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Adventure Title
DDHC-LMOP HC - THE SPIDERS WEB
DDHC-LMOP HC - THE SPIDERS WEB
Session
9
9
Date Played
2022-02-08 18:00:00 UTC
2022-02-08 18:00:00 UTC
Levels Gained
1
1
GP +/-
115
115
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Manfred Hase
Manfred Hase
DM DCI Number
3320816572
3320816572
Notes
# Loot - 115 GP - Hew (+1 Battleaxe) # Level 5 (Artificer 5) **Class**: Artificer **HP**: +7 **Features**: Arcane Firearm, Artillerist Spells, AL Magic Item **Artillerist Spells**: Mirror Image, Shatter **Magic Item**: All-Purpose Tool +1
# Loot - 115 GP - Hew (+1 Battleaxe) # Level 5 (Artificer 5) **Class**: Artificer **HP**: +7 **Features**: Arcane Firearm, Artillerist Spells, AL Magic Item **Artillerist Spells**: Mirror Image, Shatter **Magic Item**: All-Purpose Tool +1
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC) Hew (+1 Battleaxe) | Uncommon | DDHC-LMOP HC - THE SPIDERS WEB | false | ||
Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Weapon (battleaxe) Martial weapon, melee weapon 4 lb. 1d8 slashing - versatile (1d10) This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. | |||||
🗹 (UC/AT) All-Purpose Tool +1 | Uncommon | AL Player's Guide | true | ||
Wondrous item, uncommon (+1) (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |