Scratcher

Season:
Historic
Race:
Kenku
Class:
Artificer 7 Wizard 2
Background:
Hermit
Lifestyle:
Wealthy
Current Level:
11
ACP to Level:
4.0
Total GP:
566.66
Total Downtime:
16
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Cloak of Protection,
Goggles of Night,
Flame Tongue Greatsword

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2021-12-01 23:26 CCC-YLRA01-02 Uneasy Lies The Head 1 -9625 10 Flame Tongue Greatsword Show

Vanquos Spellbook

alter self, enlarge/reduce, glyph of warding, suggestion, dispel magic, fly, greater invisibility and teleportation circle

Story Award: An Emberstar Exclusive

You’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob

Story Award: The Moonmaiden’s Waters

You foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.

The Adventurers Guild of Ylraphon is a loose-knit league of “dungeoneers, tomb-robbers, errant crusaders, swashbuckling mercenaries, and sundry formidable scalawags of all races and vocations” (according to its charter). It represents adventurers’ interests in town and helps regulate the profitable exploration of the surrounding ruins.

Ylraphon Adventurers Guild

You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been commiting the vandalism and arson in town.

Joining the Guild

To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you obtain one of the Local Pursuit story awards (described in Player Handout 6: Local Pursuits or appearing in other adventures), due to your substantial contribution to the town’s prosperity. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them.

Benefits of Membership

Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon.

New Downtime Activity: Guild Delving

Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Guild Delving Table on this page.

Local Pursuit

You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

This award is available to characters who successfully completed this adventure.

If you successfully completed this adventure, you may choose one “Local Pursuit” story award. This signifies your character becoming involved with significant Ylraphon activitiesor institutions. You may gain only one of the story award options listed below for completing this adventure, though other adventures may offer additional ones.

Local Pursuit: Academic Researcher

You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check.

Local Pursuit: Preaching the Faith

You take on an important role at a local temple or shrine. Choose a deity you worship. If you do not already worship a chosen deity, you must choose one worshiped by a fellow member of your party. Record your choice as part of this story award (“Local Pursuit: Preaching the Faith (Deity)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days participating in or leading religious rites (such as weddings, funerals, ordinations, or rituals recognizing holy occasions). If you do so, you gain the benefits of having spent 3 days performing the Recuperating downtime activity (as described in the Player’s Handbook), and you begin your next game session with Inspiration.

Local Pursuit: Shadowcloak Specialist

You have become an influential member or ally of the Shadowcloaks, Ylraphon’s thieves’ guild, and they rely on you for your expertise in a particular illicit activity. Choose any one tool. Record the chosen tool as part of this story award (“Local Pursuit: Shadowcloak Specialist (Tool)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing illicit activities with the Shadowcloaks in town. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single ability check with the tool you chose for this story award or on a single initiative roll.

Local Pursuit: Town Watch Training

You help to train the new Town Watch. Choose a type of simple or martial weapon that you and your comrades train with and record it as part of this story award (“Local Pursuit: Town Watch Training (Weapon)”). (If you wish, you may choose Unarmed Strike as a weapon for this purpose.) Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days training Town Watch members or recruits. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack roll with the weapon you chose for this story award or on a single social interaction check with members of a law enforcement organization (such as the Ylraphon Town Watch).

2021-11-04 17:23 Trade Log -700 -14 Show Trade Log

Scroll Hold Person, Fear and Dispel Magic in Scratchers Spellbook übertragen
Von Snarlas Spellbook: thunderwave, Shield, Mirror Image, Web, stinking cloud übertragen in Scratchers Spellbook
Von Spellbook of Punketah: 1st level: disguise self, fog cloud, mage armor, witch bolt
2nd level: gust of wind, Melf's acid arrow, misty step übertragen in Scratchers Spellbook

2021-12-19 20:50 1 91.66 10 Wind fan Show

Greater Potion of Healing, Potion of Healing, Scroll of Gust of Wind

2021-11-03 22:50 White Plume Horrors 1 10800 10 Chain mail +1, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Spell Storing, Ring of Protection, Maul +2 Show

Scroll of Fear, Scroll of Hold Person, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends)
Buy: Breastplate
Spells: Absorb Element, Ray of Sickness

2021-09-14 23:39 Trade Log Show Trade Log

Schild (10 gp) gekauft.

