Corellius (T3)

Season:
Forgotten Realms S11
Race:
Custom Lineage
Class:
Paladin 6/Sorcerer 10
Background:
Reborn (Custom)
Lifestyle:
None
Current Level:
16
Total GP:
191173.5
Total Downtime:
260
Tag:
T3, MVP, 2024
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
☐ (UC) Periapt of Health,
☐ (UC/AT) Pearl of Power,
☐ (UC) Decanter of Endless Water,
☐ (UC) Lantern of Revealing,
☐ (R/AT) Ring of Spell Storing,
☐ (R/AT) Rod of the Pact Keeper +2,
☐ (UC) Googles of the Night,
☐ (R/AT) Ring of Protection,
🏲 Blessing of Protection,
☐ (R/AT) Armor of Vulnerability (Slashing),
☐ (UC/AT) Boots of Striding and Springing,
☐ (R/AT) Ring of Spell Storing,
☐ (UC/AT) Stone of Good Luck,
☐ (R/AT) Flame-Tongue Greatsword,
☐ (R/AT) Silver Horn of Valhalla,
☐ (R/AT) Robe of Eyes,
☐ (R/AT) Ioun Stone of Awareness,
☐ (R) Quaal's Feather Token (Bird),
🗹 (VR/AT) Belt of Fire Giant Strength,
🗹 (VR) Tome of Leadership and Influence,
☐ (VR) Stone Half Plate +2,
☐ (VR) Noot Suit (Fish Suit),
🗹 (C) Horn of Silent Alarm,
☐ (VR/AT) Lor’Shon va’Na’eel (Rod of Absorption),
🗹 (C) Cloak of Many Fashions (Language: Deep Speech),
☐ (C/AT) Periwinkles's hat of Piracy (Hat of Wizardry),
☐ (VR/AT) Dread Cutlass (Scimitar of Speed),
☐ (VR) Pike +3,
☐ (R/AT) Sun Blade,
☐ (UC/AT) Valins Diadem (Hat of Disguise),
☐ (R/AT) Ring of Spell Storing (Bless, Revivify),
☐ (VR/AT) Staff of Fate,
☐ (R/AT) Ioun Stone of Awareness,
☐ (UC) Eyes of Minute Seeing,
☐ (VR/AT) Watchful Helm,
☐ (L/AT) Crystal Ball of True Seeing,
☐ (VR/AT) Ring of Regeneration,
☐ (C) Staff of Adornment,
☐ (R/AT) Invisible Gem of Seeing,
☐ (R/AT) Ring of Protection,
☐ (UC/AT) Greatsword of Vengeance,
☐ (R/AT) Berserker Greataxe,
🗹 (VR/AT) Staff of Power,
☐ (VR/AT) Ghost Step Tattoo (Harmonious Property),
🗹 (VR) Carpet of Flying (4 ft. × 6 ft.),
🗹 (VR) Dwarven Plate,
🗹 (C) Moon-Touched Greatsword,
🗹 (C) Hat of Vermin,
🗹 (C) Clothes of mending (Guardian),
☐ (UC) Sentinel Shield,
☐ (R/AT) Cli Lyre,
☐ (VR) Shield +3 (language),
Ghost Step Tattoo (Language: Deep Speech),
Dancing Rapier,
☐ (VR/AT) Ring of Shooting Stars,
☐ (VR/AT) Animated Shield,
☐ (VR) Dwarven Half Plate,
☐ (R) Ring of Acid Resistance,
☐ (R/AT) Sun Blade,
☐ (R) Glamoured Studded Leather,
☐ (R/AT) Amulet of Health,
☐ (R) Wraps of Unarmed Power +3,
☐ (VR/AT) Energy Longbow,
☐ (VR/AT) Candle of Invocation (Ysgard) (240/240 min),
☐ (VR/AT) Wand of Polymorph,
☐ (R/AT) Staff of Withering,
☐ (R) Longbow +2,
☐ (R/AT) Ring of Protection,
Ioun Stone (Insight),
Belt of Giant Strength (Fire),
🗹 (VR/AT) Wakened dragon's wrath Greatsword (cold),
Githyanki Earring (Ear Horn of Hearing),
Balagos’ Belt (+3 Dragonhide Belt),
🏲 Bahamut’s Blessing (Blessing of Magic Resistance),
Volo's Spare Hat (Hat of Many Spells),
Pipe of Rememberance (Guardian),
Rod of Hellish Flames,
Lock of Trickery,
☐ (R) Chain Mail +1,
Staff of Power,
Skyfist (Dwarven Thrower),
☐ (VR) Shield +3

