Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
EA - Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:

Event Award, attached to player
This knotted club houses the spirit of a harengon.
While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing.
In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(Log: https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
R/A - Staff of Charming
rare
DDEX2-2 Embers of Elmwood
DDEX2-2 Embers of Elmwood
Show
Notes:
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Dieser Stab ist aus einem Stück hellem, weißem Holz gefertigt, das mit einem Falken aus Silber gekrönt ist.
UC/A - Brooch of Shielding
uncommon
DDEX2-5 Flames of Kythorn
DDEX2-5 Flames of Kythorn
Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Diese Brosche ist so gestaltet, dass sie wie ein Pinsel aussieht, dessen Borsten in Flammen stehen. Ein wahnsinniges Gackern geht bei jedem Sonnenuntergang leise von ihm aus. Eine vollständige Beschreibung dieses Gegenstands findest du in den Grundregeln oder im Dungeon Master's Guide.
UC/A - Wingwear
uncommon
Mulmaster
DDEX2-10 Cloaks andShadows
Show
Notes:

Wondrous item, uncommon (requires attunement)
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
UC/A - Winged Boots
uncommon
Windmill
DDEX2-10 Cloaks andShadows
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
UC - Light Crossbow +1
uncommon
Level 5
DDEX2-10 Cloaks andShadows
Show
Notes:
Weapon (Any), Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
R/A - Wand of Lightning Bolts
rare
Monastery of the Yellow Rose
DDEX2-9 Eye of the Tempest
Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1
R - Figurine of Wondrous Power
rare
Monastery of the Yellow Rose
DDEX2-9 Eye of the Tempest
Show
Notes:

*(Wondrous item), rarity by figurine *
This fine statuette has the appearance of a giant snowy owl when activated.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
UC - Ballon Pack
uncommon
Cloud Sphere
DDEX2-13 The Howling Void
Show
Notes:
Source: Princes of the Apocalypse
Wondrous item, uncommon
This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the effect of the Levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of the Feather Fall spell for yourself.
When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft.
After the spirit departs, the backpack’s property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack.
R/A - Belt of Dwarvenkind
rare
Earthspur Mountains
DDEX2-4 Mayhem in the Earthspur Mines
Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
* Your Constitution score increases by 2, to a maximum of 20.
* You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
* You have advantage on saving throws against poison, and you have resistance against poison damage.
* You have darkvision out to a range of 60 feet.
* You can speak, read, and write Dwarvish.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
EA - Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
This knotted club houses the spirit of a harengon. (Log: https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) |
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R/A - Staff of Charming | rare | DDEX2-2 Embers of Elmwood | DDEX2-2 Embers of Elmwood | Show | ||
Notes:
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Dieser Stab ist aus einem Stück hellem, weißem Holz gefertigt, das mit einem Falken aus Silber gekrönt ist. |
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UC/A - Brooch of Shielding | uncommon | DDEX2-5 Flames of Kythorn | DDEX2-5 Flames of Kythorn | Show | ||
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Diese Brosche ist so gestaltet, dass sie wie ein Pinsel aussieht, dessen Borsten in Flammen stehen. Ein wahnsinniges Gackern geht bei jedem Sonnenuntergang leise von ihm aus. Eine vollständige Beschreibung dieses Gegenstands findest du in den Grundregeln oder im Dungeon Master's Guide. |
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UC/A - Wingwear | uncommon | Mulmaster | DDEX2-10 Cloaks andShadows | Show | ||
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. |
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UC/A - Winged Boots | uncommon | Windmill | DDEX2-10 Cloaks andShadows | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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UC - Light Crossbow +1 | uncommon | Level 5 | DDEX2-10 Cloaks andShadows | Show | ||
Notes:
Weapon (Any), Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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R/A - Wand of Lightning Bolts | rare | Monastery of the Yellow Rose | DDEX2-9 Eye of the Tempest | Show | ||
Notes:
This slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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R - Figurine of Wondrous Power | rare | Monastery of the Yellow Rose | DDEX2-9 Eye of the Tempest | Show | ||
Notes:
This fine statuette has the appearance of a giant snowy owl when activated. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. |
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UC - Ballon Pack | uncommon | Cloud Sphere | DDEX2-13 The Howling Void | Show | ||
Notes:
Source: Princes of the Apocalypse This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the effect of the Levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of the Feather Fall spell for yourself. |
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R/A - Belt of Dwarvenkind | rare | Earthspur Mountains | DDEX2-4 Mayhem in the Earthspur Mines | Show | ||
Notes:
While wearing this belt, you gain the following benefits: In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: |