2021-09-06 17:23 Trade Log Show Trade Log

Race:Kenku
Source: Dex +2, Wis +1

Ability Score Point Buy:
Str 10, Dex 15, Con 13, Int 15, Wis 10, Cha 8 => Str 10, Dex 17, Con 13, Int 15, Wis 11, Cha 9

Equipment

from Background: (Hermit)
A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp

from Class: (Artificer)
Light Hammer, Dagger, light crossbow and 20 bolts, studded leather armor
thieves’ tools, dungeoneer’s pack

Catching Up 3 -20 Show

Catching Up
Artificer +2 Lvl

2021-09-18 17:34 DDHC00-GSM-04 Salvage Operation 2 0 Winged boots, Cloak of Protection Show

Gespielt 4 Stunden

Downtime 20 für lvl Up von Lvl 4 zu 5

Loot:
Spell Scroll: Protection from Poison

Multiclassing in Wizard
Spellbook: Ice Knife, Sleep, Magic Missile, Tasha's Hideous Laughter, Earth Tremor, Burning Hands
Cantrips: Mending, Toll the Dead, Shocking Grasp

2021-09-08 00:51 CCC-BMG-01 CORE 01-01 A Scream in the Night 1 10 Show

Chunk of Adamantine

Potion of Greater Healing

Chunk of Adamantine von Boltac Thurdingard für 2 gp in einen Adamantine Dagger von Boltac Thurdingard schmieden lassen.

2021-09-09 19:37 Trade Log Show Trade Log

Sell: Light Crossbow 12,5 gp, Herbalism Kit 2,5 gp, Crowbar 1 gp, Hammer 0,5 gp, 20x Crossbow Bolts 0,5 gp 17 gp

Buy: Magnifing glass 100 gp

2021-09-14 23:00 JD AL: DDHC00-GSM - Ghosts of Saltmarsh 1 10 Show

Gespielt 4 Stunden

Spellbook of Punketah
1st level: disguise self, fog cloud, mage armor, witch bolt

2nd level: gust of wind, Melf's acid arrow, misty step

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-12-01 23:26 CCC-YLRA01-02 Uneasy Lies The Head 10 Show

Vanquos Spellbook

alter self, enlarge/reduce, glyph of warding, suggestion, dispel magic, fly, greater invisibility and teleportation circle

Story Award: An Emberstar Exclusive

You’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob

Story Award: The Moonmaiden’s Waters

You foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.

The Adventurers Guild of Ylraphon is a loose-knit league of “dungeoneers, tomb-robbers, errant crusaders, swashbuckling mercenaries, and sundry formidable scalawags of all races and vocations” (according to its charter). It represents adventurers’ interests in town and helps regulate the profitable exploration of the surrounding ruins.

Ylraphon Adventurers Guild

You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been commiting the vandalism and arson in town.

Joining the Guild

To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you obtain one of the Local Pursuit story awards (described in Player Handout 6: Local Pursuits or appearing in other adventures), due to your substantial contribution to the town’s prosperity. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them.

Benefits of Membership

Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon.

New Downtime Activity: Guild Delving

Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Guild Delving Table on this page.

Local Pursuit

You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

This award is available to characters who successfully completed this adventure.

If you successfully completed this adventure, you may choose one “Local Pursuit” story award. This signifies your character becoming involved with significant Ylraphon activitiesor institutions. You may gain only one of the story award options listed below for completing this adventure, though other adventures may offer additional ones.

Local Pursuit: Academic Researcher

You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check.

Local Pursuit: Preaching the Faith

You take on an important role at a local temple or shrine. Choose a deity you worship. If you do not already worship a chosen deity, you must choose one worshiped by a fellow member of your party. Record your choice as part of this story award (“Local Pursuit: Preaching the Faith (Deity)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days participating in or leading religious rites (such as weddings, funerals, ordinations, or rituals recognizing holy occasions). If you do so, you gain the benefits of having spent 3 days performing the Recuperating downtime activity (as described in the Player’s Handbook), and you begin your next game session with Inspiration.

Local Pursuit: Shadowcloak Specialist

You have become an influential member or ally of the Shadowcloaks, Ylraphon’s thieves’ guild, and they rely on you for your expertise in a particular illicit activity. Choose any one tool. Record the chosen tool as part of this story award (“Local Pursuit: Shadowcloak Specialist (Tool)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing illicit activities with the Shadowcloaks in town. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single ability check with the tool you chose for this story award or on a single initiative roll.

Local Pursuit: Town Watch Training

You help to train the new Town Watch. Choose a type of simple or martial weapon that you and your comrades train with and record it as part of this story award (“Local Pursuit: Town Watch Training (Weapon)”). (If you wish, you may choose Unarmed Strike as a weapon for this purpose.) Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days training Town Watch members or recruits. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack roll with the weapon you chose for this story award or on a single social interaction check with members of a law enforcement organization (such as the Ylraphon Town Watch).

