Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ (L/AT) Scarab of Protection legendary DDAL09-19 Fang of Claw DDAL09-19 Fang of Claw Show
Notes:

Wondrous item, legendary (requires attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw
against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This item can be found in the Dungeon Master’s Guide.

Studded Leather Armor +3 legendary PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

Armor (light), legendary

You have a +3 bonus to AC while wearing this armor.

Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

These leather still have embers on them from the fire plane.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

(L/AT) Divine Vorpal Glaive legendary FR-DC Rise of the Umbral God: The Ultimate Arena Battle Show
Notes:

Weapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.

When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.


Optional Feature (DM’s Choice):

Göttliche Reichweite

Divine Reach

Your range with this weapon is 15ft m instead of 10ft.

Stellar Energy Flow

The crystals in the Blade Knot glow when you fight.

Once per round, when you deal damage, you inflict an additional

2d6 radiant damage.

(L/AT) Blood Fury Tattoo legendary DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous Item (Tattoo), Legendary (Requires Attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

🗹 (L/AT) Belt of Storm Giant Strength legendary DDAL 06-03 Crypt of the Death Giant Assign Service Reward Show
Notes:

Requires Attunement

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Six varieties of this belt exist, corresponding with and having Rarity according to The Six kinds of true Giants. The belt of Stone Giant Strength and the belt of Frost Giant Strength look different, but they have the same Effect.

Storm giant - 29 - Legendary

🏲 (U) Szass Tam’s Arcane Essence (Boon of High Magic) unique DDEP00 The Red War DDEP 00-01 The Red War Show
Notes:

Epic boon, unique

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

🏲 (U) Blessing of Protection unique DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-Tales of The Yawning Portal - White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

🏲 (U) Blessing of Heaven (Blessing of Magic Resistance) unique PS-DC-TWW-00 The Wishing Well Show
Notes:

Blessing of Heaven and Hell (Blessing of Magic Resistance)
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

🏲 (U) Boon of Planar Travel (Brightwater) unique DDAL09-20 Where Devils Fear to Treat DDAL09-20 Where Devils Fear to Treat Show
Notes:

When you gain this boon, choose a plane of existence (Brightwater) other than the Material Plane. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.