Corellius (T3)

Season:
Forgotten Realms S11
Race:
Custom Lineage
Class:
Paladin 6/Sorcerer 10
Background:
Reborn (Custom)
Lifestyle:
None
Current Level:
16
Total GP:
191173.5
Total Downtime:
270
Tag:
T3, MVP, 2024
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
☐ (UC) Periapt of Health,
☐ (UC/AT) Pearl of Power,
☐ (UC) Decanter of Endless Water,
☐ (UC) Lantern of Revealing,
☐ (R/AT) Ring of Spell Storing,
☐ (R/AT) Rod of the Pact Keeper +2,
☐ (UC) Googles of the Night,
☐ (R/AT) Ring of Protection,
🏲 Blessing of Protection,
☐ (R/AT) Armor of Vulnerability (Slashing),
☐ (UC/AT) Boots of Striding and Springing,
☐ (R/AT) Ring of Spell Storing,
☐ (UC/AT) Stone of Good Luck,
☐ (R/AT) Flame-Tongue Greatsword,
☐ (R/AT) Silver Horn of Valhalla,
☐ (R/AT) Robe of Eyes,
☐ (R/AT) Ioun Stone of Awareness,
☐ (R) Quaal's Feather Token (Bird),
🗹 (VR/AT) Belt of Fire Giant Strength,
🗹 (VR) Tome of Leadership and Influence,
☐ (VR) Stone Half Plate +2,
☐ (VR) Noot Suit (Fish Suit),
🗹 (C) Horn of Silent Alarm,
☐ (VR/AT) Lor’Shon va’Na’eel (Rod of Absorption),
🗹 (C) Cloak of Many Fashions (Language: Deep Speech),
☐ (C/AT) Periwinkles's hat of Piracy (Hat of Wizardry),
☐ (VR/AT) Dread Cutlass (Scimitar of Speed),
☐ (VR) Pike +3,
☐ (R/AT) Sun Blade,
☐ (UC/AT) Valins Diadem (Hat of Disguise),
☐ (R/AT) Ring of Spell Storing (Bless, Revivify),
☐ (VR/AT) Staff of Fate,
☐ (R/AT) Ioun Stone of Awareness,
☐ (UC) Eyes of Minute Seeing,
☐ (VR/AT) Watchful Helm,
☐ (L/AT) Crystal Ball of True Seeing,
☐ (VR/AT) Ring of Regeneration,
☐ (C) Staff of Adornment,
☐ (R/AT) Invisible Gem of Seeing,
☐ (R/AT) Ring of Protection,
☐ (UC/AT) Greatsword of Vengeance,
☐ (R/AT) Berserker Greataxe,
🗹 (VR/AT) Staff of Power,
☐ (VR/AT) Ghost Step Tattoo (Harmonious Property),
🗹 (VR) Carpet of Flying (4 ft. × 6 ft.),
🗹 (VR) Dwarven Plate,
🗹 (C) Moon-Touched Greatsword,
🗹 (C) Hat of Vermin,
🗹 (C) Clothes of mending (Guardian),
☐ (UC) Sentinel Shield,
☐ (R/AT) Cli Lyre,
☐ (VR) Shield +3 (language),
Ghost Step Tattoo (Language: Deep Speech),
Dancing Rapier,
☐ (VR/AT) Ring of Shooting Stars,
☐ (VR/AT) Animated Shield,
☐ (VR) Dwarven Half Plate,
☐ (R) Ring of Acid Resistance,
☐ (R/AT) Sun Blade,
☐ (R) Glamoured Studded Leather,
☐ (R/AT) Amulet of Health,
☐ (R) Wraps of Unarmed Power +3,
☐ (VR/AT) Energy Longbow,
☐ (VR/AT) Candle of Invocation (Ysgard) (240/240 min),
☐ (VR/AT) Wand of Polymorph,
☐ (R/AT) Staff of Withering,
☐ (R) Longbow +2,
☐ (R/AT) Ring of Protection,
Ioun Stone (Insight),
Belt of Giant Strength (Fire),
🗹 (VR/AT) Wakened dragon's wrath Greatsword (cold),
Githyanki Earring (Ear Horn of Hearing),
Balagos’ Belt (+3 Dragonhide Belt),
🏲 Bahamut’s Blessing (Blessing of Magic Resistance),
Volo's Spare Hat (Hat of Many Spells),
Pipe of Rememberance (Guardian),
Rod of Hellish Flames,
Lock of Trickery,
☐ (R) Chain Mail +1,
Staff of Power,
Skyfist (Dwarven Thrower),
☐ (VR) Shield +3

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 20254.5 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2025-08-30 13:50 Trade Log Watchful Helm > ☐ (VR) Shield +3 Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2025-09-27 19:00 DDAL05-08 Durlags Tomb 10 Show

Story Awards

Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words, “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Loot

  • 1550 GP
  • Staff of Thunder and Lightning ODER tauschen gegen Quasit essence
  • Potion of Speed
  • Potion of Superior Healing
  • Potion of Invulnerability

Used/refilled

  • Scroll of Death Ward (2.000GP)
  • Scroll of Aura of Vitality (300 GP)
Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2025-08-30 13:50 Trade Log Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2025-09-27 19:00 DDAL05-08 Durlags Tomb 10 Show

Story Awards

Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words, “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Loot

  • 1550 GP
  • Staff of Thunder and Lightning ODER tauschen gegen Quasit essence
  • Potion of Speed
  • Potion of Superior Healing
  • Potion of Invulnerability

Used/refilled

  • Scroll of Death Ward (2.000GP)
  • Scroll of Aura of Vitality (300 GP)
Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 20254.5 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2025-08-30 13:50 Trade Log Watchful Helm > ☐ (VR) Shield +3 Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2025-09-27 19:00 DDAL05-08 Durlags Tomb 10 Show

Story Awards

Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words, “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Loot

  • 1550 GP
  • Staff of Thunder and Lightning ODER tauschen gegen Quasit essence
  • Potion of Speed
  • Potion of Superior Healing
  • Potion of Invulnerability

Used/refilled

  • Scroll of Death Ward (2.000GP)
  • Scroll of Aura of Vitality (300 GP)