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Adventure Title
DDHC-KftGV-11 - Affair on the Concordant Express
DDHC-KftGV-11 - Affair on the Concordant Express
Session
Date Played
2024-04-13 19:00:00 UTC
2024-04-13 19:00:00 UTC
Levels Gained
1
1
GP +/-
2191
2191
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
/
/
Notes
# Loot - 2191 GP - Potion of Fire Resistance - Potion of Greater Healing - Wand of Magic Missile - Mithral Chain Mail - Silver Horn of Valhalla - Silvered Greatsword +3 - Ignatius Inkblot's Magnifying Glass - Amulet of the Devout +2 (rare golden Vault reward)
# Loot - 2191 GP - Potion of Fire Resistance - Potion of Greater Healing - Wand of Magic Missile - Mithral Chain Mail - Silver Horn of Valhalla - Silvered Greatsword +3 - Ignatius Inkblot's Magnifying Glass - Amulet of the Devout +2 (rare golden Vault reward)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
(UC) Wand of Magic Missiles | Uncommon | false | |||
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
(UC) Mithral Chain Mail | Uncommon | false | |||
Armor (Chain Mail), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
(R) Silver Horn of Valhalla | Rare | false | |||
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Silver, 2d4+2, None | |||||
(VR) Silvered Greatsword +3 | Very Rare | false | |||
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. *Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.* | |||||
(R/AT) Amulet of the Devout +2 | Rare | false | |||
Wondrous item, rare (+2) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |