC/AT) Eyes of the Eagle Show

Loot

  • Eyes of the Eagle

Level 6 (Ranger 5/Cleric 1)

Class: Ranger
HP: +8

Features: Extra Attack
Spells: Misty Step (HWM), Beast Sense (PA), Aid (statt Entangle), Pass without Trace

2022-11-29 19:30 DDHC-CotN Fight or Flight 5 10 Show

/

2022-11-14 13:49 Purchase Log -172 Show Purchase

Mundane Items

sold

  • Longbow (25 GP)
  • 2x Shortsword (2x 5 GP)

bought

  • Thieve's Tools (25 GP)
  • Woodcarvers Tools (1 GP)
  • Cook's Utensils (1 GP)
  • Rapier (25 GP)
  • 4x Arrows (20) (4x 1 GP)
  • Druidic Focus (1 GP)
  • Holy Symbol (5 GP) ----

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 2x Holy Water (2x 25 GP)
  • 5x Find Familiar Components (5x 10 GP)
2022-11-11 12:15 Rebuild 2 🗹 (UC) Longbow +1, 🗹 (UC) Mithral Plate, 🗹 (C) Guardian Bolt (Dart) Show

Race: Eladrin

Languages: Common, Elven
Proficiencies: Perception
ASI: +2 Dex, +1 Wis

Features:

  • Darkvision (60 ft.)
  • Fey Ancestry
  • Fey Step
  • Trance

Background: Hermit

Skill Proficiencies: Insight, Investigation (Customized - Investigator)
Tool Proficiencies: Artisan's tool (Woodcarver? "buying" Arrows?), thieves' tools

Heroic Chronicle

3 - Mysterious Stranger gave you an Item
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master's Guide to determine the item. If you roll a consumable item from the table, roll again.
- Mithral Plate

5 - Trained by famous Warrior
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master's Guide. You also have the Martial Adept feat from the Player's Handbook.
Martial Adept:
- 1 superiority die (d6)
- 2 Maneuvers: Precision Attack, Quick Toss
Signature Weapon: Guarding Bolt (Dart), common magical weapon with special features:
- Creator: Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel.
- History: Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer.
- Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
- Quirk: Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.

7 - Tutored by Famous Mage
A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player's Handbook.
Magic Initiate:
- Cantrips: Prestidigitation, Minor Illusion
- Spells: Find Familiar

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Class: Horizon Walker Ranger 4/Life Cleric 1

Skill Proficiencies: Nature, Stealth, Survival

Features Ranger:

  • Deft Explorer (Canny: Sylvan, Primordial, Perception exp.)
  • Favored Foe
  • Fighting Style (Archery)
  • Spellcasting
  • Primal Awareness (PA)
  • Horizon Walker Magic (HW)
  • Detect Portal
  • Planar Warrior

Spells Ranger

1st Level: Protection from Evil and Good (HW), Speak with Animals (PA), Absorb Elements, Goodberry Entangle

Features Cleric:

  • Domain Spells (Life)
  • Bonus Proficiency (Heavy Armor)
  • Disciple of Life

Spells Cleric:

Cantrips: Guidance, Maneding, Sacred Flame
1st Level: Bless (Life), Cure Wounds (Life), Usually Prepared (4x): Create or Destroy Water, Healing Word, Detect Magic, Sanctuary

ASI's:

  • Level 4 Ranger - Sharpshooter

Level 5 Item

  • Longbow +1
2022-11-08 18:30 DDHC-CotN arriving at Bazzoxan 4 10 ☐ (UC) Goggles of Night Show

Loot

  • Goggles of Night
2022-06-19 19:22 CritRole - CoN - Chapter 2 - The Leave Taking 3 10 Show

Story Awards

/

Loot

  • Dagger +1 (Kierchaly Wastewalker engraved)

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:30 Critical Role - CoN - A fateful competition 2 1 42 10 🗹 (C) Medal of the Horizonback, ☐ (UC) 2x Dust of Dryness Pellets Show

