Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ (UC/AT) Boots of Striding and Springing uncommon DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

Requires Attunement

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

☐ (UC) Googles of the Night uncommon DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

🗹 (UC) Shield of the Moon (Shield +1) uncommon CCC-TAROT- 01-02 By the Light of the Moon Trade Log Show
Notes:

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.

🗹 (C) Shield of Expression common CCC-GLIP-01-02 Beneath Glip Dak Trade Log Show
Notes:

The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression.

🗹 (C) Cloak of Billowing common WBW-DC-TCW-AVG-1 Missing Yeux WBW-DC-TCW-AVG-1 Missing Yeux Show
Notes:

Wondrous Item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.

🗹 (C/AT) Mace-Torch common Out of the Abyss - Chapter 2 - Oozing Temple - Glabbagool Trade Log Show
Notes:

Weapon (Mace), common (requires attunement)

The mace is a common magic item. While attuned to the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is "lit," it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

☐ (C/AT) Dark Shard Amulet common DDAL10-07 Into Darkness DDAL10-07 Into Darkness Show
Notes:

Wondrous item, common (requires attunement by a warlock)

This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.” This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:

  • You can use the amulet as a spellcasting focus for your warlock spells.
  • You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.