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Character Creation
Character Creation
Session
Date Played
2022-09-02 21:38:00 UTC
2022-09-02 21:38:00 UTC
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GP +/-
10
10
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Roll20
Roll20
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*Source: PHB, MMoM * # Race: Air Genasi **ASI:** CON +2, DEX +1 **Size:** medium **Speed:** 30 ft/9 m **Language Proficiencies:** Common, Primordial **Features:** Darkvision, Unending Breath, Lightning Resistance, Mingle with the wind (Spellcasting ability: INT) # Class: Rogue **Hit Die:** 1d8 **Proficiencies** Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword Armor: Light Skills: Insight, Investigation, Perception, Persuasion Tool: Thieves' Tools Saving Throws: DEX, INT **Expertise:** Perception, Persuasion **Features:** Thieves' Cant, Sneak Attack # Ability Scores *Method: Standard Array* **Strength:** 8 **Dexterity:** 15 + 1 ASI = 16 **Constitution:** 13 + 2 ASI = 15 **Intelligence:** 14 **Wisdom:** 12 **Charisma:** 10 # Description **Alignment:** Lawful Good **Faction:** Lord's Alliance **Age:** 24 **Height:** 5.5 ft = 170 cm **Weight:** 115 lb = 52,2 kg **Eyes:** green **Hair:** white **Skin:** blue **Deity:** none # Background: Oulander **Proficiencies** Skills: Athletics, Survival Tool: Viol Language: Infernal **Feature:** Wanderer **Origin:** Tribal marauder **Personality Traits:** I have a lesson for every situation, drawn from observing nature. I’m driven by a wanderlust that led me away from home. **Ideals:** Glory. I must earn glory in battle, for myself and my clan. (Any) **Bonds:** I am the last of my tribe, and it is up to me to ensure their names enter legend. **Flaws:** There’s no room for caution in a life lived to the fullest. # Starting Equipment ## from Class **Armor:** Leather Armor **Weapons:** 2 Daggers, 2 Shortswords Thieves' Tools, Explorer's Pack ## from Background Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes Belt Pouch (10 GP) ## by AL Player's Guide **Trinket:** small, weightless stone block **Event Award:** Harengon Spirit Club HP: 10
*Source: PHB, MMoM * # Race: Air Genasi **ASI:** CON +2, DEX +1 **Size:** medium **Speed:** 30 ft/9 m **Language Proficiencies:** Common, Primordial **Features:** Darkvision, Unending Breath, Lightning Resistance, Mingle with the wind (Spellcasting ability: INT) # Class: Rogue **Hit Die:** 1d8 **Proficiencies** Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword Armor: Light Skills: Insight, Investigation, Perception, Persuasion Tool: Thieves' Tools Saving Throws: DEX, INT **Expertise:** Perception, Persuasion **Features:** Thieves' Cant, Sneak Attack # Ability Scores *Method: Standard Array* **Strength:** 8 **Dexterity:** 15 + 1 ASI = 16 **Constitution:** 13 + 2 ASI = 15 **Intelligence:** 14 **Wisdom:** 12 **Charisma:** 10 # Description **Alignment:** Lawful Good **Faction:** Lord's Alliance **Age:** 24 **Height:** 5.5 ft = 170 cm **Weight:** 115 lb = 52,2 kg **Eyes:** green **Hair:** white **Skin:** blue **Deity:** none # Background: Oulander **Proficiencies** Skills: Athletics, Survival Tool: Viol Language: Infernal **Feature:** Wanderer **Origin:** Tribal marauder **Personality Traits:** I have a lesson for every situation, drawn from observing nature. I’m driven by a wanderlust that led me away from home. **Ideals:** Glory. I must earn glory in battle, for myself and my clan. (Any) **Bonds:** I am the last of my tribe, and it is up to me to ensure their names enter legend. **Flaws:** There’s no room for caution in a life lived to the fullest. # Starting Equipment ## from Class **Armor:** Leather Armor **Weapons:** 2 Daggers, 2 Shortswords Thieves' Tools, Explorer's Pack ## from Background Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes Belt Pouch (10 GP) ## by AL Player's Guide **Trinket:** small, weightless stone block **Event Award:** Harengon Spirit Club HP: 10
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
EA - Harengon Spirit Club | Common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | false | ||
 *Event Award, attached to player* This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the *jump* spell. The club can't be used to cast *jump* until the next dawn. (Log: https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) |