Story Awards

Loot

  • 42 GP
  • Potion of Healing
  • Medal of the Horizonback
  • 2x Dust of Dryness Pellets

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:00 Purchase Log -80 Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 3x Find Familiar Components (3x 10 GP)
2022-06-07 18:00 Critical Role - Frozen Sick 1 1 150 10 Show

Loot

  • 150 GP
2022-05-28 22:41 Creation 62.5 Show

Race: Tasha's Custom Lineage

Flavor: kaputter winged Tiefling
Size: medium
Speed: 30 feet
Languages: Common, Infernal
ASI: +2 Int
Feat: Telekinetic (+1 Int)
Features: Darkvision (60 ft.)

Class: Artificer

Hit Dice: d8
HP: +10

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple
Tools: Tieve's Tools, Tinkers Tools, ?
Saving Throws: Constitution, Intelligence
Skills: Investigation, Perception

Features: Magical Tinkering
Cantrips: Magic Stone, Guidance

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 14
Constitution: 14
Intelligence: 15 +2 +1 = 18
Wisdom: 12
Charisma: 8

Description

Alignment: ?
Deity: /
Faction: /
Age: unknown
Height:
Weight:
Flavor:

Background: Sage

Skills: Arcana, History
Languages:
Feature: Researcher
Personality Trait 1: There's nothing I like more than a good mystery.
Personality Trait 2: I am horribly, horribly awkward in social situations.
Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful)
Bonds: My life’s work is a series of tomes related to a specific field of lore.
Flaws: Unlocking an ancient mystery is worth the price of a civilization.

Heroic Chronicle

1 - Parents murdered

  • proficiency in Stealth & Survival

3 - Mysterious Stranger gave you an Item

  • Mithral Half-Plate

5 - Martial Adept

1 superiority die (d6), 2 Maneuvers: Ambush, Tactial Assessment

Signature Weapon: Timestopper (Hand-Crossbow), common magical weapon with special features:

Creator: Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages.

History: Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor. (He is the item's legitimate inheritor...)

Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Quirk: Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used. (Pistol-shot)

Starting Equipment

by class
any two simple weapons (2x Light Crossbow)
a light crossbow and 20 bolts
scale mail
thieves’ tools
a dungeoneer’s pack

by background
A bottle of ink
a quill
a small knife
a letter from a dead colleague posing a question you have not yet been able to answer
a set of common clothes
a pouch containing 10gp
a mithral Half-Plate

sold
3x Light Crossbow (3x 12,5 GP)
Scale Mail (25 GP)

bought
Shield (10 GP)

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-01-10 19:00 DDHC-CotN Entering the Betrayers Rise 7 10 Show

/

2022-12-13 19:00 DDHC-CotN Steel Yourselves 6 10 Show

Loot

  • Eyes of the Eagle

Level 6 (Ranger 5/Cleric 1)

Class: Ranger
HP: +8

Features: Extra Attack
Spells: Misty Step (HWM), Beast Sense (PA), Aid (statt Entangle), Pass without Trace

2022-11-29 19:30 DDHC-CotN Fight or Flight 5 10 Show

/

2022-11-14 13:49 Purchase Log Show Purchase

Mundane Items

sold

  • Longbow (25 GP)
  • 2x Shortsword (2x 5 GP)

bought

  • Thieve's Tools (25 GP)
  • Woodcarvers Tools (1 GP)
  • Cook's Utensils (1 GP)
  • Rapier (25 GP)
  • 4x Arrows (20) (4x 1 GP)
  • Druidic Focus (1 GP)
  • Holy Symbol (5 GP) ----

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 2x Holy Water (2x 25 GP)
  • 5x Find Familiar Components (5x 10 GP)
2022-11-11 12:15 Rebuild Show

Race: Eladrin

Languages: Common, Elven
Proficiencies: Perception
ASI: +2 Dex, +1 Wis

Features:

