Adventure Logsheet
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Race:Kenku Source: Dex +2, Wis +1 Ability Score Point Buy: Str 10, Dex 15, Con 13, Int 15, Wis 10, Cha 8 => Str 10, Dex 17, Con 13, Int 15, Wis 11, Cha 9 Equipment from Background: (Hermit) A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp from Class: (Artificer) Light Hammer, Dagger, light crossbow and 20 bolts, studded leather armor thieves’ tools, dungeoneer’s pack
Chunk of Adamantine Potion of Greater Healing Chunk of Adamantine von Boltac Thurdingard für 2 gp in einen Adamantine Dagger von Boltac Thurdingard schmieden lassen.
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Sell: Light Crossbow 12,5 gp, Herbalism Kit 2,5 gp, Crowbar 1 gp, Hammer 0,5 gp, 20x Crossbow Bolts 0,5 gp 17 gp Buy: Magnifing glass 100 gp
Adventure Logsheet
Gespielt 4 Stunden Spellbook of Punketah 1st level: disguise self, fog cloud, mage armor, witch bolt 2nd level: gust of wind, Melf's acid arrow, misty step
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Schild (10 gp) gekauft.
Gespielt 4 Stunden Downtime 20 für lvl Up von Lvl 4 zu 5 Loot: Spell Scroll: Protection from Poison Multiclassing in Wizard Spellbook: Ice Knife, Sleep, Magic Missile, Tasha's Hideous Laughter, Earth Tremor, Burning Hands Cantrips: Mending, Toll the Dead, Shocking Grasp
Adventure Logsheet
Scroll of Fear, Scroll of Hold Person, Scroll of Dispel Magic, Scroll of Magic Mouth, Scroll of Protection (Fiends) Buy: Breastplate Spells: Absorb Element, Ray of Sickness
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Scroll Hold Person, Fear and Dispel Magic in Scratchers Spellbook übertragen Von Snarlas Spellbook: thunderwave, Shield, Mirror Image, Web, stinking cloud übertragen in Scratchers Spellbook Von Spellbook of Punketah: 1st level: disguise self, fog cloud, mage armor, witch bolt 2nd level: gust of wind, Melf's acid arrow, misty step übertragen in Scratchers Spellbook
Vanquos Spellbook alter self, enlarge/reduce, glyph of warding, suggestion, dispel magic, fly, greater invisibility and teleportation circle Story Award: An Emberstar Exclusive You’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon. The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob Story Award: The Moonmaiden’s Waters You foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed. The characters earn this story award for defending Andorran Bree at the Moonwater. The Adventurers Guild of Ylraphon is a loose-knit league of “dungeoneers, tomb-robbers, errant crusaders, swashbuckling mercenaries, and sundry formidable scalawags of all races and vocations” (according to its charter). It represents adventurers’ interests in town and helps regulate the profitable exploration of the surrounding ruins. Ylraphon Adventurers Guild You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. This award is available to characters who solve the mystery of who has been commiting the vandalism and arson in town. Joining the Guild To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you obtain one of the Local Pursuit story awards (described in Player Handout 6: Local Pursuits or appearing in other adventures), due to your substantial contribution to the town’s prosperity. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below). If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them. Benefits of Membership Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon. New Downtime Activity: Guild Delving Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Guild Delving Table on this page. Local Pursuit You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options. This award is available to characters who successfully completed this adventure. If you successfully completed this adventure, you may choose one “Local Pursuit” story award. This signifies your character becoming involved with significant Ylraphon activitiesor institutions. You may gain only one of the story award options listed below for completing this adventure, though other adventures may offer additional ones. Local Pursuit: Academic Researcher You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check. Local Pursuit: Preaching the Faith You take on an important role at a local temple or shrine. Choose a deity you worship. If you do not already worship a chosen deity, you must choose one worshiped by a fellow member of your party. Record your choice as part of this story award (“Local Pursuit: Preaching the Faith (Deity)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days participating in or leading religious rites (such as weddings, funerals, ordinations, or rituals recognizing holy occasions). If you do so, you gain the benefits of having spent 3 days performing the Recuperating downtime activity (as described in the Player’s Handbook), and you begin your next game session with Inspiration. Local Pursuit: Shadowcloak Specialist You have become an influential member or ally of the Shadowcloaks, Ylraphon’s thieves’ guild, and they rely on you for your expertise in a particular illicit activity. Choose any one tool. Record the chosen tool as part of this story award (“Local Pursuit: Shadowcloak Specialist (Tool)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing illicit activities with the Shadowcloaks in town. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single ability check with the tool you chose for this story award or on a single initiative roll. Local Pursuit: Town Watch Training You help to train the new Town Watch. Choose a type of simple or martial weapon that you and your comrades train with and record it as part of this story award (“Local Pursuit: Town Watch Training (Weapon)”). (If you wish, you may choose Unarmed Strike as a weapon for this purpose.) Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days training Town Watch members or recruits. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack roll with the weapon you chose for this story award or on a single social interaction check with members of a law enforcement organization (such as the Ylraphon Town Watch).
Adventure Logsheet
Greater Potion of Healing, Potion of Healing, Scroll of Gust of Wind
Catching Up Artificer +2 Lvl