Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
đ˛ Bahamutâs Blessing (Blessing of Magic Resistance)
unique
FR-DC-BG The Flying Flame
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
đ˛ Blessing of Protection
unique
DDHC-TYP - White Plume Mountain
Show
â (L/AT) Crystal Ball of True Seeing
legendary
DDHC-CM The Canopic Being
Show
Notes:
Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spellâs sensor.
â (VR/AT) Animated Shield
very_rare
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Shield (shield), very rare (requires attunement)
While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Ghost Step Tattoo (Language: Deep Speech)
very_rare
SJ-DC-Death Defiance of Dairy
Show
Notes:
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattooâs charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You canât be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet travelled.
This Item can be found in Tashaâs Cauldron of Everything.
While attuned to this tattoo, a creature can read and understand deep speech as they hear whispers in the back of their mind
â (VR/AT) Ring of Shooting Stars
very_rare
Trade Log
Show
đš (VR) Carpet of Flying (4 ft. Ă 6 ft.)
very_rare
FR-DC-FOS-15 Celebration and Circumvention
Trade Log
Show
Notes:
Wondrous item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 4 ft. Ă 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
Minor Property: Compass
The wielder can use an action to learn which way is north.
đš (VR/AT) Belt of Fire Giant Strength
very_rare
Baldur's Gate: Descent Into Avernus - Chapter 3: Avernus
Assign Service Reward
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
â (VR) Noot Suit (Fish Suit)
very_rare
SJ-DC-DWR-02 last flight of the orca
SJ-DC-DWR-02 last flight of the orca
Show
Notes:
Wondrous Item, very rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
This item is found in the Astral Adventurerâs Guide.
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.
The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as â20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

â (VR/AT) Ghost Step Tattoo (Harmonious Property)
very_rare
Trade Log
Show
â (VR/AT) Dread Cutlass (Scimitar of Speed)
very_rare
SJ-DC-DWR-03 Red Flag of Dread
SJ-DC-DWR-03 Red Flag of Dread
Show
Notes:
DREAD CUTLASS (SCIMITAR OF SPEED)
Weapon (scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
â (VR) Shield +3 (language)
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Shield, Very Rare
This shield is made of Iskirthos darksteel. Its bearer can speak and understand Old Iskirthos. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shieldâs normal bonus to AC.
â (VR) Pike +3
very_rare
DDAL07-10 Fire, Ash, And Ruin
Assign Service Reward
Show
Notes:
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Rod of Hellish Flames
very_rare
FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar
Show
Notes:
...
Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.
â (VR/AT) LorâShon vaâNaâeel (Rod of Absorption)
very_rare
DDAL00-02E Forgotten Foes
DDAL00-02E Forgotten Foes
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard)
The LorâShon vaâNaâeel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the ownerâs actions but fills their dreams with scorn for others who employ magic and hubris for the ownerâs talents. When grasped by the attuned, the end of this rod wraps firmly around the wielderâs wrist. This item can be found in the Dungeon Masterâs Guide.
â (VR) Stone Half Plate +2
very_rare
DDEP07-02 Drums of the Dead
Assign Service Reward
Show
Notes:
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in Dwarvish.
â (VR/AT) Watchful Helm
very_rare
DDHC-CM The Canopic Being
Show
Notes:
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while youâre asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it canât be used again until the next dawn.
