Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
š¹ (C) Moon-Touched Sword
common
CCC-GHC-BK1-01 Into the Border Kingdoms
Trade Log
Show
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanatharās Guide to Everything.
š¹ (C) Smoldering Armor
common
DDAL10-00 - Ice Road Trackers
DDAL10-00 - Ice Road Trackers
Show
Notes:
Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench canāt be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
š¹ (C) Ersatz Eye
common
DDAL10-00 - Ice Road Trackers
DDAL10-00 - Ice Road Trackers
Show
Notes:
Wondrous item, common (requires attunement)
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it canāt be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While youāre attuned to the ersatz eye, you can read and understand, but not speak Orc.
š¹ (C/AT) IlluminatorĀ“s Tattoo
common
DDAL 10-01 The Frozen North
DDAL 10-01 The Frozen North
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.
When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing.
While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a pierce of writing up to one page in length and speak a creatureās name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action canāt be used again until the next dawn.
ā (C/AT) Dark Shard Amulet
common
DDAL10-07 Into Darkness
DDAL10-07 Into Darkness
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning ābeautiful treasure.ā This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you donāt know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you canāt use this property again until you finish a long rest.
š¹ (C) Pole of Angling
common
DDEP10-01 Terror in Ten Towns
Trade Log
Show
Notes:
Wondrous item, common
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isnāt in fishing pole form, the poleās bearer feels phantom tugs on the end of it.
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
The pole glows faintly when within 120 feet of knucklehead troutāmaking an observant fisher a somewhat wealthier fisher.
ā (UC) Googles of the Night
common
DDHC-TYP - White Plume Mountain
Show
ā (R/AT) Ring of Protection
common
DDHC-TYP - White Plume Mountain
Show
ā (R/AT) Armor of Vulnerability (Slashing)
common
DDHC-TYP - White Plume Mountain
Show
ā (UC/AT) Boots of Striding and Springing
common
DDHC-TYP - White Plume Mountain
Show
ā (R/AT) Ring of Spell Storing
common
DDHC-TYP - White Plume Mountain
Show
ā (UC/AT) Stone of Good Luck
common
DDHC-TYP - White Plume Mountain
Show
ā (R) Chain Mail +1
common
DDHC-TYP - White Plume Mountain
Show
š² Blessing of Protection
common
DDHC-TYP - White Plume Mountain
Show
Blue Alchemy Jug (Hot Tea)
uncommon
DDHC-CM-11 Zikran's Xephyrean Tome
Show
Notes:
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it canāt produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.
(Potion) Potion of Polychromy
uncommon
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Potion, Uncommon
When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.
The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.
(UC) Eyes of Minute Seeing
uncommon
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
ā (UC) Goggles of Night
uncommon
DDAL 10-01 The Frozen North
DDAL 10-01 The Frozen North
Show
Notes:
Wondrous item, uncommon
These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Orange Alchemy Jug (Soy Sauce)
uncommon
DDHC-CM-11 Zikran's Xephyrean Tome
Show
Notes:
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it canāt produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.
ā (UC) Sending Stones
uncommon
DDAL 10-02 Gnashing Teeth
DDAL 10-02 Gnashing Teeth
Show
Notes:
Wondrous item, uncommon
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it.
The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donāt cast the spell. Once sending is cast through the stones, they canāt be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ (C) Moon-Touched Sword | common | CCC-GHC-BK1-01 Into the Border Kingdoms | Trade Log | Show | ||
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. |
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š¹ (C) Smoldering Armor | common | DDAL10-00 - Ice Road Trackers | DDAL10-00 - Ice Road Trackers | Show | ||
Notes:
Armor (studded leather), common This leather armor smells of blood and gnoll sweat, and the stench canāt be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. |
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š¹ (C) Ersatz Eye | common | DDAL10-00 - Ice Road Trackers | DDAL10-00 - Ice Road Trackers | Show | ||
Notes:
Wondrous item, common (requires attunement) This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it canāt be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While youāre attuned to the ersatz eye, you can read and understand, but not speak Orc. |
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š¹ (C/AT) IlluminatorĀ“s Tattoo | common | DDAL 10-01 The Frozen North | DDAL 10-01 The Frozen North | Show | ||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creatureās name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action canāt be used again until the next dawn. |
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ā (C/AT) Dark Shard Amulet | common | DDAL10-07 Into Darkness | DDAL10-07 Into Darkness | Show | ||
Notes:
Wondrous item, common (requires attunement by a warlock) This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning ābeautiful treasure.ā This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. |
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š¹ (C) Pole of Angling | common | DDEP10-01 Terror in Ten Towns | Trade Log | Show | ||
Notes:
Wondrous item, common This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isnāt in fishing pole form, the poleās bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead troutāmaking an observant fisher a somewhat wealthier fisher. |
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ā (UC) Googles of the Night | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (R/AT) Ring of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (R/AT) Armor of Vulnerability (Slashing) | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (UC/AT) Boots of Striding and Springing | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (R/AT) Ring of Spell Storing | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (UC/AT) Stone of Good Luck | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (R) Chain Mail +1 | common | DDHC-TYP - White Plume Mountain | Show | |||
š² Blessing of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||
Blue Alchemy Jug (Hot Tea) | uncommon | DDHC-CM-11 Zikran's Xephyrean Tome | Show | |||
Notes:
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it canāt produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. |
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(Potion) Potion of Polychromy | uncommon | Descent into the Lost Caverns of Tsojcanth | Show | |||
Notes:
Potion, Uncommon When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste. |
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(UC) Eyes of Minute Seeing | uncommon | Descent into the Lost Caverns of Tsojcanth | Show | |||
Notes:
Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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ā (UC) Goggles of Night | uncommon | DDAL 10-01 The Frozen North | DDAL 10-01 The Frozen North | Show | ||
Notes:
Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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Orange Alchemy Jug (Soy Sauce) | uncommon | DDHC-CM-11 Zikran's Xephyrean Tome | Show | |||
Notes:
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it canāt produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. |
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ā (UC) Sending Stones | uncommon | DDAL 10-02 Gnashing Teeth | DDAL 10-02 Gnashing Teeth | Show | ||
Notes:
Wondrous item, uncommon These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donāt cast the spell. Once sending is cast through the stones, they canāt be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |