Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ (UC) +1 Longsword "Talon"
uncommon
DDHC-LMOP HC - Redbrand Hideout
DDHC-LMOP HC - Redbrand Hideout
Show
🗹 (R/AT) Staff of Defense
rare
DDHC-LMOP HC - THE SPIDERS WEB
DDHC-LMOP HC - THE SPIDERS WEB
Show
Notes:
Staff, weapon, rare (requires attunement)
Simple weapon, melee weapon, 3 lb.
1d6 bludgeoning - versatile (1d8)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
☐ (UC) Hew (+1 Battleaxe)
uncommon
DDHC-LMOP HC - THE SPIDERS WEB
DDHC-LMOP HC - THE SPIDERS WEB
Show
Notes:
Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Weapon (battleaxe)
Martial weapon, melee weapon
4 lb.
1d8 slashing - versatile (1d10)
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
🗹 (UC/AT) All-Purpose Tool +1
uncommon
AL Player's Guide
DDHC-LMOP HC - THE SPIDERS WEB
Show
Notes:
Wondrous item, uncommon (+1) (requires attunement by an artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
☐ (UC/AT) Boots of Striding and Springing
uncommon
DDHC-LMOP HC - Wave Echo Cave
DDHC-LMOP HC - Wave Echo Cave
Show
Notes:
Wondrous item, uncommon (requires attunement)
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
☐ (R/AT) Spider Staff
rare
DDHC-LMOP HC - Wave Echo Cave
DDHC-LMOP HC - Wave Echo Cave
Show
Notes:
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
🗹 (R) Dragonguard (Breastplate +1)
rare
DDHC-LMOP HC - Wave Echo Cave
DDHC-LMOP HC - Wave Echo Cave
Show
Notes:
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
☐ (UC/AT) Amulet of Proof against Detection and Location
uncommon
DDAL09-01 Escape from Elturel: The Liar
Trade Log
Show
Notes:
Wondrous Item, uncommon, requires attunement
While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors.
☐ (UC/AT) Slippers of the Arachnomancer
uncommon
CCC-MTL-03 House of Webs
CCC-MTL-03 House of Webs
Show
Notes:
Wondrous Item, uncommon (requires attunement)
The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
☐ (UC/AT) Cloak of Underdark Protection
uncommon
CCC-HAL-05 House of Blades
CCC-HAL-05 House of Blades
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide.
🗹 (C) Heward's Handy Spice Pouch
common
CCC-HAL-05 House of Blades
CCC-HAL-05 House of Blades
Show
Notes:
Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. This particular pouch has a list of two common spices used in the Underdark written into it, they are: Firelichen Spicy Sprinkles and Dried Bloodfruit Wine Powder.
☐ (C) Cloak of Many Fashions
common
SJ-DC-AMAK-01: You better watch out
SJ-DC-AMAK-01: You better watch out
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
☐ (R) Figurine of Wondrous Power (Ebony Fly)
rare
SJ-DC-AMAK-01: You better watch out
SJ-DC-AMAK-01: You better watch out
Show
Notes:
Wondrous Item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (UC) +1 Longsword "Talon" | uncommon | DDHC-LMOP HC - Redbrand Hideout | DDHC-LMOP HC - Redbrand Hideout | Show | ||
🗹 (R/AT) Staff of Defense | rare | DDHC-LMOP HC - THE SPIDERS WEB | DDHC-LMOP HC - THE SPIDERS WEB | Show | ||
Notes:
Staff, weapon, rare (requires attunement) Simple weapon, melee weapon, 3 lb. 1d6 bludgeoning - versatile (1d8) This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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☐ (UC) Hew (+1 Battleaxe) | uncommon | DDHC-LMOP HC - THE SPIDERS WEB | DDHC-LMOP HC - THE SPIDERS WEB | Show | ||
Notes:
Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Weapon (battleaxe) Martial weapon, melee weapon 4 lb. 1d8 slashing - versatile (1d10) This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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🗹 (UC/AT) All-Purpose Tool +1 | uncommon | AL Player's Guide | DDHC-LMOP HC - THE SPIDERS WEB | Show | ||
Notes:
Wondrous item, uncommon (+1) (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
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☐ (UC/AT) Boots of Striding and Springing | uncommon | DDHC-LMOP HC - Wave Echo Cave | DDHC-LMOP HC - Wave Echo Cave | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance. |
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☐ (R/AT) Spider Staff | rare | DDHC-LMOP HC - Wave Echo Cave | DDHC-LMOP HC - Wave Echo Cave | Show | ||
Notes:
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |
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🗹 (R) Dragonguard (Breastplate +1) | rare | DDHC-LMOP HC - Wave Echo Cave | DDHC-LMOP HC - Wave Echo Cave | Show | ||
Notes:
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. |
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☐ (UC/AT) Amulet of Proof against Detection and Location | uncommon | DDAL09-01 Escape from Elturel: The Liar | Trade Log | Show | ||
Notes:
Wondrous Item, uncommon, requires attunement While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors. |
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☐ (UC/AT) Slippers of the Arachnomancer | uncommon | CCC-MTL-03 House of Webs | CCC-MTL-03 House of Webs | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. |
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☐ (UC/AT) Cloak of Underdark Protection | uncommon | CCC-HAL-05 House of Blades | CCC-HAL-05 House of Blades | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide. |
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🗹 (C) Heward's Handy Spice Pouch | common | CCC-HAL-05 House of Blades | CCC-HAL-05 House of Blades | Show | ||
Notes:
Wondrous item, common |
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☐ (C) Cloak of Many Fashions | common | SJ-DC-AMAK-01: You better watch out | SJ-DC-AMAK-01: You better watch out | Show | ||
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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☐ (R) Figurine of Wondrous Power (Ebony Fly) | rare | SJ-DC-AMAK-01: You better watch out | SJ-DC-AMAK-01: You better watch out | Show | ||
Notes:
Wondrous Item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. |