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Adventure Title
WBW-DC-ZODIAC-06 - Nightmare of the Naga
WBW-DC-ZODIAC-06 - Nightmare of the Naga
Session
1
1
Date Played
2024-03-15 19:00:00 UTC
2024-03-15 19:00:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
DM Name
Amy Jordan
Amy Jordan
DM DCI Number
Notes
**Sheba’s Gift:** Characters gain the favor of the yuan-ti seer. She will provide the benefits of fortune and fate. This benefit costs 2 downtime each time used and can only be used once per dawn. Characters gain a d12 fortune die to apply to any roll: attack, ability check or saving throw. **Shadow Serpent:** Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. **Mask of the Zodiacs: Serpent** **Pact of The Ophidian:** Characters gain a monochromatic tattoo of a serpent, they are blessed by the Ophidian. You can spend five downtime as an action to gain temporary blindsight up to 10 feet for one hour. This feature cannot be used again until the next dawn. Each time this feature is used, you must spend a further five downtime. **Pact of The Pearl:** Characters gain a silver white tattoo of a serpent. Training: The Pearl offers characters the gift to gain skill proficiency in Performance. Characters must spend 12d12 days in the abode of the archfey, The Pearl, to learn the tool or skill. 100 downtime days, 0 gp. *Magical Gift: Training Notes* A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
**Sheba’s Gift:** Characters gain the favor of the yuan-ti seer. She will provide the benefits of fortune and fate. This benefit costs 2 downtime each time used and can only be used once per dawn. Characters gain a d12 fortune die to apply to any roll: attack, ability check or saving throw. **Shadow Serpent:** Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. **Mask of the Zodiacs: Serpent** **Pact of The Ophidian:** Characters gain a monochromatic tattoo of a serpent, they are blessed by the Ophidian. You can spend five downtime as an action to gain temporary blindsight up to 10 feet for one hour. This feature cannot be used again until the next dawn. Each time this feature is used, you must spend a further five downtime. **Pact of The Pearl:** Characters gain a silver white tattoo of a serpent. Training: The Pearl offers characters the gift to gain skill proficiency in Performance. Characters must spend 12d12 days in the abode of the archfey, The Pearl, to learn the tool or skill. 100 downtime days, 0 gp. *Magical Gift: Training Notes* A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Talking Doll | Common | true | |||
**Language.** The bearer can speak and understand abyssal while the item is on the bearer’s person. | |||||
Deck of Illusions ("Deck of Fate") | Uncommon | true | |||
Spell Scroll: Revivify | Uncommon | true | |||
Bracers of Defense (“Serpent’s Embrace”) | Rare | true | |||
**Guardian.** The item hisses a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |