(HC) Aerlyn Fuyu

Season:
Forgotten Realms S12
Race:
Eladrin (Winter)
Class:
Ranger 3
Background:
Outlander (Hunter-Gatherer)
Lifestyle:
None
Current Level:
9
Total GP:
3198.575
Total Downtime:
680
Tag:
Hardcover
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
7
Magic Item Limit:
3
🗹 (C) Lantern of Tracking (Elementals),
☐ (UC/AT) Psi Crystal,
🗹 (UC/AT) Ring of Warmth,
☐ (VR/AT) Staff of Frost,
☐ (UC/AT) Boots of the Winterlands,
🗹 (UC) Rae'shalare, Warrior's Lament (Longbow +1),
☐ (UC/AT) Wand of the War Mage +1,
☐ (UC/AT) Pearl of Power,
☐ (R) Cauldron of Plenty,
🗹 (UC) Grey Bag of Tricks,
☐ (R/AT) Amulet of Health,
☐ (R) Hook of Fisher's Delight,
☐ (R) Horn of Blasting,
🗹 (UC) Figurine of Wondrous Power: Silver Raven,
☐ (UC) Eyes of Minute Seeing,
🗹 (UC/AT) Helm of Telepathy,
🗹 (VR) Laser Rifle,
☐ (R) Trident +2,
☐ (R) Professor Skant Orb,
☐ (UC) Bag of Holding,
☐ (R/AT) Chardalyn Ring of the Ram,
☐ (R/AT) Chardalyn Staff of Charming,
🗹 (R/AT) Mantle of Spell Resistance

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 1 693.6 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2025-03-14 19:30 DDHC-RotF 33 693.6 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 ☐ (R/AT) Chardalyn Staff of Charming, 🗹 (R/AT) Mantle of Spell Resistance Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 10 Show
2024-02-28 23:45 Purchase Log -50.2 Show Purchase

mundane

  • Sling (0,1 GP)
  • 5x Sling Bullets (5x 0,04 GP)
  • Potion of Healing (50 GP)
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-05-10 22:17 Purchase Log -102 Show Purchase

Potions

  • Potion of Healing (50 GP)

Mundane

  • Tent (2 GP)
  • Antitoxin (50 GP)
2024-04-26 22:28 Purchase Log -20 Show Purchase

Spell components

  • 2x Find Familiar Kits (2x 10 GP)
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-10-18 19:30 DDHC-RotF 02 Icewind Dale 10 ☐ (R) Hook of Fisher's Delight Show

Story Award

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
  • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Loot

  • Potion of Gaseous Form
  • Hook of Fisher's Delight
  • Yellow Diamond Elemental Gem
Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2025-03-14 19:30 DDHC-RotF 33 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 10 Show
2024-02-28 23:45 Purchase Log Show Purchase

mundane

  • Sling (0,1 GP)
  • 5x Sling Bullets (5x 0,04 GP)
  • Potion of Healing (50 GP)
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-05-10 22:17 Purchase Log Show Purchase

Potions

  • Potion of Healing (50 GP)

Mundane

  • Tent (2 GP)
  • Antitoxin (50 GP)
2024-04-26 22:28 Purchase Log Show Purchase

Spell components

  • 2x Find Familiar Kits (2x 10 GP)
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-10-18 19:30 DDHC-RotF 02 Icewind Dale 10 Show

Story Award

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
  • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Loot

  • Potion of Gaseous Form
  • Hook of Fisher's Delight
  • Yellow Diamond Elemental Gem
Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 693.6 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2025-03-14 19:30 DDHC-RotF 33 693.6 10 Show

Blessing of the Frostmaiden.
Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.

Loot

  • 693,6 GP
  • Alchemy Jug
2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-03-21 20:00 DDHC-RotF 34 10 Show
2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2025-05-02 20:00 DDHC-RotF 37 10 ☐ (R/AT) Chardalyn Staff of Charming, 🗹 (R/AT) Mantle of Spell Resistance Show

Loot

  • GP?
  • Chardalyn Staff of Charming
  • Mantle of Spell Resistance
  • Charm of Curing
2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 10 Show
2024-02-28 23:45 Purchase Log -50.2 Show Purchase

mundane

  • Sling (0,1 GP)
  • 5x Sling Bullets (5x 0,04 GP)
  • Potion of Healing (50 GP)
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-05-10 22:17 Purchase Log -102 Show Purchase

Potions

  • Potion of Healing (50 GP)

Mundane

  • Tent (2 GP)
  • Antitoxin (50 GP)
2024-04-26 22:28 Purchase Log -20 Show Purchase

Spell components

  • 2x Find Familiar Kits (2x 10 GP)
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-10-18 19:30 DDHC-RotF 02 Icewind Dale 10 ☐ (R) Hook of Fisher's Delight Show

Story Award

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.

A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

  • At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
  • After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
  • After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
  • After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Loot

  • Potion of Gaseous Form
  • Hook of Fisher's Delight
  • Yellow Diamond Elemental Gem