Show Log Entry

Adventure Title
PS-DC-GG-01 Fatebreakers
Session
Date Played
2025-06-11 19:00:00 UTC
Levels Gained
GP +/-
16666
Downtime +/-
10.0
Location Played
Roll20
DM Name
Lex Winter
DM DCI Number
/
Notes
# Story Awards **general stuff** - Convinced Karsus to go through with his Folly - United Shar and Selune - Made sure the ancient elven queen didn't ascend to godhood and became the raven queen again (not happy about that... she could've done so much better) - Added Mystra and Savras back to Ao's Stone Tablet List of Gods **Charm of the Fates** You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. **FATE BROKEN** You were successful in your attempt to restore free will to everyone in the realm and Absolute Truth. This experience may have given you a new perspective on the nature of people’s command over destiny, or reinforced what you already believed to begin with. # Loot - 16.666 GP - WISE RETREAT (ROD OF SECURITY) - Clockwork Amulet (Modron) - Potion of Heroism - Potion of Invulnerability

Magic Items

Name Rarity Location Table Result Counts?
WISE RETREAT (ROD OF SECURITY) Very Rare false
e used again until ten days have passed. This rod has the Wicked property: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. This item is found in the DMG 3:30 (GM):2014, page 197. This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item.
Clockwork Amulet (Modron) Common false