Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ (UC) Shield +1 common DDHC-KftGV-10 - Heart of Ashes Show
☐ (R/AT) Flame Tongue Longsword common DDHC-KftGV-10 - Heart of Ashes Show
☐ (R/AT) Necklace of Fireballs (6 Charges) common DDHC-KftGV-10 - Heart of Ashes Show
☐ (R/AT) Dragon Scale Mail (Brass, Gold, or Red) common DDHC-KftGV-10 - Heart of Ashes Show
☐ (R) Necklace of Fireballs (7 Charges) common DDHC-KftGV-06 - Masterpiece Imbroglio Show
Notes:

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

☐ (UC) Lantern of Revealing common DDHC-KftGV-06 - Masterpiece Imbroglio Show
Notes:

Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

(R/AT) Necklace of Prayer Beads (1x Blessing, 1x Curing, 1x Favor, 1x Wind Walk) common DDHC-KftGV-06 - Masterpiece Imbroglio Show
(UC) Sending Stones common DDHC-KftGV-06 - Masterpiece Imbroglio Show
(UC) Wand of Magic Missiles uncommon DDHC-KftGV-11 - Affair on the Concordant Express Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

(UC) Mithral Chain Mail uncommon DDHC-KftGV-11 - Affair on the Concordant Express Show
Notes:

Armor (Chain Mail), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

(R) Silver Horn of Valhalla rare DDHC-KftGV-11 - Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

Silver, 2d4+2, None

(VR) Silvered Greatsword +3 very_rare DDHC-KftGV-11 - Affair on the Concordant Express Show
Notes:

Weapon (greatsword), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Silvered Weapons
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

☐ (R/AT) Armor of Vulnerability (Slashing), common Trade Log Show
☐ (UC) Rust Bag of Tricks uncommon DDHC-KftGV-12 - Party at Paliset Hall Show
Brazier of Commanding Fire Elemental rare DDHC-KftGV-13 - Fire and Darkness Show
Instrument of the Bards (Cli Lyre) rare DDHC-KftGV-13 - Fire and Darkness Show
(R) Periapt of Proof against Poison rare Trade Log Show
Notes:

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

☐ (UC/AT) Tiara of Telepathy (Helm...) uncommon CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

🗹 (VR/AT) Oathbow very_rare DDAL-DRW-08 The Harrowing of Hell Trade Log Show
Notes:

Weapon (longbow), very rare (requires attunement)

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.

☐ (UC) Rapier +1 uncommon DDHC-KftGV-02 The Stygian Gambit DDHC-KftGV-02 The Stygian Gambit Show
Notes:

Weapon (rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.