Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Red Dragon Scale Mail +1 Medium Armour very_rare Traded with Mad Dog Trade Log Show
Notes:

Very Rare
Armor (scale mail), very rare (requires attunement) Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn. This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.

Ring of Shooting Stars rare PO-BK1-06 Beyond the Stary Veil PO-BK1-06 Beyond the Starry Veil Show
Notes:

Ring, very rare (requires attunement outdoors at night)
Major tier
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = 2d4, 3 spheres = 2d6, 2 spheres = 5d4, 1 sphere = 4d12)

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

Far Realm Shard rare PO-BK1-06 Beyond the Stary Veil PO-BK1-06 Beyond the Starry Veil Show
Notes:

Wondrous item, rare (requires attunement by a sorcerer)
1 lb.
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.

+2 Studded Leather Armor rare PO-BK1-05 Far in the Forest PO-BK1-05 Far in the Forest Show
Notes:

(reminiscent of your shield guardian modifications),

Cape of the Mountebank rare PO-BK1-05 Far in the Forest PO-BK1-05 Far in the Forest Show
Notes:

Illithid tech flavour

+2 Morningstar rare DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Cloak of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
+2 Longsword rare DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
+2 Mace rare DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Gauntlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Notes:

Gauntlets of Ogre Power
DMG
p171
Wondrous item, uncommon (requires attunement)
Major tier
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

Ring of Invisibility legendary DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Notes:

Ring of Invisibility
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

Dwarven Plate (+2 Plate Armour) very_rare DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Boots of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Notes:

Rod, rare (requires attunement)
Major tier
2 lb.
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Pipes of the Sewers uncommon DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) Show
Ioun Stone of Fortitude very_rare DDEP06-02 Return to White Plume DDEP06-02 Return to White Plume Show
Notes:

Wondrous item, very rare (requires attunement)
Major tier
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

Arrow-Catching Shield rare DDAL-DRW-EP03 When the Lights Go Out in Candlekeep DDAL-DRW-EP03 When the Lights Go Out in Candlekeep Show
Notes:

Armor (shield), rare (requires attunement)

This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

Bracers of Archery very_rare DDAL-DRW-EP03 When the Lights Go Out in Candlekeep DDAL-DRW-EP03 When the Lights Go Out in Candlekeep Show
Notes:

Wondrous item, uncommon (requires attunement)

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

+3 Rod of the Pact Keeper very_rare DDAL-DRW-EP03 When the Lights Go Out in Candlekeep DDAL-DRW-EP03 When the Lights Go Out in Candlekeep Show
Notes:

Rod, very rare (Requires Attunement by a Warlock)

Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

Ioun Stone of Intellect very_rare DDAL-DRW-17 Expiditions to the Supreme Forge DDAL-DRW-17 Expiditions to the Supreme Forge Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

This translucent green stone came from the Far Realm.

Unlocked Magic Items