  • Darkvision (60 ft.)
  • Fey Ancestry
  • Fey Step
  • Trance

Background: Hermit

Skill Proficiencies: Insight, Investigation (Customized - Investigator)
Tool Proficiencies: Artisan's tool (Woodcarver? "buying" Arrows?), thieves' tools

Heroic Chronicle

3 - Mysterious Stranger gave you an Item
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master's Guide to determine the item. If you roll a consumable item from the table, roll again.
- Mithral Plate

5 - Trained by famous Warrior
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master's Guide. You also have the Martial Adept feat from the Player's Handbook.
Martial Adept:
- 1 superiority die (d6)
- 2 Maneuvers: Precision Attack, Quick Toss
Signature Weapon: Guarding Bolt (Dart), common magical weapon with special features:
- Creator: Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel.
- History: Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer.
- Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
- Quirk: Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.

7 - Tutored by Famous Mage
A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player's Handbook.
Magic Initiate:
- Cantrips: Prestidigitation, Minor Illusion
- Spells: Find Familiar

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Class: Horizon Walker Ranger 4/Life Cleric 1

Skill Proficiencies: Nature, Stealth, Survival

Features Ranger:

  • Deft Explorer (Canny: Sylvan, Primordial, Perception exp.)
  • Favored Foe
  • Fighting Style (Archery)
  • Spellcasting
  • Primal Awareness (PA)
  • Horizon Walker Magic (HW)
  • Detect Portal
  • Planar Warrior

Spells Ranger

1st Level: Protection from Evil and Good (HW), Speak with Animals (PA), Absorb Elements, Goodberry Entangle

Features Cleric:

  • Domain Spells (Life)
  • Bonus Proficiency (Heavy Armor)
  • Disciple of Life

Spells Cleric:

Cantrips: Guidance, Maneding, Sacred Flame
1st Level: Bless (Life), Cure Wounds (Life), Usually Prepared (4x): Create or Destroy Water, Healing Word, Detect Magic, Sanctuary

ASI's:

  • Level 4 Ranger - Sharpshooter

Level 5 Item

  • Longbow +1
2022-11-08 18:30 DDHC-CotN arriving at Bazzoxan 4 10 Show

Loot

  • Goggles of Night
2022-06-19 19:22 CritRole - CoN - Chapter 2 - The Leave Taking 3 10 Show

Story Awards

/

Loot

  • Dagger +1 (Kierchaly Wastewalker engraved)

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:30 Critical Role - CoN - A fateful competition 2 10 Show

Story Awards

Loot

  • 42 GP
  • Potion of Healing
  • Medal of the Horizonback
  • 2x Dust of Dryness Pellets

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:00 Purchase Log Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 3x Find Familiar Components (3x 10 GP)
2022-06-07 18:00 Critical Role - Frozen Sick 1 10 Show

Loot

  • 150 GP
2022-05-28 22:41 Creation Show

Race: Tasha's Custom Lineage

Flavor: kaputter winged Tiefling
Size: medium
Speed: 30 feet
Languages: Common, Infernal
ASI: +2 Int
Feat: Telekinetic (+1 Int)
Features: Darkvision (60 ft.)

Class: Artificer

Hit Dice: d8
HP: +10

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple
Tools: Tieve's Tools, Tinkers Tools, ?
Saving Throws: Constitution, Intelligence
Skills: Investigation, Perception

Features: Magical Tinkering
Cantrips: Magic Stone, Guidance

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 14
Constitution: 14
Intelligence: 15 +2 +1 = 18
Wisdom: 12
Charisma: 8

Description

Alignment: ?
Deity: /
Faction: /
Age: unknown
Height:
Weight:
Flavor:

Background: Sage

Skills: Arcana, History
Languages:
Feature: Researcher
Personality Trait 1: There's nothing I like more than a good mystery.
Personality Trait 2: I am horribly, horribly awkward in social situations.
Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful)
Bonds: My life’s work is a series of tomes related to a specific field of lore.
Flaws: Unlocking an ancient mystery is worth the price of a civilization.

Heroic Chronicle

1 - Parents murdered

  • proficiency in Stealth & Survival

3 - Mysterious Stranger gave you an Item

  • Mithral Half-Plate

5 - Martial Adept

1 superiority die (d6), 2 Maneuvers: Ambush, Tactial Assessment

Signature Weapon: Timestopper (Hand-Crossbow), common magical weapon with special features:

Creator: Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages.

History: Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor. (He is the item's legitimate inheritor...)

Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Quirk: Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used. (Pistol-shot)

Starting Equipment

by class
any two simple weapons (2x Light Crossbow)
a light crossbow and 20 bolts
scale mail
thieves’ tools
a dungeoneer’s pack

by background
A bottle of ink
a quill
a small knife
a letter from a dead colleague posing a question you have not yet been able to answer
a set of common clothes
a pouch containing 10gp
a mithral Half-Plate

sold
3x Light Crossbow (3x 12,5 GP)
Scale Mail (25 GP)

bought
Shield (10 GP)

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-01-10 19:00 DDHC-CotN Entering the Betrayers Rise 7 10 Show

/

2022-12-13 19:00 DDHC-CotN Steel Yourselves 6 10 🗹 (UC/AT) Eyes of the Eagle Show

Loot

  • Eyes of the Eagle

Level 6 (Ranger 5/Cleric 1)

Class: Ranger
HP: +8

Features: Extra Attack
Spells: Misty Step (HWM), Beast Sense (PA), Aid (statt Entangle), Pass without Trace

2022-11-29 19:30 DDHC-CotN Fight or Flight 5 10 Show

/

2022-11-14 13:49 Purchase Log -172 Show Purchase

Mundane Items

sold

  • Longbow (25 GP)
  • 2x Shortsword (2x 5 GP)

bought

  • Thieve's Tools (25 GP)
  • Woodcarvers Tools (1 GP)
  • Cook's Utensils (1 GP)
  • Rapier (25 GP)
  • 4x Arrows (20) (4x 1 GP)
  • Druidic Focus (1 GP)
  • Holy Symbol (5 GP) ----

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 2x Holy Water (2x 25 GP)
  • 5x Find Familiar Components (5x 10 GP)
2022-11-11 12:15 Rebuild 🗹 (UC) Longbow +1, 🗹 (UC) Mithral Plate, 🗹 (C) Guardian Bolt (Dart) Show

Race: Eladrin

Languages: Common, Elven
Proficiencies: Perception
ASI: +2 Dex, +1 Wis

Features:

  • Darkvision (60 ft.)
  • Fey Ancestry
  • Fey Step
  • Trance

Background: Hermit

Skill Proficiencies: Insight, Investigation (Customized - Investigator)
Tool Proficiencies: Artisan's tool (Woodcarver? "buying" Arrows?), thieves' tools

Heroic Chronicle

3 - Mysterious Stranger gave you an Item
A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master's Guide to determine the item. If you roll a consumable item from the table, roll again.
- Mithral Plate

5 - Trained by famous Warrior
A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master's Guide. You also have the Martial Adept feat from the Player's Handbook.
Martial Adept:
- 1 superiority die (d6)
- 2 Maneuvers: Precision Attack, Quick Toss
Signature Weapon: Guarding Bolt (Dart), common magical weapon with special features:
- Creator: Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel.
- History: Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer.
- Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
- Quirk: Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.

7 - Tutored by Famous Mage
A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player's Handbook.
Magic Initiate:
- Cantrips: Prestidigitation, Minor Illusion
- Spells: Find Familiar

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Class: Horizon Walker Ranger 4/Life Cleric 1

Skill Proficiencies: Nature, Stealth, Survival

Features Ranger:

  • Deft Explorer (Canny: Sylvan, Primordial, Perception exp.)
  • Favored Foe
  • Fighting Style (Archery)
  • Spellcasting
  • Primal Awareness (PA)
  • Horizon Walker Magic (HW)
  • Detect Portal
  • Planar Warrior

Spells Ranger

1st Level: Protection from Evil and Good (HW), Speak with Animals (PA), Absorb Elements, Goodberry Entangle

