(HC) Aerlyn Fuyu

Season:
Forgotten Realms S12
Race:
Eladrin (Winter)
Class:
Ranger 3
Background:
Outlander (Hunter-Gatherer)
Lifestyle:
None
Current Level:
9
Total GP:
3198.575
Total Downtime:
680
Tag:
Hardcover
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
7
Magic Item Limit:
3
🗹 (C) Lantern of Tracking (Elementals),
☐ (UC/AT) Psi Crystal,
🗹 (UC/AT) Ring of Warmth,
☐ (VR/AT) Staff of Frost,
☐ (UC/AT) Boots of the Winterlands,
🗹 (UC) Rae'shalare, Warrior's Lament (Longbow +1),
☐ (UC/AT) Wand of the War Mage +1,
☐ (UC/AT) Pearl of Power,
☐ (R) Cauldron of Plenty,
🗹 (UC) Grey Bag of Tricks,
☐ (R/AT) Amulet of Health,
☐ (R) Hook of Fisher's Delight,
☐ (R) Horn of Blasting,
🗹 (UC) Figurine of Wondrous Power: Silver Raven,
☐ (UC) Eyes of Minute Seeing,
🗹 (UC/AT) Helm of Telepathy,
🗹 (VR) Laser Rifle,
☐ (R) Trident +2,
☐ (R) Professor Skant Orb,
☐ (UC) Bag of Holding,
☐ (R/AT) Chardalyn Ring of the Ram,
☐ (R/AT) Chardalyn Staff of Charming,
🗹 (R/AT) Mantle of Spell Resistance

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-03-22 20:00 DDHC-RotF 01 Ten Towns 2 10 🗹 (C) Lantern of Tracking (Elementals) Show

Loot

  • Lantern of Tracking (Elementals)
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 ☐ (UC/AT) Psi Crystal Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-04-26 21:00 DDHC-RotF 01 Ten Towns 4 10 Show

Loot

/

2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 🗹 (UC/AT) Ring of Warmth Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-05-24 21:00 DDHC-RotF 01 Ten Towns 7 10 Show

Loot

Chwinga Charm: Charm of the Snow Walker

This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to gain the following benefits for 24 hours:

  • You and your allies within 15 feet of you ignore difficult terrain caused by snow or ice.
  • You can see through areas heavily obscured by snow to a distance of 60 feet.
  • You are immune to the effects of extreme cold, as described in the Dungeon Master’s Guide (though you gain no protection from cold damage). Once all its charges have been expended, this charm vanishes from you.
2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Loot

/

Level 4 (Ranger 4)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: ASI
Feat: Sharpshooter

2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 1 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show
2024-07-12 21:30 DDHC-RotF 01 Ten Towns 12 10 ☐ (VR/AT) Staff of Frost, ☐ (UC/AT) Boots of the Winterlands, ☐ (UC/AT) Wand of the War Mage +1, ☐ (UC/AT) Pearl of Power Show

Loot

  • Staff of Frost
  • Boots of the Winterland
  • Wand of the War Mage +1
  • Pearl of Power
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-04-04 21:30 DDHC-RotF 35 10 Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-03-22 20:00 DDHC-RotF 01 Ten Towns 2 10 Show

Loot

  • Lantern of Tracking (Elementals)
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-04-26 21:00 DDHC-RotF 01 Ten Towns 4 10 Show

Loot

/

2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-05-24 21:00 DDHC-RotF 01 Ten Towns 7 10 Show

Loot

Chwinga Charm: Charm of the Snow Walker

This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to gain the following benefits for 24 hours:

  • You and your allies within 15 feet of you ignore difficult terrain caused by snow or ice.
  • You can see through areas heavily obscured by snow to a distance of 60 feet.
  • You are immune to the effects of extreme cold, as described in the Dungeon Master’s Guide (though you gain no protection from cold damage). Once all its charges have been expended, this charm vanishes from you.
2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Loot

/

Level 4 (Ranger 4)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: ASI
Feat: Sharpshooter

2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show
2024-07-12 21:30 DDHC-RotF 01 Ten Towns 12 10 Show

Loot

  • Staff of Frost
  • Boots of the Winterland
  • Wand of the War Mage +1
  • Pearl of Power
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2025-03-07 19:00 DDHC-RotF 05 - Auril's Abode 32 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Trident +2
Weapon (trident), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Professor Skant
Wondrous item, rare
Professor Skant. The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril). Professor Skant is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril
Vampirism and the traits of vampires
Rituals surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.

2025-03-21 20:00 DDHC-RotF 06 - Caves of Hunger 34 10 Show

Teilnehmer:

(9) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(9) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(9) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(9) Frederick - Elric - Human - Wizard - none
(9) Echo - Osric Whisperwoods - Halfling - Twilight Cleric - ?

Story:

Rime of the Frostmaiden
We bow to She who wears the crown;
Let the world shiver with dread.
Clad in winter’s whitest gown,
Her snow enshrouds the dead.


Her fury sheds but frozen tears
as gray clouds issue forth.
Her wind across the wasteland shears,
bringing blizzards from the north.


