Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
EA - Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:
Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
UC - Goggles of Night
uncommon
Spelljammer Academy
SJA-04 Behold H'Catha
Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
UC/A - Dragonhide Belt +1
uncommon
5th level
SJA-04 Behold H'Catha
Show
Notes:
Wondrous item, uncommon (+1) (requires attunement by a monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
EA - Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
Harengon Spirit Club (attached to Player) |
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UC - Goggles of Night | uncommon | Spelljammer Academy | SJA-04 Behold H'Catha | Show | ||
Notes:
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UC/A - Dragonhide Belt +1 | uncommon | 5th level | SJA-04 Behold H'Catha | Show | ||
Notes:
Wondrous item, uncommon (+1) (requires attunement by a monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. |