Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
đš (L/AT) Robe of the Archmagi
legendary
Trade Log
Show
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
This elegant garment is made from exquisite cloth and adorned with runes.
You gain these benefits while wearing the robe.
Armor. If you aren't wearing armor, your base Armor Class is 15 plus your Dexterity modifier.
Magic Resistance. You have Advantage on saving throws against spells and other magical effects.
War Mage. Your spell save DC and spell attack bonus each increase by 2.
đš (VR/AT) Amulet of the Devout +3
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
đš (VR) Aegis of the Raven Queen (Shield, +3)
very_rare
Trade Log
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shieldâs rarity. This bonus is in addition to the shieldâs normal bonus to AC.
đš (VR) Manual of Bodily Health
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookâs contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
â (L) Plate Armor +3
legendary
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Masterâs Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armorâa shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
â (C/AT) Ruby of the War Mage
common
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
đ˛ (U) Multiversal Champion Titel (Boon of High Magic)
unique
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.
WISE RETREAT (ROD OF SECURITY)
very_rare
PS-DC-GG-01 Fatebreakers
Show
Notes:
e used again until ten days have passed.
This rod has the Wicked property: When the
bearer is presented with an opportunity to act in a
selfish or malevolent way, the item heightens the
bearer's urge to do so. This item is found in the DMG
3:30 (GM):2014, page 197.
This blue-green staff set with a red tourmaline is a
treasure from Oghma, the Lord of Knowledge.
Bearers of this rod seem to always feel a heightened
sense of self-interest while holding this item.
Clockwork Amulet (Modron)
common
PS-DC-GG-01 Fatebreakers
Show
â (UC) Wand of Magic Missiles
uncommon
Trade Log
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
đš (R) Ring of Fire Resistance
common
Trade Log
Show
Notes:
Ring, Rare
You have Resistance to Fire damage while wearing this ring. The ring is set with garnet.
Belt of Giant Strength (Storm)
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
Wondrous Item, Legendary
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the beltâs fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
This item can be found in the Dungeon Masters Guide.
(L/AT) Ioun Stone of Mastery
legendary
Assign Service Reward
Show
(VR/AT) Kyrzinâs Ooze
very_rare
DDAL-DRW-20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Symbiont), Very Rare
(Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzinâs ooze, you have resistance to acid and poison damage, and youâre immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment youâre wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it canât be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it canât be used again until the next dawn.
Symbiotic Nature. The ooze canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding
(L/AT) Blood Fury Tattoo
legendary
DDAL-DRW-20 The Death of Szass Tam
Show
â (UC) Googles of the Night
common
DDHC-TYP - White Plume Mountain
Show
â (UC/AT) Boots of Striding and Springing
common
DDHC-TYP - White Plume Mountain
Show
â (UC/AT) Stone of Good Luck
common
DDHC-TYP - White Plume Mountain
Show
â (R) Chain Mail +1
common
DDHC-TYP - White Plume Mountain
Show
đ˛ Blessing of Protection
common
DDHC-TYP - White Plume Mountain
Show
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| đš (L/AT) Robe of the Archmagi | legendary | Trade Log | Show | |||
|
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) You gain these benefits while wearing the robe. Armor. If you aren't wearing armor, your base Armor Class is 15 plus your Dexterity modifier. Magic Resistance. You have Advantage on saving throws against spells and other magical effects. War Mage. Your spell save DC and spell attack bonus each increase by 2. |
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| đš (VR/AT) Amulet of the Devout +3 | very_rare | Trade Log | Show | |||
|
Notes:
Wondrous item, very rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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| đš (VR) Aegis of the Raven Queen (Shield, +3) | very_rare | Trade Log | Show | |||
|
Notes:
Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shieldâs rarity. This bonus is in addition to the shieldâs normal bonus to AC. |
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| đš (VR) Manual of Bodily Health | very_rare | Trade Log | Show | |||
|
Notes:
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookâs contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| â (L) Plate Armor +3 | legendary | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. |
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| â (C/AT) Ruby of the War Mage | common | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. |
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| đ˛ (U) Multiversal Champion Titel (Boon of High Magic) | unique | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. |
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| WISE RETREAT (ROD OF SECURITY) | very_rare | PS-DC-GG-01 Fatebreakers | Show | |||
|
Notes:
e used again until ten days have passed. |
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| Clockwork Amulet (Modron) | common | PS-DC-GG-01 Fatebreakers | Show | |||
| â (UC) Wand of Magic Missiles | uncommon | Trade Log | Show | |||
|
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| đš (R) Ring of Fire Resistance | common | Trade Log | Show | |||
|
Notes:
Ring, Rare You have Resistance to Fire damage while wearing this ring. The ring is set with garnet. |
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| Belt of Giant Strength (Storm) | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
|
Notes:
Wondrous Item, Legendary While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the beltâs fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. |
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| (L/AT) Ioun Stone of Mastery | legendary | Assign Service Reward | Show | |||
| (VR/AT) Kyrzinâs Ooze | very_rare | DDAL-DRW-20 The Death of Szass Tam | Show | |||
|
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzinâs ooze, you have resistance to acid and poison damage, and youâre immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment youâre wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it canât be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it canât be used again until the next dawn. Symbiotic Nature. The ooze canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding |
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| (L/AT) Blood Fury Tattoo | legendary | DDAL-DRW-20 The Death of Szass Tam | Show | |||
| â (UC) Googles of the Night | common | DDHC-TYP - White Plume Mountain | Show | |||
| â (UC/AT) Boots of Striding and Springing | common | DDHC-TYP - White Plume Mountain | Show | |||
| â (UC/AT) Stone of Good Luck | common | DDHC-TYP - White Plume Mountain | Show | |||
| â (R) Chain Mail +1 | common | DDHC-TYP - White Plume Mountain | Show | |||
| đ˛ Blessing of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||