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2025-05-09 20:00 FR-DC-BG The Flying Flame 10 Githyanki Earring (Ear Horn of Hearing), Balagos’ Belt (+3 Dragonhide Belt), 🏲 Bahamut’s Blessing (Blessing of Magic Resistance) Show

Story Award

Bahamut’s Blessing (Blessing of Magic Resistance)
You have advantage on saving throws against spells and other magical effects.

Loot

  • 10.000 GP
  • Hightened Mind Crystal
  • Githyanki Earring (Ear Horn of Hearing)
  • Balagos’ Belt (+3 Dragonhide Belt)
2025-05-15 15:00 SJ-DC-IGC-ECP-02 Coldsnap 10 Show
  • 10 downtime days
  • an optional level-up
  • 4,800 gp each

  • Elemental essence shard (water) - Wondrous Item, rare (requires attunement by a sorcerer), language minor property (Aquan)
    This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
    Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
    This item is found in Tasha’s Cauldron of Everything.
    This elemental essence shard (water) is a block of ice that never melts encasing constantly moving water. Encased in the frozen exterior, the water churns and swirls with an ethereal luminosity, capturing the essence of the evershifting tides. Shades of cerulean and glacial blues converge, forming delicate patterns reminiscent of frozen fractals. When touched, the ice remains cool to the skin, exuding a refreshing mist and a faint melodic hum as if echoing the distant melody of ocean waves.
    The bearer can speak and understand the Aquan dialect of Primordial.

  • Tankard of Sobriety - Wondrous Item, common, waterborne minor property
    This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
    This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

  • Oil of Slipperiness - Potion, uncommon
    This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
    Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
    This item is found in Dungeon Master’s Guide

  • Potion of Water Breathing - Potion, uncommon
    You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
    This item is found in Dungeon Master’s Guide

  • Smokepowder - Wonderous Item, uncommon
    Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
    If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
    Casting dispel magic on smokepowder renders it permanently inert.
    This item is found in Waterdeep: Dragon Heist.

2025-05-18 19:30 PS-DC-LIL-01 Lost in Limbo 8333 10 Volo's Spare Hat (Hat of Many Spells) Show

Story Award

Volo's Charm of the Main Character (Charm of the Comet)
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.

Loot

  • 8333 GP
  • Escape Plan B "Far Step" (Spellwrought Tattoo)
  • Emergency "Modify Memory" (Spellwrought Tattoo)
  • Lingerie of Gleaming (Breastplate)
  • Volo's Spare Hat (Hat of Many Spells)
2025-05-21 15:00 CCC-TRI-23 STORM1-2 Sub Rosa 10 Show

Loot

  • GP

COINS AND OTHER TREASURE
350 GP / Character = 2,100 GP / 6 Characters

MAGIC ITEM REWARD(S)
Studded Leather +2
Armor (Light), Very Rare (+2)
Flavor: This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

Potion of Invisibility
Spell Scroll of Skill Empowerment

2025-05-27 18:00 SJ-DC-NOS-05 The Lich Queen's Forgotten 10 Pipe of Rememberance (Guardian), Watchful Helm Show

Loot

  • 10.000 GP
  • Oil of Slipperieness
  • Potion of Invulnerability
  • Potion of Heroism
  • Pipe of Rememberance
  • Watchful Helm
2025-06-12 22:52 Trade Log -5 ☐ (R) Vicious Halberd > ☐ (R) Chain Mail +1 Show Trade Log