Features Cleric:

  • Domain Spells (Life)
  • Bonus Proficiency (Heavy Armor)
  • Disciple of Life

Spells Cleric:

Cantrips: Guidance, Maneding, Sacred Flame
1st Level: Bless (Life), Cure Wounds (Life), Usually Prepared (4x): Create or Destroy Water, Healing Word, Detect Magic, Sanctuary

ASI's:

  • Level 4 Ranger - Sharpshooter

Level 5 Item

  • Longbow +1
2022-11-08 18:30 DDHC-CotN arriving at Bazzoxan 4 10 ☐ (UC) Goggles of Night Show

Loot

  • Goggles of Night
2022-06-19 19:22 CritRole - CoN - Chapter 2 - The Leave Taking 3 10 Show

Story Awards

/

Loot

  • Dagger +1 (Kierchaly Wastewalker engraved)

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:30 Critical Role - CoN - A fateful competition 2 42 10 🗹 (C) Medal of the Horizonback, ☐ (UC) 2x Dust of Dryness Pellets Show

Story Awards

Loot

  • 42 GP
  • Potion of Healing
  • Medal of the Horizonback
  • 2x Dust of Dryness Pellets

Relationships

  • Ayo Jabe (Water Genasi) - neutral
  • Dermot Wurder (Goblin) - neutral
  • Galsariad Ardyth (Dark Elf) - friendly
  • Irvan Wastewalker (Human "Shaggy") - neutral
  • Maggie Keeneyes (Ogre) - neutral
2022-06-11 19:00 Purchase Log -80 Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • 3x Find Familiar Components (3x 10 GP)
2022-06-07 18:00 Critical Role - Frozen Sick 1 150 10 Show

Loot

  • 150 GP
2022-05-28 22:41 Creation 62.5 Show

Race: Tasha's Custom Lineage

Flavor: kaputter winged Tiefling
Size: medium
Speed: 30 feet
Languages: Common, Infernal
ASI: +2 Int
Feat: Telekinetic (+1 Int)
Features: Darkvision (60 ft.)

Class: Artificer

Hit Dice: d8
HP: +10

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple
Tools: Tieve's Tools, Tinkers Tools, ?
Saving Throws: Constitution, Intelligence
Skills: Investigation, Perception

Features: Magical Tinkering
Cantrips: Magic Stone, Guidance

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 14
Constitution: 14
Intelligence: 15 +2 +1 = 18
Wisdom: 12
Charisma: 8

Description

Alignment: ?
Deity: /
Faction: /
Age: unknown
Height:
Weight:
Flavor:

Background: Sage

Skills: Arcana, History
Languages:
Feature: Researcher
Personality Trait 1: There's nothing I like more than a good mystery.
Personality Trait 2: I am horribly, horribly awkward in social situations.
Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful)
Bonds: My life’s work is a series of tomes related to a specific field of lore.
Flaws: Unlocking an ancient mystery is worth the price of a civilization.

Heroic Chronicle

1 - Parents murdered

  • proficiency in Stealth & Survival

3 - Mysterious Stranger gave you an Item

  • Mithral Half-Plate

5 - Martial Adept

1 superiority die (d6), 2 Maneuvers: Ambush, Tactial Assessment

Signature Weapon: Timestopper (Hand-Crossbow), common magical weapon with special features:

Creator: Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages.

History: Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor. (He is the item's legitimate inheritor...)

Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Quirk: Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used. (Pistol-shot)

Starting Equipment

by class
any two simple weapons (2x Light Crossbow)
a light crossbow and 20 bolts
scale mail
thieves’ tools
a dungeoneer’s pack

by background
A bottle of ink
a quill
a small knife
a letter from a dead colleague posing a question you have not yet been able to answer
a set of common clothes
a pouch containing 10gp
a mithral Half-Plate

sold
3x Light Crossbow (3x 12,5 GP)
Scale Mail (25 GP)

bought
Shield (10 GP)