Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ (UC) Eyes of Minute Seeing uncommon DDHC-RotF 02 Icewind Dale Show
Notes:

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

🗹 (UC) Figurine of Wondrous Power: Silver Raven uncommon DDHC-RotF 02 Icewind Dale Show
Notes:

Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

🗹 (UC) Grey Bag of Tricks uncommon DDHC-RotF 01 Ten-Towns Show
Notes:

Adventuring Gear (Wondrous Item)

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Gray Bag of Tricks

d8 Creature
1
Weasel
2
Giant rat
3
Badger
4
Boar
5
Panther
6
Giant badger

7
Dire wolf
8
Giant Elk

🗹 (UC) Rae'shalare, Warrior's Lament (Longbow +1) uncommon DDHC-RotF 01 Ten Towns Show
☐ (VR/AT) Staff of Frost very_rare DDHC-RotF 01 Ten Towns Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

🗹 (VR) Laser Rifle very_rare DDHC-RotF 02 Icewind Dale Show
Notes:

Weapon
Futuristic, martial weapon, ranged weapon, firearm

3d8 Radiant
Ammunition (100/300 ft.), reload (30 shots), two‑handed