Traded with Rikha
https://www.adventurersleaguelog.com/users/36316/characters/105299

2025-06-29 18:00 DDEP4 - Reclamation of Phlan -3000 10 Staff of Power, Skyfist (Dwarven Thrower) Show

minus 13.000 GP Bestechung

Story Reward

Hero of the Welcomers
Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Loot

  • 10.000 GP
  • Potion of Supreme Healing
  • Staff of Power
  • Skyfist (Dwarven Thrower)
2025-07-17 15:00 SJ-DC-IGC-ECP-04 Cyclone 4000 10 Show
  • 10 downtime days
  • 4000 gp each

Magic Items
- Rope of Mending - This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance.
- Dust of Disappearance
- Potion of Greater Healing
- Elemental essence shard (air) (Language Minor Property) - This elemental essence shard (air) takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality.
The bearer can speak and understand the Auran dialect of Primordial.
- Smokepowder packet with 5 bullets

2025-08-14 15:00 SJ-DC-IGC-ECP-05 Behold, Tiamatron 10 Show

Loot

  • Item rewards: Cosmic Elemental Scimitar (+2 Scimitar) - When held the Cosmic Elemental Scimitar becomes a conduit of cosmic elemental might, capable of unleashing devastating cosmic attacks that harmonize the forces of creation. It is a weapon beyond compare, a rare item that transcends the boundaries of the elements and connects them to the very fabric of the cosmos. The scimitar’s material chaotically shifts between earth, fire, ice, and lightning sometimes intertwining like a celestial dance, with no visible seam between them, as if the sword itself is an embodiment of the cosmic harmony. Staff of Adornment - This wooden staff has the words “PROPERTY OF THE HOUSE OF THE PATH AND THE WAY. PLEASE RETURN IF FOUND.” carved into it and the item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Consumables found: Three Cards of Miscellany - The face of each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table. This item is found in The Book of Many Things. 3 of Spades - 3 Spears

8 of Diamonds - Window (up to 5 feet wide and 5 feet high), which you can place on a vertical surface up to 5 feet thick and which allows you to look through the surface)

9 of Diamonds - Manacles

Gold per player: 4800

2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 20254.5 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2022-03-19 10:00 Creation 0 Show

Race: Harengon

Size: medium
Speed: 30 feet
Languages: Common, Sylvan
ASI: +2 Str, +1 Con
Features: Hare Trigger, Leporine senses, Lucky Footwork, Rabbit Hop

Class: Rogue

Hit Dice: d8
HP: +11

Proficiencies

Armor: Light
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Saving Throws: Dexterity, Intelligence
Skills: Stealth, Insight, Investigation, Intimidation
Expertise: Perception, Thieve's Tools

Features: Thieve's Cant, Sneak Attack

Ability Scores

Method: Point Buy
Strength: Str 15 +2 = 17
Dexterity: 14
Constitution: 15 +1 = 16
Intelligence: 8
Wisdom: 10
Charisma: 8

Description

Alignment: Chaotic Neutral
Deity:
Faction: /
Age:
Height:
Weight:
Flavor:

Background: Feylost

Skills: Deception, Survival
Languages: Elvish
Tool: Flute
Feature: Feywild Connection
Personality Trait 1: I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
Personality Trait 2: I live by my own set of weird and wonderful rules.
Ideals: Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
Bonds: I'm drawn to the Feywild and long to return there, if only for a short while.
Flaws: I'm always changing my mind - well, almost always.

