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Adventure Title
DDHC-RotF 05 - Auril's Abode
Session
33
Date Played
2025-03-14 19:40:00 UTC
XP Gained
GP +/-
693.6
Downtime +/-
10.0
Renown
Missions
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
none
Notes
# Teilnehmer: (8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none (8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (8) Frederick - Elric - Human - Wizard - none (8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? # Loot: **3.468gp** A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling **Alchemy Jug** *Wondrous item, uncommon* This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Acid 8 ounces Basic poison 1/2 ounce Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon **Vassavicken's Greataxe (Berserker Axe)** *Weapon (greataxe), rare (requires attunement)* You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. **Curse.** This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. _______________________________________________ The party has reached 9th Level!

Players

Player Character
Beru Chillwind Akannathi
C0ldW0lf (HC) Aerlyn Fuyu
Skalli "Frostgaze"
Frederic Thole Elric der Luskaner
Osric Whisperwoods