Ice-kissed flowers caught mid-bloom,
beauty kept in all its grace.
Summer’s gone to its silent tomb,
stilling in Her cold embrace.


All the world in winter’s white,
sheathed in sleet and ice.
Set upon never-ending night,
She conjures paradise.


Behold Her everlasting rime,
see how it covers all;
Weep not for those She traps in time
behind Her glacial wall.


Sovereign of summers lost,
general of winter’s war;
Long live the queen of cold and frost.
May She reign forevermore.


https://files.d20.io/images/371184713/mBq_Xp8H3E7s1PyHcv6eBg/med.png?1702295933

2025-04-04 21:30 DDHC-RotF 35 10 ☐ (UC) Bag of Holding, ☐ (R/AT) Chardalyn Ring of the Ram Show

Loot

  • GP
  • Bag of Holding
  • Chardalyn Ring of the Ram
2025-04-11 21:00 DDHC-RotF 36 10 Show
2024-02-07 17:49 creation Show

Race: Eladrin

Size: medium
Speed: 30 feet
Languages: Common, Elvish
ASI: +2 Dex, +1 Wis
Skills: Perception
Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry

Class: Ranger

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Shields
Weapons: Simple, Martial
Saving Throws: Strength, Dexterity
Skills: Nature, Stealth, Survival

Features: Natural Explorer (Arctic), Favored Foe

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +2 = 17
Constitution: 14
Intelligence: 10
Wisdom: 15 +1 = 16
Charisma: 8

Description

Alignment: neutral
Deity: /
Faction: /
Age: 100
Height: 1,87m
Weight: 55kg

Background: Outlander

Skills: Acrobatics, Insight (Customized)
Tool Proficiencies: thieves' tools, Woodcarvers Tools (Customized)
Feature: Wanderer
Personality Trait 1:
Personality Trait 2:
Ideals:
Bonds:
Flaws:
Background Feat: Magic Initiate: Wizard (Prestidigitation, Shape Water, Find Familiar)

Starting Equipment

by class
a scale mail
two shortswords
an explorer's pack
A longbow and a quiver of 20 arrows

by background (customized - Guild Artisan)
a set of artisan's tools (Tinker's Tools)
a letter of introduction from your guild (thrown away)
a set of traveler's clothes
a pouch containing 15gp

sold
Tinker's Tools (25 GP)

bought
Find Familiar Kit (10 GP)
Thieve's Tools (25 GP)
Woodcarvers Tools (1 GP)
4x Arrows (4x 1 GP)

2024-02-28 20:00 DDHC-RotF 01 Ten Towns 1 10 Show

Loot

  • 52,85 GP
  • Potion of Animal Friendship

Level 2 (Ranger 2)

Class: Ranger
HP: +8

Features: Fighting Style, Spellcasting
Fighting Style: Archery
Spells: Goodberry, Hunter's Mark

2024-03-22 20:00 DDHC-RotF 01 Ten Towns 2 10 🗹 (C) Lantern of Tracking (Elementals) Show

Loot

  • Lantern of Tracking (Elementals)
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-04-19 20:00 DDHC-RotF 01 Ten Towns 3 10 ☐ (UC/AT) Psi Crystal Show

Loot

  • 25 GP
  • Psi Crystal

Level 3 (Ranger 3)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Primal Companion, Primal Awareness (Speak with Animals)
Spells: Entangle, Hunter's Mark -> Absorb Elements

2024-04-26 21:00 DDHC-RotF 01 Ten Towns 4 10 Show

Loot

/

2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 🗹 (UC/AT) Ring of Warmth Show

Loot

  • Scroll of Animal Friendship
  • Ring of Warmth
2024-05-24 21:00 DDHC-RotF 01 Ten Towns 7 10 Show

Loot

Chwinga Charm: Charm of the Snow Walker

This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to gain the following benefits for 24 hours:

  • You and your allies within 15 feet of you ignore difficult terrain caused by snow or ice.
  • You can see through areas heavily obscured by snow to a distance of 60 feet.
  • You are immune to the effects of extreme cold, as described in the Dungeon Master’s Guide (though you gain no protection from cold damage). Once all its charges have been expended, this charm vanishes from you.
2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Loot

/

Level 4 (Ranger 4)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: ASI
Feat: Sharpshooter

2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-28 20:00 DDHC-RotF 01 Ten Towns 10 10 Show

Loot

  • Potion of Invisibility

Level 5 (Ranger 5)

Class: Ranger
Subclass: Beastmaster
HP: +8

Features: Extra Attack
Spells: Pass without Trace, Entangle -> Summon Beast?

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show
2024-07-12 21:30 DDHC-RotF 01 Ten Towns 12 10 ☐ (VR/AT) Staff of Frost, ☐ (UC/AT) Boots of the Winterlands, ☐ (UC/AT) Wand of the War Mage +1, ☐ (UC/AT) Pearl of Power Show

Loot

  • Staff of Frost
  • Boots of the Winterland
  • Wand of the War Mage +1
  • Pearl of Power
2024-07-12 23:24 Rebuild Show

Natural Explorer (Arctic) -> Deft Explorer (Perception, Dwarvish, Primordial)

2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.