Starting Equipment

by class
a rapier
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor
two daggers
thieves' tools

by background
A musical instrument (Flute)
a set of traveler's clothes
three trinkets (each determind by rolling on the Feywild Trinkets table)
a pouch containing 8gp

sold:
bought:

2025-08-30 13:50 Trade Log Watchful Helm > ☐ (VR) Shield +3 Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2022-03-23 14:00 Assign Service Reward ☐ (UC) Periapt of Health Show DM Log

Reward Choice

  • Price: 5 hours
  • Periapt of Health
  • 10 downtime days
  • +1 Level-UP (On different Char - Sonney Daye)
2022-03-23 14:01 Purchase Log 10 Show Purchase

Season 11 Downtime Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/902655

2022-04-10 20:52 Purchase Log -100 Show Purchase
  • 2x Potion of Healing
2022-05-10 13:35 Trade Log -5 🗹 (R/AT) Cloak of Displacement > ☐ (R) Tree of Life Silver Broach (Quaal's Feather Token, Tree) Show Trade Log

Traded With Asami Shadowgleam
https://www.adventurersleaguelog.com/users/36316/characters/90209

2022-06-08 09:20 Assign Service Reward ☐ (R/AT) Cloak of Displacement Show DM Log

Reward Choice

2022-06-08 09:21 Purchase Log 2500 Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/921825

2022-06-08 09:25 Trade Log -5 ☐ (R/AT) Cloak of Displacement > ☐ (R/AT) Ring of Spell Storing Show Trade Log

Traded with Oleander
https://www.adventurersleaguelog.com/users/36316/characters/87515

2022-06-11 09:24 Trade Log -5 ☐ (R) Tree of Life Silver Broach (Quaal's Feather Token, Tree) > ☐ (R/AT) Rod of the Pact Keeper +2 Show Trade Log

Traded with Corus
https://www.adventurersleaguelog.com/users/36316/characters/86958

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-05-09 20:00 FR-DC-BG The Flying Flame 10 Show

Story Award

Bahamut’s Blessing (Blessing of Magic Resistance)
You have advantage on saving throws against spells and other magical effects.

Loot

  • 10.000 GP
  • Hightened Mind Crystal
  • Githyanki Earring (Ear Horn of Hearing)
  • Balagos’ Belt (+3 Dragonhide Belt)
2025-05-15 15:00 SJ-DC-IGC-ECP-02 Coldsnap 10 Show
  • 10 downtime days
  • an optional level-up
  • 4,800 gp each

  • Elemental essence shard (water) - Wondrous Item, rare (requires attunement by a sorcerer), language minor property (Aquan)
    This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
    Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
    This item is found in Tasha’s Cauldron of Everything.
    This elemental essence shard (water) is a block of ice that never melts encasing constantly moving water. Encased in the frozen exterior, the water churns and swirls with an ethereal luminosity, capturing the essence of the evershifting tides. Shades of cerulean and glacial blues converge, forming delicate patterns reminiscent of frozen fractals. When touched, the ice remains cool to the skin, exuding a refreshing mist and a faint melodic hum as if echoing the distant melody of ocean waves.
    The bearer can speak and understand the Aquan dialect of Primordial.

  • Tankard of Sobriety - Wondrous Item, common, waterborne minor property
    This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
    This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

  • Oil of Slipperiness - Potion, uncommon
    This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
    Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
    This item is found in Dungeon Master’s Guide

  • Potion of Water Breathing - Potion, uncommon
    You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
    This item is found in Dungeon Master’s Guide

  • Smokepowder - Wonderous Item, uncommon
    Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
    If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
    Casting dispel magic on smokepowder renders it permanently inert.
    This item is found in Waterdeep: Dragon Heist.

2025-05-18 19:30 PS-DC-LIL-01 Lost in Limbo 10 Show

Story Award

Volo's Charm of the Main Character (Charm of the Comet)
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.

