Show Log Entry

Adventure Title
Character creation
Session
Date Played
2023-01-02 01:01:00 UTC
Levels Gained
GP +/-
8
Downtime +/-
Location Played
Roll20
DM Name
DM DCI Number
Notes
*Source: PHB, WBW, MMoM* # Race: Goliath Size: medium Speed: 30 feet/9 m Languages: Common, Elvish ASI: +1 STR, +2 CON Features: Stone's Endurance, Powerful Build, Mountain Born, Skills: Athletics # Class: Barbarian Hit Dice: d12 **Proficiencies** Armor: Light, Medium, Shields Weapons: Simple, Martial Saving Throws: Strength, Constitution Skills: Animal Handling, Nature Features: Rage, Unarmored Defense # Ability Scores Method: Standard set Strength: 14 + 1 ASI = 15 Dexterity: 13 Constitution: 15 + 2 ASI = 17 Intelligence: 10 Wisdom: 12 Charisma: 8 # Description Alignment: Neutral good Deity: none Faction: none Age: 32 Height: 6.8 ft Weight: 256 lbs # Background: Feylost Skills: Deception, Survival Tool Proficiencies: Lute Language Proficiencies: Sylvan ## Features **Feywild Connection** Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild. **Feywild Visitor** Whenever you’re sound asleep or in a deep trance during a Long Rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table (s. b.). No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can’t speak that language normally. Spirit's form: *Awakened Polar Bear Gnood* ![](https://s3.amazonaws.com/files.d20.io/images/27250815/mIx4IApCPUPGSUqArQHlVg/original.png) **Fey Mark** Your skin sparkles in moonlight. **Personality Traits:** When I have a new idea, I get wildly excited about it until I come up with another, better idea. I can't bring myself to trust most adults. Ideals: Empathy. No creature should be made to suffer. (Good) Bonds: I do what I can to protect the natural world. Flaws: I'm always changing my mind—well, almost always. # Starting Equipment **by class** Weapons: Greatsword, 2 Handaxes, 4 Javelins Explorer's Pack **by background** Traveler's Clothes Stuffed oni doll with a creepy smile and one missing eye (Feywild Trinket) 2 Wooden spoons with a hole in the center (Feywild Trinkets) Pouch: 8 gp Flute **Event Reward:** Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) **Trinket:** fabric doll bearing an angry expression # Feat *by DDAL Players Guide V13.0* Tough **HP:** 17 (12+ 3 CON mod + 2 Tough)

Magic Items

Name Rarity Location Table Result Counts?
EA - Harengon Spirit Club Common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre false
![](https://pbs.twimg.com/media/FFUlDX-XoAM7YEt.jpg) *Event Award, attached to player* This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you **advantage on Wisdom (Perception) checks involving hearing**. In addition, while wielding the club, **you can cast the jump spell**. The club can't be used to cast *jump* until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)