Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
โ˜ (UC/AT) Boots of Striding and Springing uncommon DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

Requires Attunement

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

๐Ÿ—น (R/AT) Necklace of Prayer Beads (2, 4, 7, 13, 14, 16) rare DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

Requires Attunement by a Cleric, Druid, or Paladin

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

d20 โ€” Bead Name โ€” Spell:

1-6 โ€” Blessing โ€” Bless

7-12 โ€” Curing โ€” Cure Wounds (2nd level) or Lesser Restoration

13-16 โ€” Favor โ€” Greater Restoration

17-18 โ€” Smiting โ€” Branding Smite

19 โ€” Summons โ€” Planar Ally

20 โ€” Wind walking โ€” Wind Walk

โ˜ (R/AT) Armor of Vulnerability (Slashing) rare DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

๐Ÿ—น (C/AT) Mace-Torch common Out of the Abyss - Chapter 2 - Oozing Temple - Glabbagool Trade Log Show
Notes:

Weapon (Mace), common (requires attunement)

The mace is a common magic item. While attuned to the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is "lit," it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

โ˜ (UC) Heavy Crossbow +1 uncommon Player's Guide Creation Show
Notes:

Weapon (crossbow, heavy), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

โ˜ (VR/AT) Gold Dragon Scale Mail very_rare Season 11 Service Rewards Trade Log Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon Scale Mail is made of the scales of one kind of Dragon. Sometimes Dragons collect their cast-off scales and gift them to Humanoids. Other times, hunters carefully skin and preserve the hide of a dead Dragon. In either case, Dragon Scale Mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on Saving Throws against the Frightful Presence and breath Weapons of Dragons, and you have Resistance to one damage type that is determined by the kind of Dragon that provided the scales (see the table). (Gold - Fire)

Additionally, you can focus your Senses as an Action to magically discern the distance and direction to the closest Dragon within 30 miles of you that is of the same type as the armor. This Special Action canโ€™t be used again until the next dawn.

๐Ÿ—น (C) Cloak of Billowing common WBW-DC-TCW-AVG-1 Missing Yeux WBW-DC-TCW-AVG-1 Missing Yeux Show
Notes:

Wondrous Item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.