Loot

  • 8333 GP
  • Escape Plan B "Far Step" (Spellwrought Tattoo)
  • Emergency "Modify Memory" (Spellwrought Tattoo)
  • Lingerie of Gleaming (Breastplate)
  • Volo's Spare Hat (Hat of Many Spells)
2025-05-21 15:00 CCC-TRI-23 STORM1-2 Sub Rosa 10 Show

Loot

  • GP

COINS AND OTHER TREASURE
350 GP / Character = 2,100 GP / 6 Characters

MAGIC ITEM REWARD(S)
Studded Leather +2
Armor (Light), Very Rare (+2)
Flavor: This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

Potion of Invisibility
Spell Scroll of Skill Empowerment

2025-05-27 18:00 SJ-DC-NOS-05 The Lich Queen's Forgotten 10 Show

Loot

  • 10.000 GP
  • Oil of Slipperieness
  • Potion of Invulnerability
  • Potion of Heroism
  • Pipe of Rememberance
  • Watchful Helm
2025-06-12 22:52 Trade Log -5 Show Trade Log

Traded with Rikha
https://www.adventurersleaguelog.com/users/36316/characters/105299

2025-06-29 18:00 DDEP4 - Reclamation of Phlan 10 Show

minus 13.000 GP Bestechung

Story Reward

Hero of the Welcomers
Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Loot

  • 10.000 GP
  • Potion of Supreme Healing
  • Staff of Power
  • Skyfist (Dwarven Thrower)
2025-07-17 15:00 SJ-DC-IGC-ECP-04 Cyclone 10 Show
  • 10 downtime days
  • 4000 gp each

Magic Items
- Rope of Mending - This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance.
- Dust of Disappearance
- Potion of Greater Healing
- Elemental essence shard (air) (Language Minor Property) - This elemental essence shard (air) takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality.
The bearer can speak and understand the Auran dialect of Primordial.
- Smokepowder packet with 5 bullets

2025-08-14 15:00 SJ-DC-IGC-ECP-05 Behold, Tiamatron 10 Show

Loot

  • Item rewards: Cosmic Elemental Scimitar (+2 Scimitar) - When held the Cosmic Elemental Scimitar becomes a conduit of cosmic elemental might, capable of unleashing devastating cosmic attacks that harmonize the forces of creation. It is a weapon beyond compare, a rare item that transcends the boundaries of the elements and connects them to the very fabric of the cosmos. The scimitar’s material chaotically shifts between earth, fire, ice, and lightning sometimes intertwining like a celestial dance, with no visible seam between them, as if the sword itself is an embodiment of the cosmic harmony. Staff of Adornment - This wooden staff has the words “PROPERTY OF THE HOUSE OF THE PATH AND THE WAY. PLEASE RETURN IF FOUND.” carved into it and the item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Consumables found: Three Cards of Miscellany - The face of each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table. This item is found in The Book of Many Things. 3 of Spades - 3 Spears

8 of Diamonds - Window (up to 5 feet wide and 5 feet high), which you can place on a vertical surface up to 5 feet thick and which allows you to look through the surface)

9 of Diamonds - Manacles

Gold per player: 4800

2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2022-03-19 10:00 Creation Show

Race: Harengon

Size: medium
Speed: 30 feet
Languages: Common, Sylvan
ASI: +2 Str, +1 Con
Features: Hare Trigger, Leporine senses, Lucky Footwork, Rabbit Hop

Class: Rogue

Hit Dice: d8
HP: +11

Proficiencies

Armor: Light
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Saving Throws: Dexterity, Intelligence
Skills: Stealth, Insight, Investigation, Intimidation
Expertise: Perception, Thieve's Tools

Features: Thieve's Cant, Sneak Attack

Ability Scores

Method: Point Buy
Strength: Str 15 +2 = 17
Dexterity: 14
Constitution: 15 +1 = 16
Intelligence: 8
Wisdom: 10
Charisma: 8

Description

Alignment: Chaotic Neutral
Deity:
Faction: /
Age:
Height:
Weight:
Flavor:

Background: Feylost

Skills: Deception, Survival
Languages: Elvish
Tool: Flute
Feature: Feywild Connection
Personality Trait 1: I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
Personality Trait 2: I live by my own set of weird and wonderful rules.
Ideals: Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
Bonds: I'm drawn to the Feywild and long to return there, if only for a short while.
Flaws: I'm always changing my mind - well, almost always.

