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Adventure Title
Vecna: Eve of Ruin
Vecna: Eve of Ruin
Session
Date Played
2024-08-07 20:04:00 UTC
2024-08-07 20:04:00 UTC
Levels Gained
1
1
GP +/-
2375
2375
Downtime +/-
10.0
10.0
Location Played
DM Name
Sebastian W.
Sebastian W.
DM DCI Number
123123
123123
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Driftglobe | Uncommon | true | |||
Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Weight: 1 | |||||
Necklace of Adaptation | Uncommon | true | |||
Necklace of Adaptation Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). | |||||
Chime of Exile | Very Rare | true | |||
Chime of Exile Wondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn. |