Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Charm of the Creeping Hand common DDHC-VEoR Prequel Show
Notes:

Charm of the Creeping Hand
Supernatural Gift (Charm)

Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then deals an extra 1d10 necrotic damage, and you gain 5 temporary hit points. Once used five times, the charm vanishes.

Emerald Elemental Gem uncommon Vecna: Eve of Ruin Show
Notes:

Emerald Elemental Gem

Wondrous item, uncommon

This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.

Hat Of Disguise uncommon DDHC-VEoR Prequel Show
Notes:

Hat Of Disguise
Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Stone of Good Luck uncommon Vecna: Eve of Ruin Show
Notes:

Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Driftglobe uncommon Vecna: Eve of Ruin Show
Notes:

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Weight: 1

Necklace of Adaptation uncommon Vecna: Eve of Ruin Show
Notes:

Necklace of Adaptation

Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Brooch of Shielding uncommon Reward Payout Show
Notes:

Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Shield +1 uncommon DDHC-VEoR Prequel Show
Dagger +2 rare Vecna Eve of Ruin Show
Glamoured Studded Leather rare Reward Payout Show
Notes:

Glamoured Studded Leather
Armor (light, studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

AC: 13 + Dex modifier
Weight: 13

Gem Of Seeing rare Vecna Eve of Ruin Show
Notes:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Robe of Stars very_rare Reward Payout Show
Notes:

Robe of Stars
Wondrous item, very rare (requires attunement)

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

Chime of Exile very_rare Vecna: Eve of Ruin Show
Notes:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.