Starting Equipment

by class
a rapier
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor
two daggers
thieves' tools

by background
A musical instrument (Flute)
a set of traveler's clothes
three trinkets (each determind by rolling on the Feywild Trinkets table)
a pouch containing 8gp

sold:
bought:

2025-08-30 13:50 Trade Log Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2022-03-23 14:00 Assign Service Reward Show DM Log

Reward Choice

  • Price: 5 hours
  • Periapt of Health
  • 10 downtime days
  • +1 Level-UP (On different Char - Sonney Daye)
2022-03-23 14:01 Purchase Log 10 Show Purchase

Season 11 Downtime Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/902655

2022-04-10 20:52 Purchase Log Show Purchase
  • 2x Potion of Healing
2022-05-10 13:35 Trade Log -5 Show Trade Log

Traded With Asami Shadowgleam
https://www.adventurersleaguelog.com/users/36316/characters/90209

2022-06-08 09:20 Assign Service Reward Show DM Log

Reward Choice

2022-06-08 09:21 Purchase Log Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/921825

2022-06-08 09:25 Trade Log -5 Show Trade Log

Traded with Oleander
https://www.adventurersleaguelog.com/users/36316/characters/87515

2022-06-11 09:24 Trade Log -5 Show Trade Log

Traded with Corus
https://www.adventurersleaguelog.com/users/36316/characters/86958

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-09 20:00 FR-DC-BG The Flying Flame 10 Githyanki Earring (Ear Horn of Hearing), Balagos’ Belt (+3 Dragonhide Belt), 🏲 Bahamut’s Blessing (Blessing of Magic Resistance) Show

Story Award

Bahamut’s Blessing (Blessing of Magic Resistance)
You have advantage on saving throws against spells and other magical effects.

Loot

  • 10.000 GP
  • Hightened Mind Crystal
  • Githyanki Earring (Ear Horn of Hearing)
  • Balagos’ Belt (+3 Dragonhide Belt)
2025-05-15 15:00 SJ-DC-IGC-ECP-02 Coldsnap 10 Show
  • 10 downtime days
  • an optional level-up
  • 4,800 gp each

  • Elemental essence shard (water) - Wondrous Item, rare (requires attunement by a sorcerer), language minor property (Aquan)
    This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
    Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
    This item is found in Tasha’s Cauldron of Everything.
    This elemental essence shard (water) is a block of ice that never melts encasing constantly moving water. Encased in the frozen exterior, the water churns and swirls with an ethereal luminosity, capturing the essence of the evershifting tides. Shades of cerulean and glacial blues converge, forming delicate patterns reminiscent of frozen fractals. When touched, the ice remains cool to the skin, exuding a refreshing mist and a faint melodic hum as if echoing the distant melody of ocean waves.
    The bearer can speak and understand the Aquan dialect of Primordial.

  • Tankard of Sobriety - Wondrous Item, common, waterborne minor property
    This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
    This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

  • Oil of Slipperiness - Potion, uncommon
    This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
    Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
    This item is found in Dungeon Master’s Guide

  • Potion of Water Breathing - Potion, uncommon
    You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
    This item is found in Dungeon Master’s Guide

  • Smokepowder - Wonderous Item, uncommon
    Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
    If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
    Casting dispel magic on smokepowder renders it permanently inert.
    This item is found in Waterdeep: Dragon Heist.

2025-05-18 19:30 PS-DC-LIL-01 Lost in Limbo 8333 10 Volo's Spare Hat (Hat of Many Spells) Show

Story Award

Volo's Charm of the Main Character (Charm of the Comet)
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.

Loot

  • 8333 GP
  • Escape Plan B "Far Step" (Spellwrought Tattoo)
  • Emergency "Modify Memory" (Spellwrought Tattoo)
  • Lingerie of Gleaming (Breastplate)
  • Volo's Spare Hat (Hat of Many Spells)
2025-05-21 15:00 CCC-TRI-23 STORM1-2 Sub Rosa 10 Show

Loot

  • GP

COINS AND OTHER TREASURE
350 GP / Character = 2,100 GP / 6 Characters

MAGIC ITEM REWARD(S)
Studded Leather +2
Armor (Light), Very Rare (+2)
Flavor: This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

Potion of Invisibility
Spell Scroll of Skill Empowerment

2025-05-27 18:00 SJ-DC-NOS-05 The Lich Queen's Forgotten 10 Pipe of Rememberance (Guardian), Watchful Helm Show

Loot

  • 10.000 GP
  • Oil of Slipperieness
  • Potion of Invulnerability
  • Potion of Heroism
  • Pipe of Rememberance
  • Watchful Helm
2025-06-12 22:52 Trade Log -5 ☐ (R) Vicious Halberd > ☐ (R) Chain Mail +1 Show Trade Log

Traded with Rikha
https://www.adventurersleaguelog.com/users/36316/characters/105299

2025-06-29 18:00 DDEP4 - Reclamation of Phlan -3000 10 Staff of Power, Skyfist (Dwarven Thrower) Show

minus 13.000 GP Bestechung

Story Reward

Hero of the Welcomers
Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Loot

  • 10.000 GP
  • Potion of Supreme Healing
  • Staff of Power
  • Skyfist (Dwarven Thrower)
2025-07-17 15:00 SJ-DC-IGC-ECP-04 Cyclone 4000 10 Show
  • 10 downtime days
  • 4000 gp each

Magic Items
- Rope of Mending - This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance.
- Dust of Disappearance
- Potion of Greater Healing
- Elemental essence shard (air) (Language Minor Property) - This elemental essence shard (air) takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality.
The bearer can speak and understand the Auran dialect of Primordial.
- Smokepowder packet with 5 bullets

2025-08-14 15:00 SJ-DC-IGC-ECP-05 Behold, Tiamatron 10 Show

Loot

  • Item rewards: Cosmic Elemental Scimitar (+2 Scimitar) - When held the Cosmic Elemental Scimitar becomes a conduit of cosmic elemental might, capable of unleashing devastating cosmic attacks that harmonize the forces of creation. It is a weapon beyond compare, a rare item that transcends the boundaries of the elements and connects them to the very fabric of the cosmos. The scimitar’s material chaotically shifts between earth, fire, ice, and lightning sometimes intertwining like a celestial dance, with no visible seam between them, as if the sword itself is an embodiment of the cosmic harmony. Staff of Adornment - This wooden staff has the words “PROPERTY OF THE HOUSE OF THE PATH AND THE WAY. PLEASE RETURN IF FOUND.” carved into it and the item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Consumables found: Three Cards of Miscellany - The face of each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table. This item is found in The Book of Many Things. 3 of Spades - 3 Spears

8 of Diamonds - Window (up to 5 feet wide and 5 feet high), which you can place on a vertical surface up to 5 feet thick and which allows you to look through the surface)

9 of Diamonds - Manacles

Gold per player: 4800

2025-08-17 19:30 DDHC-TftYP-6-Against the Giants 1 20254.5 10 Show

Loot

  • 24254.5 GP
  • -1000GP Heroes Feast Bowl
  • -3000GP for 6 caskets insanely good wine (see below)
  • 7 Oil of Slipperiness
  • 4 Elemental Gem (one of each)
  • Robe of Usefull Items
  • 1x Potion of S. Healing
  • 17x Potions of Greater Healing
  • 1x Potion of Giant Strength (Storm)
  • 1x Potion of Invisibility
  • 1x Potion of Mind Crontrol (Hill Giant)
  • 2x Potion of Poison
  • 4x Potion of Water Breathing
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (4 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (3 Charges)
  • Keoghtom's Ointment (2 Charges)
  • Keoghtom's Ointment (2 Charges)
  • 11x +1 Arrow Spell Scrolls:
  • 2x Revivify Magic Items
  • 1x +1 Battleaxe
  • 1x Daern's Instant Fortress
  • 1x Eversmoking Bottle
  • 1x Flame Tongue Shortsword "A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword."
  • 1x Headband of Intellect
  • 1x Javelin of Lightning
  • 1x Ring of Mind Shielding
  • 1x +1 Shield
  • 1x +2 Spear
  • 1x Tome of Leadership and Influence
  • 1x +1 Warhammer
  • 1x Waythe

Due to its potency and quality, it has a market value of 500 gp per cask if characters can transport it safely out of the dungeon and back to civilization.
A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw.
On a successful save after 1 hour, a character stops drinking and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter.
Once a character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion.