a shiny steel helm embossed with lidless eyes
đš (VR/AT) Staff of Power
very_rare
DDHC-TYP - Tomb of Horrors
Show
Notes:
Staff, weapon, very rare (requires attunement by a sorcerer, warlock, or wizard)
Simple weapon, melee weapon
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 Ă the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Effect
10 ft. away or closer 8 Ă the number of charges in the staff
11 to 20 ft. away 6 Ă the number of charges in the staff
21 to 30 ft. away 4 Ă the number of charges in the staff
đš (VR) Tome of Leadership and Influence
very_rare
CCC-ROZK01-2 - Zhentarim's Lament
Trade Log
Show
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
đš (VR) Dwarven Plate
very_rare
DDHC-CM Alkazaar's Appendix
Trade Log
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ˛ Bahamutâs Blessing (Blessing of Magic Resistance) | unique | FR-DC-BG The Flying Flame | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. |
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đ˛ Blessing of Protection | unique | DDHC-TYP - White Plume Mountain | Show | |||
â (L/AT) Crystal Ball of True Seeing | legendary | DDHC-CM The Canopic Being | Show | |||
Notes:
Wondrous item, legendary (requires attunement) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spellâs sensor. |
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â (VR/AT) Animated Shield | very_rare | DDHC-CM-16 Alkazar's Apendix | Show | |||
Notes:
Shield (shield), very rare (requires attunement) While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. |
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Ghost Step Tattoo (Language: Deep Speech) | very_rare | SJ-DC-Death Defiance of Dairy | Show | |||
Notes:
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattooâs charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You canât be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet travelled. This Item can be found in Tashaâs Cauldron of Everything. While attuned to this tattoo, a creature can read and understand deep speech as they hear whispers in the back of their mind |
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â (VR/AT) Ring of Shooting Stars | very_rare | Trade Log | Show | |||
đš (VR) Carpet of Flying (4 ft. Ă 6 ft.) | very_rare | FR-DC-FOS-15 Celebration and Circumvention | Trade Log | Show | ||
Notes:
Wondrous item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. Ă 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. Minor Property: Compass |
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đš (VR/AT) Belt of Fire Giant Strength | very_rare | Baldur's Gate: Descent Into Avernus - Chapter 3: Avernus | Assign Service Reward | Show | ||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |
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â (VR) Noot Suit (Fish Suit) | very_rare | SJ-DC-DWR-02 last flight of the orca | SJ-DC-DWR-02 last flight of the orca | Show | ||
Notes:
Wondrous Item, very rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurerâs Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as â20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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â (VR/AT) Ghost Step Tattoo (Harmonious Property) | very_rare | Trade Log | Show | |||
â (VR/AT) Dread Cutlass (Scimitar of Speed) | very_rare | SJ-DC-DWR-03 Red Flag of Dread | SJ-DC-DWR-03 Red Flag of Dread | Show | ||
Notes:
DREAD CUTLASS (SCIMITAR OF SPEED) Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. |
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â (VR) Shield +3 (language) | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | |||
Notes:
Shield, Very Rare This shield is made of Iskirthos darksteel. Its bearer can speak and understand Old Iskirthos. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shieldâs normal bonus to AC. |
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â (VR) Pike +3 | very_rare | DDAL07-10 Fire, Ash, And Ruin | Assign Service Reward | Show | ||
Notes:
Weapon (pike), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. |
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Rod of Hellish Flames | very_rare | FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar | Show | |||
Notes:
... Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience. |
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â (VR/AT) LorâShon vaâNaâeel (Rod of Absorption) | very_rare | DDAL00-02E Forgotten Foes | DDAL00-02E Forgotten Foes | Show | ||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The LorâShon vaâNaâeel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the ownerâs actions but fills their dreams with scorn for others who employ magic and hubris for the ownerâs talents. When grasped by the attuned, the end of this rod wraps firmly around the wielderâs wrist. This item can be found in the Dungeon Masterâs Guide. |
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â (VR) Stone Half Plate +2 | very_rare | DDEP07-02 Drums of the Dead | Assign Service Reward | Show | ||
Notes:
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in Dwarvish. |
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â (VR/AT) Watchful Helm | very_rare | DDHC-CM The Canopic Being | Show | |||
Notes:
Wondrous item, very rare (requires attunement) While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while youâre asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it canât be used again until the next dawn. a shiny steel helm embossed with lidless eyes |
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đš (VR/AT) Staff of Power | very_rare | DDHC-TYP - Tomb of Horrors | Show | |||
Notes:
Staff, weapon, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 Ă the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Effect |
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đš (VR) Tome of Leadership and Influence | very_rare | CCC-ROZK01-2 - Zhentarim's Lament | Trade Log | Show | ||
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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đš (VR) Dwarven Plate | very_rare | DDHC-CM Alkazaar's Appendix | Trade Log | Show | ||
Notes:
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |