(HC) Aerlyn Fuyu

Season:
Forgotten Realms S12
Race:
Eladrin (Winter)
Class:
Ranger 3
Background:
Outlander (Hunter-Gatherer)
Lifestyle:
None
Current Level:
9
Total GP:
3198.575
Total Downtime:
680
Tag:
Hardcover
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
7
Magic Item Limit:
3
šŸ—¹ (C) Lantern of Tracking (Elementals),
☐ (UC/AT) Psi Crystal,
šŸ—¹ (UC/AT) Ring of Warmth,
☐ (VR/AT) Staff of Frost,
☐ (UC/AT) Boots of the Winterlands,
šŸ—¹ (UC) Rae'shalare, Warrior's Lament (Longbow +1),
☐ (UC/AT) Wand of the War Mage +1,
☐ (UC/AT) Pearl of Power,
☐ (R) Cauldron of Plenty,
šŸ—¹ (UC) Grey Bag of Tricks,
☐ (R/AT) Amulet of Health,
☐ (R) Hook of Fisher's Delight,
☐ (R) Horn of Blasting,
šŸ—¹ (UC) Figurine of Wondrous Power: Silver Raven,
☐ (UC) Eyes of Minute Seeing,
šŸ—¹ (UC/AT) Helm of Telepathy,
šŸ—¹ (VR) Laser Rifle,
☐ (R) Trident +2,
☐ (R) Professor Skant Orb,
☐ (UC) Bag of Holding,
☐ (R/AT) Chardalyn Ring of the Ram,
☐ (R/AT) Chardalyn Staff of Charming,
šŸ—¹ (R/AT) Mantle of Spell Resistance

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2025-02-07 20:00 DDHC-RotF 30 10 Show

bought
- 2x Oil of Slipperieness
- Potion of Polychromy
- Potion of Psionic Fortitude

2025-01-10 20:00 DDHC-RotF 28 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-02-28 21:00 DDHC-RotF 31 10 Show
2025-01-24 20:00 DDHC-RotF 29 10 Show
2024-12-03 20:00 DDHC-RotF 25 10 Show
2025-03-07 19:30 DDHC-RotF 32 10 ☐ (R) Trident +2, ☐ (R) Professor Skant Orb Show

Loot

  • Trident +2
  • Professor Skant Orb
2025-03-14 19:30 DDHC-RotF 33 693.6 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 ☐ (R/AT) Chardalyn Staff of Charming, šŸ—¹ (R/AT) Mantle of Spell Resistance Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-11-29 19:30 DDHC-RotF 24 10 Show
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as āˆ’50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. ā€œPerhaps this unending winter has affected its eating habits or demeanor in some way.ā€ Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, ā€œI’m listening.ā€
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 ☐ (UC/AT) Psi Crystal Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 52.7 10 Show

Loot

  • 52,7 GP (Gehaltszahlung)
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 šŸ—¹ (UC/AT) Ring of Warmth Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as āˆ’50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as āˆ’100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2025-02-07 20:00 DDHC-RotF 30 10 Show

bought
- 2x Oil of Slipperieness
- Potion of Polychromy
- Potion of Psionic Fortitude

2025-01-10 20:00 DDHC-RotF 28 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-02-28 21:00 DDHC-RotF 31 10 Show
2025-01-24 20:00 DDHC-RotF 29 10 Show
2024-12-03 20:00 DDHC-RotF 25 10 Show
2025-03-07 19:30 DDHC-RotF 32 10 Show

Loot

  • Trident +2
  • Professor Skant Orb
2025-03-14 19:30 DDHC-RotF 33 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-11-29 19:30 DDHC-RotF 24 10 Show
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as āˆ’50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. ā€œPerhaps this unending winter has affected its eating habits or demeanor in some way.ā€ Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, ā€œI’m listening.ā€
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 10 Show

Loot

  • 52,7 GP (Gehaltszahlung)
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as āˆ’50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as āˆ’100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2025-02-07 20:00 DDHC-RotF 30 10 Show

bought
- 2x Oil of Slipperieness
- Potion of Polychromy
- Potion of Psionic Fortitude

2025-01-10 20:00 DDHC-RotF 28 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-02-28 21:00 DDHC-RotF 31 10 Show
2025-01-24 20:00 DDHC-RotF 29 10 Show
2024-12-03 20:00 DDHC-RotF 25 10 Show
2025-03-07 19:30 DDHC-RotF 32 10 ☐ (R) Trident +2, ☐ (R) Professor Skant Orb Show

Loot

  • Trident +2
  • Professor Skant Orb
2025-03-14 19:30 DDHC-RotF 33 693.6 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 ☐ (R/AT) Chardalyn Staff of Charming, šŸ—¹ (R/AT) Mantle of Spell Resistance Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-11-29 19:30 DDHC-RotF 24 10 Show
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as āˆ’50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. ā€œPerhaps this unending winter has affected its eating habits or demeanor in some way.ā€ Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, ā€œI’m listening.ā€
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 ☐ (UC/AT) Psi Crystal Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 52.7 10 Show

Loot

  • 52,7 GP (Gehaltszahlung)
2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 šŸ—¹ (UC/AT) Ring of Warmth Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as āˆ’50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as āˆ’100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."