Robe of Usefull Items
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
4 Potions of Healing
2 Mastiffs
4 Potions of Healing
Portable Ram
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
10 gems worth 100 GP each
Bag of 100 GP
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
2 Mastiffs
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP

2022-03-19 10:00 Creation 0 Show

Race: Harengon

Size: medium
Speed: 30 feet
Languages: Common, Sylvan
ASI: +2 Str, +1 Con
Features: Hare Trigger, Leporine senses, Lucky Footwork, Rabbit Hop

Class: Rogue

Hit Dice: d8
HP: +11

Proficiencies

Armor: Light
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Saving Throws: Dexterity, Intelligence
Skills: Stealth, Insight, Investigation, Intimidation
Expertise: Perception, Thieve's Tools

Features: Thieve's Cant, Sneak Attack

Ability Scores

Method: Point Buy
Strength: Str 15 +2 = 17
Dexterity: 14
Constitution: 15 +1 = 16
Intelligence: 8
Wisdom: 10
Charisma: 8

Description

Alignment: Chaotic Neutral
Deity:
Faction: /
Age:
Height:
Weight:
Flavor:

Background: Feylost

Skills: Deception, Survival
Languages: Elvish
Tool: Flute
Feature: Feywild Connection
Personality Trait 1: I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
Personality Trait 2: I live by my own set of weird and wonderful rules.
Ideals: Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
Bonds: I'm drawn to the Feywild and long to return there, if only for a short while.
Flaws: I'm always changing my mind - well, almost always.

Starting Equipment

by class
a rapier
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor
two daggers
thieves' tools

by background
A musical instrument (Flute)
a set of traveler's clothes
three trinkets (each determind by rolling on the Feywild Trinkets table)
a pouch containing 8gp

sold:
bought:

2025-08-30 13:50 Trade Log Watchful Helm > ☐ (VR) Shield +3 Show Trade Log

Traded with Geebee at the Trading Post on Triden (Event: Reclamation of Phlan Epic)

2022-03-23 14:00 Assign Service Reward ☐ (UC) Periapt of Health Show DM Log

Reward Choice

  • Price: 5 hours
  • Periapt of Health
  • 10 downtime days
  • +1 Level-UP (On different Char - Sonney Daye)
2022-03-23 14:01 Purchase Log 10 Show Purchase

Season 11 Downtime Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/902655

2022-04-10 20:52 Purchase Log -100 Show Purchase
  • 2x Potion of Healing
2022-05-10 13:35 Trade Log -5 🗹 (R/AT) Cloak of Displacement > ☐ (R) Tree of Life Silver Broach (Quaal's Feather Token, Tree) Show Trade Log

Traded With Asami Shadowgleam
https://www.adventurersleaguelog.com/users/36316/characters/90209

2022-06-08 09:20 Assign Service Reward ☐ (R/AT) Cloak of Displacement Show DM Log

Reward Choice

2022-06-08 09:21 Purchase Log 2500 Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/921825

2022-06-08 09:25 Trade Log -5 ☐ (R/AT) Cloak of Displacement > ☐ (R/AT) Ring of Spell Storing Show Trade Log

Traded with Oleander
https://www.adventurersleaguelog.com/users/36316/characters/87515

2022-06-11 09:24 Trade Log -5 ☐ (R) Tree of Life Silver Broach (Quaal's Feather Token, Tree) > ☐ (R/AT) Rod of the Pact Keeper +2 Show Trade Log

Traded with Corus
https://www.adventurersleaguelog.com/users/36316/characters/86958