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Adventure Title
DDHC-RotF 01 Ten Towns
Session
12
Date Played
2024-07-12 21:30:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
/
Notes
# Loot - Staff of Frost - Boots of the Winterland - Wand of the War Mage +1 - Pearl of Power

Magic Items

Name Rarity Location Table Result Counts?
☐ (VR/AT) Staff of Frost Very Rare false
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
☐ (UC/AT) Boots of the Winterlands Uncommon false
Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: - You have resistance to cold damage. - You ignore difficult terrain created by ice or snow. - You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
☐ (UC/AT) Wand of the War Mage +1 Uncommon false
☐ (UC/AT) Pearl of Power Uncommon false