2021-11-04 17:23 Trade Log -14 Show Trade Log

Scroll Hold Person, Fear and Dispel Magic in Scratchers Spellbook übertragen
Von Snarlas Spellbook: thunderwave, Shield, Mirror Image, Web, stinking cloud übertragen in Scratchers Spellbook
Von Spellbook of Punketah: 1st level: disguise self, fog cloud, mage armor, witch bolt
2nd level: gust of wind, Melf's acid arrow, misty step übertragen in Scratchers Spellbook

2021-12-19 20:50 10 Show

Greater Potion of Healing, Potion of Healing, Scroll of Gust of Wind

2021-11-03 22:50 White Plume Horrors 10 Show

Scroll of Fear, Scroll of Hold Person, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends)
Buy: Breastplate
Spells: Absorb Element, Ray of Sickness

2021-09-14 23:39 Trade Log Show Trade Log

Schild (10 gp) gekauft.

2021-09-06 17:23 Trade Log Show Trade Log

Race:Kenku
Source: Dex +2, Wis +1

Ability Score Point Buy:
Str 10, Dex 15, Con 13, Int 15, Wis 10, Cha 8 => Str 10, Dex 17, Con 13, Int 15, Wis 11, Cha 9

Equipment

from Background: (Hermit)
A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp

from Class: (Artificer)
Light Hammer, Dagger, light crossbow and 20 bolts, studded leather armor
thieves’ tools, dungeoneer’s pack

Catching Up -20 Show

Catching Up
Artificer +2 Lvl

2021-09-18 17:34 DDHC00-GSM-04 Salvage Operation 0 Show

Gespielt 4 Stunden

Downtime 20 für lvl Up von Lvl 4 zu 5

Loot:
Spell Scroll: Protection from Poison

Multiclassing in Wizard
Spellbook: Ice Knife, Sleep, Magic Missile, Tasha's Hideous Laughter, Earth Tremor, Burning Hands
Cantrips: Mending, Toll the Dead, Shocking Grasp

2021-09-08 00:51 CCC-BMG-01 CORE 01-01 A Scream in the Night 10 Show

Chunk of Adamantine

Potion of Greater Healing

Chunk of Adamantine von Boltac Thurdingard für 2 gp in einen Adamantine Dagger von Boltac Thurdingard schmieden lassen.

2021-09-09 19:37 Trade Log Show Trade Log

Sell: Light Crossbow 12,5 gp, Herbalism Kit 2,5 gp, Crowbar 1 gp, Hammer 0,5 gp, 20x Crossbow Bolts 0,5 gp 17 gp

Buy: Magnifing glass 100 gp

2021-09-14 23:00 JD AL: DDHC00-GSM - Ghosts of Saltmarsh 10 Show

Gespielt 4 Stunden

Spellbook of Punketah
1st level: disguise self, fog cloud, mage armor, witch bolt

2nd level: gust of wind, Melf's acid arrow, misty step

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2021-12-01 23:26 CCC-YLRA01-02 Uneasy Lies The Head -9625 10 Flame Tongue Greatsword Show

Vanquos Spellbook

alter self, enlarge/reduce, glyph of warding, suggestion, dispel magic, fly, greater invisibility and teleportation circle

Story Award: An Emberstar Exclusive

You’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob

Story Award: The Moonmaiden’s Waters

You foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.

The Adventurers Guild of Ylraphon is a loose-knit league of “dungeoneers, tomb-robbers, errant crusaders, swashbuckling mercenaries, and sundry formidable scalawags of all races and vocations” (according to its charter). It represents adventurers’ interests in town and helps regulate the profitable exploration of the surrounding ruins.

Ylraphon Adventurers Guild

You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been commiting the vandalism and arson in town.

Joining the Guild

To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you obtain one of the Local Pursuit story awards (described in Player Handout 6: Local Pursuits or appearing in other adventures), due to your substantial contribution to the town’s prosperity. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them.

Benefits of Membership

Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon.

New Downtime Activity: Guild Delving

Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Guild Delving Table on this page.

Local Pursuit

You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

This award is available to characters who successfully completed this adventure.

If you successfully completed this adventure, you may choose one “Local Pursuit” story award. This signifies your character becoming involved with significant Ylraphon activitiesor institutions. You may gain only one of the story award options listed below for completing this adventure, though other adventures may offer additional ones.

Local Pursuit: Academic Researcher

You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check.

Local Pursuit: Preaching the Faith

You take on an important role at a local temple or shrine. Choose a deity you worship. If you do not already worship a chosen deity, you must choose one worshiped by a fellow member of your party. Record your choice as part of this story award (“Local Pursuit: Preaching the Faith (Deity)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days participating in or leading religious rites (such as weddings, funerals, ordinations, or rituals recognizing holy occasions). If you do so, you gain the benefits of having spent 3 days performing the Recuperating downtime activity (as described in the Player’s Handbook), and you begin your next game session with Inspiration.

Local Pursuit: Shadowcloak Specialist

You have become an influential member or ally of the Shadowcloaks, Ylraphon’s thieves’ guild, and they rely on you for your expertise in a particular illicit activity. Choose any one tool. Record the chosen tool as part of this story award (“Local Pursuit: Shadowcloak Specialist (Tool)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing illicit activities with the Shadowcloaks in town. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single ability check with the tool you chose for this story award or on a single initiative roll.

Local Pursuit: Town Watch Training

You help to train the new Town Watch. Choose a type of simple or martial weapon that you and your comrades train with and record it as part of this story award (“Local Pursuit: Town Watch Training (Weapon)”). (If you wish, you may choose Unarmed Strike as a weapon for this purpose.) Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days training Town Watch members or recruits. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack roll with the weapon you chose for this story award or on a single social interaction check with members of a law enforcement organization (such as the Ylraphon Town Watch).

2021-11-04 17:23 Trade Log -700 -14 Show Trade Log

Scroll Hold Person, Fear and Dispel Magic in Scratchers Spellbook übertragen
Von Snarlas Spellbook: thunderwave, Shield, Mirror Image, Web, stinking cloud übertragen in Scratchers Spellbook
Von Spellbook of Punketah: 1st level: disguise self, fog cloud, mage armor, witch bolt
2nd level: gust of wind, Melf's acid arrow, misty step übertragen in Scratchers Spellbook

2021-12-19 20:50 91.66 10 Wind fan Show

Greater Potion of Healing, Potion of Healing, Scroll of Gust of Wind

2021-11-03 22:50 White Plume Horrors 10800 10 Chain mail +1, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Spell Storing, Ring of Protection, Maul +2 Show

Scroll of Fear, Scroll of Hold Person, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends)
Buy: Breastplate
Spells: Absorb Element, Ray of Sickness

2021-09-14 23:39 Trade Log Show Trade Log

Schild (10 gp) gekauft.

2021-09-06 17:23 Trade Log Show Trade Log

Race:Kenku
Source: Dex +2, Wis +1

Ability Score Point Buy:
Str 10, Dex 15, Con 13, Int 15, Wis 10, Cha 8 => Str 10, Dex 17, Con 13, Int 15, Wis 11, Cha 9

Equipment

from Background: (Hermit)
A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp

from Class: (Artificer)
Light Hammer, Dagger, light crossbow and 20 bolts, studded leather armor
thieves’ tools, dungeoneer’s pack

Catching Up -20 Show

Catching Up
Artificer +2 Lvl

2021-09-18 17:34 DDHC00-GSM-04 Salvage Operation 0 Winged boots, Cloak of Protection Show

Gespielt 4 Stunden

Downtime 20 für lvl Up von Lvl 4 zu 5

Loot:
Spell Scroll: Protection from Poison

Multiclassing in Wizard
Spellbook: Ice Knife, Sleep, Magic Missile, Tasha's Hideous Laughter, Earth Tremor, Burning Hands
Cantrips: Mending, Toll the Dead, Shocking Grasp

2021-09-08 00:51 CCC-BMG-01 CORE 01-01 A Scream in the Night 10 Show

Chunk of Adamantine

Potion of Greater Healing

Chunk of Adamantine von Boltac Thurdingard für 2 gp in einen Adamantine Dagger von Boltac Thurdingard schmieden lassen.

2021-09-09 19:37 Trade Log Show Trade Log

Sell: Light Crossbow 12,5 gp, Herbalism Kit 2,5 gp, Crowbar 1 gp, Hammer 0,5 gp, 20x Crossbow Bolts 0,5 gp 17 gp

Buy: Magnifing glass 100 gp

2021-09-14 23:00 JD AL: DDHC00-GSM - Ghosts of Saltmarsh 10 Show

Gespielt 4 Stunden

Spellbook of Punketah
1st level: disguise self, fog cloud, mage armor, witch bolt

2nd level: gust of wind, Melf's acid arrow, misty step