Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ (C) Amulet of Hidden Refuge (Orb of Direction)
common
FR-DC-TFContN-01 The missing Caravan
Show
Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Bloodhide Armor (Cast-Off Armor Breastplate)
common
DC - FR - TNaiD - Bryn Shander´s Questbord
Show
Notes:
(Breastplate, common)
Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.
Effekt:
Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.
AC 14 + DEX (max. +2), keine Stealth-Nachteile.
Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.
Fluff – Anlegen:
Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.
Fluff – Ablegen:
Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.

☐ (UC/AT) Cloak of Protection
uncommon
DDHC-PaB - Phandelver and Below
Show
Notes:
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
🗹 (UC/AT) Fox Fur Boots (Boots of the Winterlands)
uncommon
FR-DC-TFContN-01 The missing Caravan
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
This pair of boots is lined with arctic fox fur. Fine leather laces hold them together. Fur and feather embellishments are incorporated into the collar. The wearer of these boots feels an animal presence warning them of danger. It seems as if a fox spirit is bound to them.
Minor Property: Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Bloodfang Corundum (Red Corundum Elemental Gem - Consumeable)
uncommon
DC - FR - TNaiD - Bryn Shander´s Questbord
Show
Notes:
Wondrous Item, Uncommon
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack."
Usable once. Breaking the gem summons a fire elemental.
In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals.
It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites.
Fluff Effects:
Near blood or fresh flesh, the stone begins to pulse faintly.
In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core.
When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.
Wolfclaw Gauntlets (Gauntlets of Ogre Power)
uncommon
DC - FR - TNaiD - Bryn Shander´s Questbord
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
Description:
These gloves are made of coarse leather inlaid with wolf and beast claws. They appear rough and raw, but as soon as you slip them on, you feel something alive within them—as if they weren't being worn, but rather become part of your body.
Effect:
Sets your Strength to 19 while wearing them.
- Minor Property – Sentinel (Beasts): The claws begin to glow faintly reddish when beasts are within 120 feet.
- Fluff: The glow is like raised fur or a growl from deep within your chest. It's not a visual alarm, but an instinctive glow that makes you feel, "Something's alive out there."
Fluff – Putting on:
When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head.
Fluff – Taking them off:
When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away.

🗹 (UC/AT) Boots of Striding and Springin
uncommon
DDHC-PaB - Phandelver and Below
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
☐ (R/AT) Netherese Ring of Protection
rare
DDHC-PaB - Phandelver and Below
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
The ring is made from a single piece of mystical green glass that's stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ (C) Amulet of Hidden Refuge (Orb of Direction) | common | FR-DC-TFContN-01 The missing Caravan | Show | |||
|
Notes:
Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. |
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| Bloodhide Armor (Cast-Off Armor Breastplate) | common | DC - FR - TNaiD - Bryn Shander´s Questbord | Show | |||
|
Notes:
(Breastplate, common) Beschreibung: Effekt: Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen. AC 14 + DEX (max. +2), keine Stealth-Nachteile. Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist. Fluff – Anlegen: Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen. Fluff – Ablegen: Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.
|
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| ☐ (UC/AT) Cloak of Protection | uncommon | DDHC-PaB - Phandelver and Below | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. |
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| 🗹 (UC/AT) Fox Fur Boots (Boots of the Winterlands) | uncommon | FR-DC-TFContN-01 The missing Caravan | Show | |||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. This pair of boots is lined with arctic fox fur. Fine leather laces hold them together. Fur and feather embellishments are incorporated into the collar. The wearer of these boots feels an animal presence warning them of danger. It seems as if a fox spirit is bound to them. Minor Property: Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |
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| Bloodfang Corundum (Red Corundum Elemental Gem - Consumeable) | uncommon | DC - FR - TNaiD - Bryn Shander´s Questbord | Show | |||
|
Notes:
Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. |
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| Wolfclaw Gauntlets (Gauntlets of Ogre Power) | uncommon | DC - FR - TNaiD - Bryn Shander´s Questbord | Show | |||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) Description: Effect:
Fluff – Putting on: When you pull on the gloves, they close tightly around your fingers as if by themselves. A tingling sensation spreads, as if claws were growing directly from your bones. As you first clench your fist, you feel your muscles strengthen, accompanied by an inaudible but tangible wolf howl in your head. Fluff – Taking them off: When you slip them off, your hands feel bare and weak for a moment – as if you've just lost claws. An imprint like invisible wolf paws remains on your skin, which slowly fades away.
|
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| 🗹 (UC/AT) Boots of Striding and Springin | uncommon | DDHC-PaB - Phandelver and Below | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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| ☐ (R/AT) Netherese Ring of Protection | rare | DDHC-PaB - Phandelver and Below | Show | |||
|
Notes:
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. The ring is made from a single piece of mystical green glass that's stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand. |
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