Adventure Logsheet
Race: Tasha's Custom Lineage Flavor: kaputter winged Tiefling Size: medium Speed: 30 feet Languages: Common, Infernal ASI: +2 Int Feat: Telekinetic (+1 Int) Features: Darkvision (60 ft.) Class: Artificer Hit Dice: d8 HP: +10 Proficiencies Armor: Light, Medium, Shields Weapons: Simple Tools: Tieve's Tools, Tinkers Tools, ? Saving Throws: Constitution, Intelligence Skills: Investigation, Perception Features: Magical Tinkering Cantrips: Magic Stone, Guidance Ability Scores Method: Point Buy Strength: 8 Dexterity: 14 Constitution: 14 Intelligence: 15 +2 +1 = 18 Wisdom: 12 Charisma: 8 Description Alignment: ? Deity: / Faction: / Age: unknown Height: Weight: Flavor: Background: Sage Skills: Arcana, History Languages: Feature: Researcher Personality Trait 1: There's nothing I like more than a good mystery. Personality Trait 2: I am horribly, horribly awkward in social situations. Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful) Bonds: My life’s work is a series of tomes related to a specific field of lore. Flaws: Unlocking an ancient mystery is worth the price of a civilization. Heroic Chronicle 1 - Parents murdered proficiency in Stealth & Survival 3 - Mysterious Stranger gave you an Item Mithral Half-Plate 5 - Martial Adept 1 superiority die (d6), 2 Maneuvers: Ambush, Tactial Assessment Signature Weapon: Timestopper (Hand-Crossbow), common magical weapon with special features: Creator: Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages. History: Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor. (He is the item's legitimate inheritor...) Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Quirk: Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used. (Pistol-shot) Starting Equipment by class any two simple weapons (2x Light Crossbow) a light crossbow and 20 bolts scale mail thieves’ tools a dungeoneer’s pack by background A bottle of ink a quill a small knife a letter from a dead colleague posing a question you have not yet been able to answer a set of common clothes a pouch containing 10gp a mithral Half-Plate sold 3x Light Crossbow (3x 12,5 GP) Scale Mail (25 GP) bought Shield (10 GP)
Loot 150 GP
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Potions Potion of Healing (50 GP) Spell Components 3x Find Familiar Components (3x 10 GP)
Story Awards Loot 42 GP Potion of Healing Medal of the Horizonback 2x Dust of Dryness Pellets Relationships Ayo Jabe (Water Genasi) - neutral Dermot Wurder (Goblin) - neutral Galsariad Ardyth (Dark Elf) - friendly Irvan Wastewalker (Human "Shaggy") - neutral Maggie Keeneyes (Ogre) - neutral
Story Awards / Loot Dagger +1 (Kierchaly Wastewalker engraved) Relationships Ayo Jabe (Water Genasi) - neutral Dermot Wurder (Goblin) - neutral Galsariad Ardyth (Dark Elf) - friendly Irvan Wastewalker (Human "Shaggy") - neutral Maggie Keeneyes (Ogre) - neutral
Loot Goggles of Night
Race: Eladrin Languages: Common, Elven Proficiencies: Perception ASI: +2 Dex, +1 Wis Features: Darkvision (60 ft.) Fey Ancestry Fey Step Trance Background: Hermit Skill Proficiencies: Insight, Investigation (Customized - Investigator) Tool Proficiencies: Artisan's tool (Woodcarver? "buying" Arrows?), thieves' tools Heroic Chronicle 3 - Mysterious Stranger gave you an Item A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master's Guide to determine the item. If you roll a consumable item from the table, roll again. - Mithral Plate 5 - Trained by famous Warrior A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in chapter 7 of the Dungeon Master's Guide. You also have the Martial Adept feat from the Player's Handbook. Martial Adept: - 1 superiority die (d6) - 2 Maneuvers: Precision Attack, Quick Toss Signature Weapon: Guarding Bolt (Dart), common magical weapon with special features: - Creator: Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel. - History: Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer. - Minor Property: Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. - Quirk: Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence. 7 - Tutored by Famous Mage A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player's Handbook. Magic Initiate: - Cantrips: Prestidigitation, Minor Illusion - Spells: Find Familiar Ability Scores Method: Point Buy Strength: 8 Dexterity: 15 +2 = 17 Constitution: 14 Intelligence: 10 Wisdom: 15 +1 = 16 Charisma: 8 Class: Horizon Walker Ranger 4/Life Cleric 1 Skill Proficiencies: Nature, Stealth, Survival Features Ranger: Deft Explorer (Canny: Sylvan, Primordial, Perception exp.) Favored Foe Fighting Style (Archery) Spellcasting Primal Awareness (PA) Horizon Walker Magic (HW) Detect Portal Planar Warrior Spells Ranger 1st Level: Protection from Evil and Good (HW), Speak with Animals (PA), Absorb Elements, Goodberry Entangle Features Cleric: Domain Spells (Life) Bonus Proficiency (Heavy Armor) Disciple of Life Spells Cleric: Cantrips: Guidance, Maneding, Sacred Flame 1st Level: Bless (Life), Cure Wounds (Life), Usually Prepared (4x): Create or Destroy Water, Healing Word, Detect Magic, Sanctuary ASI's: Level 4 Ranger - Sharpshooter Level 5 Item Longbow +1
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Mundane Items sold Longbow (25 GP) 2x Shortsword (2x 5 GP) bought Thieve's Tools (25 GP) Woodcarvers Tools (1 GP) Cook's Utensils (1 GP) Rapier (25 GP) 4x Arrows (20) (4x 1 GP) Druidic Focus (1 GP) Holy Symbol (5 GP) ---- Potions Potion of Healing (50 GP) Spell Components 2x Holy Water (2x 25 GP) 5x Find Familiar Components (5x 10 GP)
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Loot Eyes of the Eagle Level 6 (Ranger 5/Cleric 1) Class: Ranger HP: +8 Features: Extra Attack Spells: Misty Step (HWM), Beast Sense (PA), Aid (statt Entangle), Pass without Trace
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