Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ (C) Candle of the Deep
common
DC-PoA The More You Know Under Ice & Snow
Show
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle (a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet).
☐ (UC) Circlet of Blasting
uncommon
DC-PoA The More You Know Under Ice & Snow
Show
Notes:
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
🗹 (C) Dread Helm (made from the skull of a white dragon wyrmling)
common
DC-PoA Excuse Me, I Need This
DC-PoA Excuse Me, I Need This
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
☐ (UC) Sending Stones
uncommon
DDAL 10-02 Gnashing Teeth
DDAL 10-02 Gnashing Teeth
Show
Notes:
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it.
The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
☐ (UC/AT) Dragonhide Belt +1
uncommon
AL Players Guide
DDAL 10-02 Gnashing Teeth
Show
Notes:
Wondrous Item, uncommon (+1) (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
☐ (UC) Keoghtom's Ointment (Consumeable)
uncommon
WBW-DC-MOM-01 One Moment
WBW-DC-MOM-01 One Moment
Show
Notes:
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
☐ (R/AT) Fabric of Time (Guardian Mantle of Spell Resistance)
rare
WBW-DC-MOM-01 One Moment
WBW-DC-MOM-01 One Moment
Show
Notes:
Wondrous item, rare (requires Attunement)
You have advantage on saving throws against spells while you wear this cloak.
This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
🗹 (C) Enlightment (Language Wand of Pyrotechnics / Netherese: Loross*)
common
WBW-DC-MOM-01 One Moment
WBW-DC-MOM-01 One Moment
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.
Minor Property (Language - Netherese: Loross*)
The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.
*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.
Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
☐ (UC) Pistol +1
uncommon
Season 12 Service Rewards
Trade Log
Show
Notes:
Weapon (pistol), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
☐ (UC) Googles of the Night
common
DDHC-TYP - White Plume Mountain
Show
🏲 Blessing of Protection
common
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Ring of Spell Storing
common
DDHC-TYP - White Plume Mountain
Show
☐ (UC/AT) Stone of Good Luck
common
DDHC-TYP - White Plume Mountain
Show
🗹 (R/AT) Canaith Mandoline
rare
DDHC-TYP - White Plume Mountain
Show
🗹 (R/AT) Rhythm Maker's Drum +2
rare
Trade Log
Show
Notes:
Wondrous item, rare (+2) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
☐ (R) Elven Chain
rare
Trade Log
Show
Notes:
Armor (chain shirt), rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Astromancy Archive
rare
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Clockwork Amulet
common
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
☐ (R/AT) Cloak of the Bat
rare
BMG-MOON-MD-02 The Tarthwood Curse
Show
Notes:
Wondrous item, rare (requires attunement)
This black cloak is slightly tattered, and has a strong scent of mushrooms and mildew, despite its otherwise clean appearance
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
☐ (C) Pot of Awakening
common
BMG-MOON-MD-02 The Tarthwood Curse
Show
Notes:
Wondrous item, common
The rim of this clay planter is decorated with shapes of bats, mushrooms, and snakes. An inscription on the bottom reads “Property of Tywyll Greenclaw.”
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.
The awakened shrub is friendly toward you. Absent commands from you, it does nothing.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
☐ (C) Candle of the Deep | common | DC-PoA The More You Know Under Ice & Snow | Show | |||
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle (a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet). |
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☐ (UC) Circlet of Blasting | uncommon | DC-PoA The More You Know Under Ice & Snow | Show | |||
Notes:
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. |
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🗹 (C) Dread Helm (made from the skull of a white dragon wyrmling) | common | DC-PoA Excuse Me, I Need This | DC-PoA Excuse Me, I Need This | Show | ||
Notes:
Wondrous item, common |
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☐ (UC) Sending Stones | uncommon | DDAL 10-02 Gnashing Teeth | DDAL 10-02 Gnashing Teeth | Show | ||
Notes:
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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☐ (UC/AT) Dragonhide Belt +1 | uncommon | AL Players Guide | DDAL 10-02 Gnashing Teeth | Show | ||
Notes:
Wondrous Item, uncommon (+1) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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☐ (UC) Keoghtom's Ointment (Consumeable) | uncommon | WBW-DC-MOM-01 One Moment | WBW-DC-MOM-01 One Moment | Show | ||
Notes:
Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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☐ (R/AT) Fabric of Time (Guardian Mantle of Spell Resistance) | rare | WBW-DC-MOM-01 One Moment | WBW-DC-MOM-01 One Moment | Show | ||
Notes:
Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. |
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🗹 (C) Enlightment (Language Wand of Pyrotechnics / Netherese: Loross*) | common | WBW-DC-MOM-01 One Moment | WBW-DC-MOM-01 One Moment | Show | ||
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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☐ (UC) Pistol +1 | uncommon | Season 12 Service Rewards | Trade Log | Show | ||
Notes:
Weapon (pistol), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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☐ (UC) Googles of the Night | common | DDHC-TYP - White Plume Mountain | Show | |||
🏲 Blessing of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Ring of Spell Storing | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (UC/AT) Stone of Good Luck | common | DDHC-TYP - White Plume Mountain | Show | |||
🗹 (R/AT) Canaith Mandoline | rare | DDHC-TYP - White Plume Mountain | Show | |||
🗹 (R/AT) Rhythm Maker's Drum +2 | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (+2) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
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☐ (R) Elven Chain | rare | Trade Log | Show | |||
Notes:
Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. |
||||||
Astromancy Archive | rare | BMG-MOON-MD-01 Reverie and Murder | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
||||||
Clockwork Amulet | common | BMG-MOON-MD-01 Reverie and Murder | Show | |||
Notes:
Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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☐ (R/AT) Cloak of the Bat | rare | BMG-MOON-MD-02 The Tarthwood Curse | Show | |||
Notes:
Wondrous item, rare (requires attunement) This black cloak is slightly tattered, and has a strong scent of mushrooms and mildew, despite its otherwise clean appearance While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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☐ (C) Pot of Awakening | common | BMG-MOON-MD-02 The Tarthwood Curse | Show | |||
Notes:
Wondrous item, common The rim of this clay planter is decorated with shapes of bats, mushrooms, and snakes. An inscription on the bottom reads “Property of Tywyll Greenclaw.” If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. |