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Adventure Title
DDHC-Tales of The Yawning Portal - White Plume Mountain
DDHC-Tales of The Yawning Portal - White Plume Mountain
Session
Date Played
2022-02-06 14:30:00 UTC
2022-02-06 14:30:00 UTC
Levels Gained
2
2
GP +/-
9433.57
9433.57
Downtime +/-
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
# Loot - 9433,57 GP - Potion of Flying - Potion of Mind Reading - Potion of Greater Healing - Scroll of Fear - Scroll of Hold Person - Scroll of Conjure Minor Elementals - Scroll of Dispel Magic - Scroll of Magic Mouth - Snarla's Spellbook - Scroll of Protection (Fiends) - +1 Chain mail - Goggles of Night - Stone of Good Luck - Boots of Striding and Springing - Armor of Vulnerability (slashing) - Ring of Protection - Ring of Spell Storing *1. First Weapon Returned. five rare consumables:* 4x Spellscroll Revivify Spellscroll Raise Dead *2. Second Weapon Returned.* necklace of prayer beads (14, 4, 7, 13, 16, 2) *3. Third Weapon Returned.* blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions. # Level 9 (Cleric 8) **Class**: Cleric **HP**: +7 **Features**: ASI, Potent Spellcasting **ASI**: +2 Wis # Level 10 (Druid 2) **Downtime Ability**: Catching Up (-10 Days) **Class**: Druid **Subclass**: Circle of Stars **HP**: +7 **Features**: Wild Shape, Star Map, Starry Form
# Loot - 9433,57 GP - Potion of Flying - Potion of Mind Reading - Potion of Greater Healing - Scroll of Fear - Scroll of Hold Person - Scroll of Conjure Minor Elementals - Scroll of Dispel Magic - Scroll of Magic Mouth - Snarla's Spellbook - Scroll of Protection (Fiends) - +1 Chain mail - Goggles of Night - Stone of Good Luck - Boots of Striding and Springing - Armor of Vulnerability (slashing) - Ring of Protection - Ring of Spell Storing *1. First Weapon Returned. five rare consumables:* 4x Spellscroll Revivify Spellscroll Raise Dead *2. Second Weapon Returned.* necklace of prayer beads (14, 4, 7, 13, 16, 2) *3. Third Weapon Returned.* blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions. # Level 9 (Cleric 8) **Class**: Cleric **HP**: +7 **Features**: ASI, Potent Spellcasting **ASI**: +2 Wis # Level 10 (Druid 2) **Downtime Ability**: Catching Up (-10 Days) **Class**: Druid **Subclass**: Circle of Stars **HP**: +7 **Features**: Wild Shape, Star Map, Starry Form
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R) Chain Mail +1 | Rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
☐ (UC/AT) Stone of Good Luck | Uncommon | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
☐ (UC) Googles of the Night | Uncommon | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. | |||||
☐ (R/AT) Ring of Protection | Rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. | |||||
☐ (R/AT) Ring of Spell Storing | Rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
🗹 Blessing of Protection | Unique | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
You gain a +1 bonus to AC and saving throws. | |||||
☐ (R/AT) Armor of Vulnerability (Slashing) | Rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). | |||||
🗹 (R/AT) Necklace of Prayer Beads (2, 4, 7, 13, 14, 16) | Rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | true | ||
Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally 20 — Wind walking — Wind Walk | |||||
☐ (UC/AT) Boots of Striding and Springing | Uncommon | DDHC-Tales of The Yawning Portal - White Plume Mountain | false | ||
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. |