Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
C - Harengon Spirit Club common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre Character Creation Show
Notes:

Event Award, attached to player
(played with Mhurren Khnurren)

This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.

R/A - Ring of Evasion rare DDEX1-3 Shadows Over the Moonsea DDEX1-3 Shadows Over the Moonsea Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

This intricate thin silber ring is decorated with tiny opalescent stones and glows with a pale radiance (dim light in a 5-foot radius) while in the moonlight.

UC - Goggles of Night uncommon DDEX1-4 Due for the Dead DDEX1-4 Dues for the Dead Show
Notes:


Wondrous Item, Uncommon

While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.

UC - Wand of Magic Detection uncommon DDEX1-2 Secrets of Sokol Keep DDEX1-2 Secrets of Sokol Keep Show
Notes:


Wand, Uncommon

This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.